Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  Print  
  3d model loaders?  (Read 1576 times)
0 Members and 1 Guest are viewing this topic.
Offline Programmersforce

JGO n00b
*

Posts: 4


Java games rock!


« on: 2004-04-06 14:51:52 »

HI guys i am new to jogl,
made experience with opengl by using nehe's c++ tuts.

Does anybody know any 3d model loader of any 3d format (3ds, ms3d, mdx or anything)  written in jogl ?
it should load the model and the texture!


on the  nehe page you can find a solution for
gl4java (its the cool milkshape model loader), but i am searching for one  in jogl!

thanx in advance!


Offline nonnus29

JGO Ninja
***

Posts: 687


Giving Java a second chance after ludumdare fiasco


« Reply #1 on: 2004-04-06 16:16:22 »

If you study it a bit you'll see that it really is a simple task to convert between gl4java and jogl; the main difference being window management and constants in jogl are prefixed with GL.GL_WHATEVER.  (The actual implementations are quiet different however.)

The Users Guide was helpful to me.

Search this forum if you run into specific problems.
Offline Programmersforce

JGO n00b
*

Posts: 4


Java games rock!


« Reply #2 on: 2004-04-07 03:12:04 »

yes normalyy its easy to port from gl4java to jogl,

well at least with easy examples, but in the model loader of nehe, several classes of the gl4java sdk are used (e.g: IOTextureloader) , thing
is i don't wanna make any use of gl4java...

...well if you already had ported it to jogl, would be grateful

but my main questions is, are there other (official) loaders alreday written for jogl apps?
what kind of loaders do you use?
i mean there comes a time, u feel so limited only drawing
simple tiangles and quads....



Games published by our own members! Go get 'em!
Offline Programmersforce

JGO n00b
*

Posts: 4


Java games rock!


« Reply #3 on: 2004-04-09 12:35:22 »

hello?  Grin Grin

well does nobody use a 3d modelling prog to develop
games? no 3dmax or the damn good milkshape?

do you simply draw your GL_XXX and so on

oh come on i need a loader!

...well im triying to develop one for milkshape format
but what about u guys???
Offline kevglass
« League of Dukes »

JGO Kernel
*****

Posts: 5214
Medals: 49


Mentally unstable, best avoided.


« Reply #4 on: 2004-04-09 12:58:49 »

Try searching this forum for loaders..

Milkshape?
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1056133412;start=0

A 3ds loader:
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=share;actio n=display;num=1061796369

Might be some other object loaders in one of the nehe ports:
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1064699713

OBJ Loader
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1066325082;start=8#8

Kev

Offline Programmersforce

JGO n00b
*

Posts: 4


Java games rock!


« Reply #5 on: 2004-04-09 14:08:04 »

thanx, that simply just what i wanted


hmm but i hadn't found them through the forum's searchengine

again thanx, now i am ready to develop!!
Offline pedro

Full Member
**

Posts: 107


Java games rock!


« Reply #6 on: 2004-04-09 17:38:44 »

The forum search is really quite strange. But next time, try increasing the "Max age since last post", because using the default values, it only searches throught the previous 7 days.

The should be a way of saving your preferences...
Pages: [1]
  Print  
 
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.152 seconds with 21 queries.