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  3d modeling tool  (Read 1932 times)
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Offline igorbuzz

JGO n00b
*

Posts: 26


Java rules!


« on: 2004-04-09 01:38:23 »

Does anybody know some tool which I can use to visually model (draw) 3D objects and then export it in various file formats. I preffer simple formats because I will probably parse them directly from my code.
....

Offline vrm

Full Member
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Posts: 211


where I should sign ?


« Reply #1 on: 2004-04-09 02:46:44 »

www.wings3d.org very nice
Offline igorbuzz

JGO n00b
*

Posts: 26


Java rules!


« Reply #2 on: 2004-04-09 03:20:41 »

WTF, this link is about farmacy, medication etc...
www.wings3d.org
maybe that domain is sold or something....

any other suggestions?
Games published by our own members! Go get 'em!
Offline abies

Sr. Member
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Posts: 456



« Reply #3 on: 2004-04-09 03:35:45 »

http://www.wings3d.com/

Google is your friend.

I like the way http://www.negdesign.com/ works - of course, there is a LOT to be done and it is already commercial, but it is really intuitive.

Artur Biesiadowski
Offline BugBear

JGO n00b
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Posts: 28


Ground FX Racing


« Reply #4 on: 2004-04-09 08:11:22 »

Milkshape supports A LOT of different file formats, especially focused on games: http://www.swissquake.ch/chumbalum-soft/

Another good one is http://www.blender3d.org/
Offline oNyx

JGO Kernel
*****

Posts: 2943
Medals: 5


pixels! :x


« Reply #5 on: 2004-04-09 13:53:22 »

*selfquote*
Quote

If you want to try creating models by yourself you can try some of the various (free) modeling packages: www.anim8or.com www.wings3d.com www.openfx.org

IMO anim8or is the easiest at the beginning.

For UV-Mapping you can use the build-in uvmapping capabilities of those packages (wings recommended) or you can use an external uvmapping programm: www.uvmapper.com (classic version free - pro ~50$)

And *phew* for texturing you'll need a paint programm. If you don't already have something like photoshop try that one (free): www.gimp.org

For specific modelling/uvmapping/texturing(skinning) quesions: www.cgtalk.com


uvmapping with wings (from someone at cgtalk):
Quote

There are a couple of ways to texture your models...
1:Select your model in body mode,and select uv mapping from the bottom of the rclick menu.
A new window should open up showing the model you had selected.
It's a bit overkill to go into everything you can do with it here,
but basically this is where you unwrap your model inside wings.
Try rightclicking in the new window and select segment by,
and select either projection or feature detection.
You will see the model gets a whole buncha different colours.
These are your UV charts.
Then rightclick again and choose continue,
and either unfolding or projection.
Now you should see an image of your uv layout.
Rightclick again and choose create texture,and select rez of the texture and things.
now close the AutoUV window.
You should now be able to see drawn edges over the edges of your model.
Open an outliner window(Window-->Outliner),
and you should see a texture loaded called diffuse.
Rightclick on diffuse,and choose export.
Save it somewhere you'll find it later,
open it in a painting app (I use the Gimp),
create a new layer and set the opacity so you can see the lines on the background layer through it.
Then paint your texture
Now,after saving the painted texture,go back into Wings.
Go to File-->Import Image.
Choose your model in body mode again,and hit uv mapping.
Choose to edit UV coordinates.
Select the imported image in the outliner,
and drag and drop it on the AutoUV window.
Close AutoUV window...you should now see the texture in the viewport.

弾幕 ☆ @mahonnaiseblog
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