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  2D MORPG Looking for Talent  (Read 3282 times)
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Offline Buzzyboy
« Posted 2014-04-01 07:58:15 »

Images of old game:

The Skinny

I'm rebuilding an old game of mine that was made in 2009. The GUI was horrible and the game consequently had a steep learning curve. The game would average 20 players online at a time and still has a small fan base asking for its return. The project currently does not have a name as it will not be adopting the old games name.

I'm in the process of building an engine for it (what I had failed to do the first time.)
It's my hopes to rebuild the game to be more new user friendly which would in turn increase the player base. More players = more potential revenue.

What made the game unique is that there were no NPC players except for trainers to teach your character skills. Combat could only be done between actual players. There were no NPC's to kill and grind for hours. Skills also don't increase when you use them 1,000 times over. Skills are increased by Skill Points, which are awarded after a set time of activity in the game with each interval increasing.

There are 11 animals to choose from: Badger, Beaver, Ferret, Fox, Hedgehog, Mouse, Rabbit, Rat, Shrew, Skunk, Squirrel, Weasel. Each race has it's own benefits to certain stats. Such as, the badger has a +7 to the Strength stat and +6 to the Fortitude stat. The settings takes place in a giant forest. The maps will extend to deserts, swamps, and other types of terrain. In the original version, you could literally walk for 15 minutes in any direction until you would find a dead end. Players also had the ability to dig their own "burrows" which they could use as shops. Inside their burrow they could design the structure of it: tables, walls, ect.

A fair bit of progress has already been made. The server skeleton is built. You can login to the server and walk around and see other players walk around.

Current Members

Me - Java Programmer/Little bit of Everything
Angru - Writing/Conceptual Game Design & Documentation

Talent Wanted

-Web Developer (PHP, SQL, HTML) (1+ years of experience)

I need someone who can design a professional looking website and help handle a SQL database. Currently I'm hosting the website on weebly, which is about my talent level when it comes to HTML/CSS.

-Java Programmer (1+ Years of Experience)

Someone who can assist in programming the game. General improvements and such. I am completely willing to help someone who has at least half an idea of what they're doing. Although I can not offer payment, what I can teach you could be invaluable.

-2D Artist (Tiles, Character animation, Items, Slight GUI)


The position is unpaid. Future profits could be split between each member of the team fairly.
My plan is to have the game be free with an optional subscription. The subscription fee would be small and not offer anything to unbalance the power of the game.

What I can really offer you if you are able to see this project through is letting you use me as a reference. I work in a professional programming environment and would gladly put in a good word for you if a future potential employer calls me.

Be at least 16 years of age.
An availability of at least 6 hours a week.
Ability to use Skype and TeamViewer.


Skype: dgafcody

Offline Drenius
« Reply #1 - Posted 2014-04-01 15:33:15 »

- finally a serious looking example for one of these threads.
Offline saucymeatman
« Reply #2 - Posted 2014-04-01 21:14:01 »

This looks interesting.

Professional looking art will make all the difference, the concept is so good but if the users dont like how it looks most wont bother downloading it. Sad

The user made shop thing is a great idea btw Smiley
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Offline Buzzyboy
« Reply #3 - Posted 2014-04-01 21:21:38 »

This looks interesting.

Professional looking art will make all the difference, the concept is so good but if the users dont like how it looks most wont bother downloading it. Sad

The user made shop thing is a great idea btw Smiley

Unfortunately, I have to agree with you. Art does make all the difference. As a programmer I wish that wasn't the case so I could pump out my horrid pixel art and get a big player-base.
The main problem with this game is, if there aren't any players, the game will be completely no fun. There has to be players to talk to, trade with, and fight with. In a player run game, it is literally everything to have a decent size player base.

People's burrows / shops we're actually quite elaborate. I was kind of scared giving players the ability to edit a map, even if it did belong to them and was generally small. They had the ability to make walls you could walk through which some players would turn into intricate mazes, sometimes with a prize at the end.

But even with the art, I've seemed to have swayed you. Tongue
Buzzyboy: +1

Thank you for your input.

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