Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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on:
2004-06-04 09:47:49 » |
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updated my game, worth a look! http://www.gutenachtkopf.deleveldesign is still poor.... but you can watch Mr. Autopilot (wait a few seconds at the levelselector)
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Chman
Sr. Member   Posts: 344
Nothing more that... Java games are cool !
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Reply #1 on:
2004-06-04 14:12:00 » |
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Very pleasant game  I love the game menus & graphics ! Very nicely done. Between, I got some lags all over the game... Config : XP 2400+ GeForce4MX440 512DDR Chman
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DanK
Full Member   Posts: 229
Javver games rock yawel!
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Reply #2 on:
2004-06-05 01:30:39 » |
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Stay Tuned Making Sounds BAM! error occurred, please send this message to ****@gutenachtkopf.de.
1.0 java.lang.ClassNotFoundException: javax.sound.sampled.AudioInputStream at com/ms/vm/loader/URLClassLoader.loadClass at java/lang/ClassLoader.loadClassInternal at kdk/sound/b.a at kdk/sound/c.f at kdk/sound/e.a at kdk/sound/e.a at qfp/G.<init> at qfp/Qfp.initGame at qfp/Qfp.initGame at qfp/Qfp.run at java/lang/Thread.run
java.lang.ClassNotFoundException: javax.sound.sampled.AudioInputStream1.1.4
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Games published by our own members! Go get 'em!
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Serethos
Sr. Member   Posts: 302
Java games rock!
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Reply #3 on:
2004-06-05 03:58:39 » |
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looks nice, but on my old comp unplayable slow: duron 850 & winXP
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #4 on:
2004-06-05 13:43:52 » |
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thanks for your feedback!  Chman: I added a note at the settings screen to toggle sound off. Is it still laggy without sound? DanK: please retry. It *should*  run now (actually not tested) for people using VM 1.1 Serethos: ha! unplayable slow! I get around 400 fps... at a 50X50  resolution. Still unplayable with THAT gamesize... but hey ...it's smooth ! 
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DanK
Full Member   Posts: 229
Javver games rock yawel!
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Reply #5 on:
2004-06-05 14:15:36 » |
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It ran that time, pretty cool game, seemed like some of the enemies should have taken a little less of a beating to kill but with a few powerups it gets kind of insane.
Something else is apparently there is still a thread running after I closed the window, I've got all kinds of sounds playing (not just in a loop but it sounds like the game was running... about 1 min later it's stopped, though probably because I died and it's waiting for me to enter my username or something for a score).
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swpalmer
JGO Kernel      Posts: 3438 Medals: 4
Where's the Kaboom?
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Reply #6 on:
2004-06-06 16:31:11 » |
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Graphics are hosed on OS X.. it is hard to describe.. basically it is like you are using indexed colour mode with a random palette or something.. Yet, at some points it seems the proper graphics "show through" .. like when a screen comes up after dying the graphics appear correct within the confines of that region, and almost completely random elsewhere. It is almost like there are gradients but only the lest significant bit is being used. Anyway it was unplayable 
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #7 on:
2004-06-06 17:42:27 » |
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Graphics are hosed on OS X.. it is hard to describe.. basically it is like you are using indexed colour mode with a random palette or something...
You don't like my palette effects ? That must have to do with one of the following lines: 1 2 3 4
| GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice[] gs =ge.getScreenDevices(); image=gs[0].getDefaultConfiguration().createCompatibleImage(w, h); m = ((DataBufferInt) ((BufferedImage)image).getRaster().getDataBuffer()).getData(); |
Do I have to specify that I want ARGB mode?
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blahblahblahh
JGO Kernel      Posts: 4575
http://t-machine.org
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Reply #8 on:
2004-06-06 17:55:02 » |
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Seems to be an applet game but nothing happens when run in appletviewer which suggests your applet tag is either wrong or you're using some "clever" scripting which is crapping up. 
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malloc will be first against the wall when the revolution comes...
