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  2d voxel terrain  (Read 2151 times)
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Offline kingroka123
« Posted 2013-05-16 02:37:49 »

How can i get a smooth way to get 2d voxel terrain(think minecraft 2d or terraria)?
thanks
Offline Jimmt
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« Reply #1 - Posted 2013-05-16 02:40:53 »

Very, very broad question. What are you looking for specifically? What have you tried?
Offline Longarmx
« Reply #2 - Posted 2013-05-16 02:42:50 »

You can use something like simplex noise to generate the height.

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Offline kingroka123
« Reply #3 - Posted 2013-05-16 02:45:20 »

I want the terrain to be like a dumbed down terraria. no caves and structures though
[EDIT]: side view
Offline Longarmx
« Reply #4 - Posted 2013-05-16 02:49:14 »

Try this.

Offline kingroka123
« Reply #5 - Posted 2013-05-16 03:46:38 »

Thanks this really helped  Grin
Offline HeroesGraveDev

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« Reply #6 - Posted 2013-05-16 04:09:59 »

Simplex Noise is better than Perlin noise (in both speed and quality), but may be a bit trickier to understand. Hopefully that article explains it well enough. It also has source code at the bottom.

To use it:

1  
double height =  SimplexNoise.noise(x/64.0, 0.0) * 64.0;


Then you simply convert height to an int, and fill the world with tiles from (x, bottomY) to (x, topY). (bottomY and topY being the limits of the world.)

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