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  3D model search engine  (Read 7188 times)
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Offline yobi3d

Senior Newbie


Medals: 3



« Posted 2014-11-10 09:17:06 »

Hello all, we launched a 3D model search engine, which finds 3D models on the Internet with simple keyword search. The models can be previewed right on your browser without any plugins! (Chrome and Firefox recommended).

Here's the link: http://www.yobi3d.com

Also check out our interview on The Verge
http://www.theverge.com/2014/8/8/5982355/yobi3d-is-a-search-engine-for-3d-models
Offline gouessej
« Reply #1 - Posted 2014-11-10 09:24:11 »

Hi

Please could you show at least the license of each model and its author (when available)? Not showing this kind of information encourages people not to take care of the author's right. Those features are available as filters on http://opengameart.org/ and are very helpful to find some artworks with a license suitable for a project.

Julien Gouesse | Personal blog | Website | Jogamp
Offline yobi3d

Senior Newbie


Medals: 3



« Reply #2 - Posted 2014-11-10 09:38:10 »

Hi,

Yeah, we are working on adding license information to the search results.  Showing the authors is also a great suggestion, we'll put that on the roadmap.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gouessej
« Reply #3 - Posted 2014-11-23 14:08:13 »

Hi

As I feared, the preview is slow on my machine, I assume that you use WebGL.

Julien Gouesse | Personal blog | Website | Jogamp
Offline yobi3d

Senior Newbie


Medals: 3



« Reply #4 - Posted 2015-01-09 07:40:03 »

Yes, we're using WebGL.  We've added license info for some of the models and provided a filter for the models.
Offline gouessej
« Reply #5 - Posted 2015-01-09 09:14:08 »

Yes, we're using WebGL.
It's better than nothing, I understand your position. I succeeded in crashing a laptop last month when testing it, I obtained a blue screen. There is a very limited choice of plugin-less technologies to display 3D in the browser :s

We've added license info for some of the models and provided a filter for the models.
Thank you very much, it's an excellent piece of news  Grin

Julien Gouesse | Personal blog | Website | Jogamp
Offline kpars
« Reply #6 - Posted 2015-01-09 09:18:41 »

This is absolutely amazing! Thanks for sharing.

- Jev
Offline Elsealabs
« Reply #7 - Posted 2015-01-09 16:04:02 »

Very, very cool. I love the design of the home page and the logo. Good job.

Offline Ed_RockStarGuy
« Reply #8 - Posted 2015-01-09 16:08:05 »

One thing that had made me not want to make a 3D game is models, you have truly opened the door, thank you Smiley
Offline gouessej
« Reply #9 - Posted 2015-01-09 19:13:14 »

I don't want to discourage anybody but:
  • It's still difficult to find animated models. Most of the available models aren't animated.
  • It's still difficult to find models whose terms of use are compatible with your own project(s). If there is no license, the material is protected (copyrighted) which is the case of most available models.
  • If you want to have original models, you'll have to modify existing ones if you can't make them from scratch, it requires some modeling skills.

Julien Gouesse | Personal blog | Website | Jogamp
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline pitbuller
« Reply #10 - Posted 2015-01-09 19:18:30 »

    • If you want to have original models, you'll have to modify existing ones if you can't make them from scratch, it requires some modeling skills.

    Now you are just are complaining for sake of it.
    Offline gouessej
    « Reply #11 - Posted 2015-01-09 21:21:03 »

    Now you are just are complaining for sake of it.
    Maybe my explanation wasn't clear. I was thinking about Ed_RockStarGuy's comment. Those numerous models are very useful for a blueprint or even for a real game if they exactly fit into the need of the developer but imagine that you create a first person shooter and you start using lots of models from Open Arena. If you want to tell your own story with your own characters, the models of Open Arena are a nice source of inspiration but the skills required to edit them are close to the skills required to make your own models from scratch. I admit that my sentence that you quoted might sound silly as it is obvious that you can't find the models that you would have created if you could do so. I think that I made a mistake in 2009, I didn't imagine that I would have to learn to use Blender because I thought that I would be satisfied with slightly modified models but the only well animated model that I use looks like a ripoff of Quake 2.

    As a conclusion, I mean that those models are a lot better than simple placeholders, they are helpful but at some point you'll have to learn to use a modeler or to ask for help. You can find some models that can be used as is but I'm skeptical about making a game exclusively with them.

    Julien Gouesse | Personal blog | Website | Jogamp
    Offline pitbuller
    « Reply #12 - Posted 2015-01-09 23:20:48 »

    Now you are just are complaining for sake of it.
    Maybe my explanation wasn't clear. I was thinking about Ed_RockStarGuy's comment. Those numerous models are very useful for a blueprint or even for a real game if they exactly fit into the need of the developer but imagine that you create a first person shooter and you start using lots of models from Open Arena. If you want to tell your own story with your own characters, the models of Open Arena are a nice source of inspiration but the skills required to edit them are close to the skills required to make your own models from scratch. I admit that my sentence that you quoted might sound silly as it is obvious that you can't find the models that you would have created if you could do so. I think that I made a mistake in 2009, I didn't imagine that I would have to learn to use Blender because I thought that I would be satisfied with slightly modified models but the only well animated model that I use looks like a ripoff of Quake 2.

    As a conclusion, I mean that those models are a lot better than simple placeholders, they are helpful but at some point you'll have to learn to use a modeler or to ask for help. You can find some models that can be used as is but I'm skeptical about making a game exclusively with them.

    Agree. I would only use those models as placeholders. But actual models are lot better than abstract shapes. At work we have been using crude "voxel" models for prototyping made with Cubicle Constructor. These models can be made in minutes. http://www.qubicle-constructor.com/

    Year old screenshot to demonstrate the usage.
    https://twitter.com/minigore/status/553278388065296384
    Offline Longarmx
    « Reply #13 - Posted 2015-01-10 03:32:51 »

    This is pretty awesome! Added to my bookmarks.

    It would be nice if you could refine the search based on number of vertices/polygons. I often find myself in need of a lower resolution model if it is going to be rendered repeatedly or far away.

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