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  3d textures support ?  (Read 832 times)
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Offline BorgKnight

JGO n00b
*

Posts: 26


Space whales rock!


« on: 2004-06-14 23:35:37 »

Hi all,

I'm presently attempting a port of my game from J3D to Xith3D+JOGL. Polys that should show as, well, 3D-textured appear completely white.

This might be a Xith3D thing, but first I want to check at your level. Are 3D textures (as they were implemented in J3D) supported right now in JOGL ??

BK

Offline Yuri Vl. Gushchin

JGO Ninja
***

Posts: 725


Speak Java!


« Reply #1 on: 2004-06-15 02:50:39 »

AFAIK, there is a support for related functions (at least glTexImage3D, glTexSubImage3D and glCopyTexSubImage3D).

You are right, this is a problem of Xith3D - 3D textures are just not implemented in Xith3D right now. If you give an example that uses 3D textures in Java3D, I can add implementation of 3D textures to Xith3D, so it will work.

Yuri

P.S. I believe this thread should be in Xith3D forum

Yuri Vl. Gushchin
JProof Group
Offline Mithrandir

Sr. Member
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Posts: 463
Medals: 1


Cut from being on the bleeding edge too long


« Reply #2 on: 2004-06-15 15:36:09 »

3D texture support is highly dependent on hardware.  First check for the appropriate extension and/or OpenGL version is available.  We use 3D textures quite a lot in our Aviatrix3D scene graph combined with Shaders so we know it works well.

The site for 3D Graphics information http://www.j3d.org/
Aviatrix3D JOGL Scenegraph http://aviatrix3d.j3d.org/
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
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