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  2d collision detection  (Read 597 times)
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Offline kwanttitatti

JGO n00b
*

Posts: 7



« on: 2009-11-06 14:06:12 »

I'm making 2d game viewed from up and I'm having problems with collision detection. First I made array based collision detection and moving but I think it wasn't good. So I'm asking how I could make simple collision detection? I was thinking something like this: if(player inside of box) {player_loc - player_speed } where player_speed is how many pixels player will move everytime button is pressed but it didn't work as I wanted it to work.  Huh

EDIT: I solved this already! Sorry for post! Smiley
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