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  2D Tiling system  (Read 3963 times)
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Offline GreenLantern101
« Posted 2014-12-28 23:44:57 »

Just a pet experiment, not yet being used for any of my games, is a 2D tiling homebrewed system I made. It is dynamically generated, with each tile being its own class, and so doesn't need to be "imported" or anything. I made it so that it can display square, hexagonal, and a more exotic equilateral triangle representation.

  • A grayscale minimap (red rectangle shows where you are)
  • Full zoom in/out support
  • Randomly generated map, but the random generator can be seeded to reproduced the same map. Random generator is based on perlin random generation
  • Only draws the tiles that the user can actually see on screen, although minimap is of all the tiles

A triangle version

The hex version ( a different map)

The map sizes right now are approximately set at 500 by 500 tiles. I can make it different sizes, but it slows down around 1000 X 1000. I'm using just Java2D. I should probably use OpenGL or some type of wrapper.
Offline Ed_RockStarGuy
« Reply #1 - Posted 2014-12-28 23:47:33 »

Very cool man, i must say
Offline CTucker1327
« Reply #2 - Posted 2014-12-29 02:32:30 »

I have always been very interested in hex-tiling, but I've never slowed down to look into it.
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