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #9 on:
2004-06-06 18:06:44 » |
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maybe it is wrong or stupid, but not 'clever': 1 2 3 4
| <html> <head><title>save the world! play this game!</title></head> <body topmargin=0 leftmargin=0 bottommargin=0 rightmargin=0 bgcolor=#000000> <table cellspacing=0 cellpadding=0border=0 width=100% height=100%><tr><td width=100%height=100% valign=middle align=center> <applet width=800 height=600 code=qfp.Qfp.class archive=qfp.jar </applet></td></tr></table></body></html> |
please comment any possible error 
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Games published by our own members! Go get 'em!
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blahblahblahh
JGO Kernel      Posts: 4575
http://t-machine.org
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Reply #10 on:
2004-06-06 18:14:25 » |
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maybe it is wrong or stupid, but not 'clever': please comment any possible error  If that's actual source, then the problem might be that you are writing illegal HTML? For the last 5 years or so, HTML has expected/required inverted commas around all attribute values (certainly, XHTML requires it, and IIRC XHTML was a transitional thing prior to HTML 4, which is what we're on now).
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malloc will be first against the wall when the revolution comes...
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #11 on:
2004-06-06 18:26:15 » |
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lol! this one was my first and last html file  better like this? 1 2 3 4 5 6
| <html> <head><title>"save the world! play this game!"</title></head> <body topmargin="0" leftmargin="0" bottommargin="0" rightmargin="0" bgcolor="#000000"> <table cellspacing="0" cellpadding="0" border="0" width="100%" height="100%" ><tr><td width="100%" height="100%" valign="middle" align="center"> <applet width="800" height="600" code="qfp.Qfp.class" archive="qfp.jar"</applet></td></tr></table></body></html> |
uploaded, registered and ready for execution
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TheBohemian
Full Member   Posts: 236
Java will rule them all!
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Reply #12 on:
2004-06-06 18:39:51 » |
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That is all I get: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
| w=15640 h=68 kdk.Txt after abc MEM free:6.86 used:11.23 163% qfp.Qfp:path=http:Engine Init in 10.69 Exception in thread "Thread-11" java.lang.ClassCastException: sun.awt.image.DataBufferNative at kdk.v.<init>(Unknown Source) at kdk.w.l(Unknown Source) at kdk.dope.a.setSize(Unknown Source) at kdk.dope.a.<init>(Unknown Source) at kdk.dope.a.<init>(Unknown Source) at kdk.dope.b.<init>(Unknown Source) at kdk.win.k.a(Unknown Source) at kdk.gui.b.a(Unknown Source) at kdk.gui.b.j(Unknown Source) at kdk.gui.formulars.a.j(Unknown Source) at kdk.gui.b.a(Unknown Source) at kdk.gui.miscWins.d.a(Unknown Source) at kdk.gui.miscWins.d.<init>(Unknown Source) at kdk.gui.miscWins.d.<init>(Unknown Source) at qfp.Qfp.run(Unknown Source) at java.lang.Thread.run(Thread.java:595) |
Linux+Mozilla+Java1.5.0beta2
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #13 on:
2004-06-06 19:23:18 » |
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now there is a checkbox at the settings screen to forcibly use my old renderversion...
could help, because I know the game worked on some of your computers half a year before...
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Seekely
JGO n00b  Posts: 49
I am java
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Reply #14 on:
2004-06-06 19:55:55 » |
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Game played well, and look nice for 10 minutes and then ate up all my ram to the point that Windows complained I had run out of virtual memory =p (I have a 1gb of ram....)
Windows 2000, JVM 1.5b and Mozilla firefox
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #15 on:
2004-06-07 04:51:57 » |
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this game is for computers with at least 2 gig ram.
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #16 on:
2004-06-21 13:20:50 » |
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the memory bug vanished for some reason.
Now it's a vertical AND horizontal scroller, at least a bit. + enhanced explosions
I'd like to know if someone tried it in 2 player mode, since my friends can't see this game any more and refuse to play.
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ribot
Sr. Member   Posts: 306
Ribot - mobile UI specialist
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Reply #17 on:
2004-06-21 16:26:17 » |
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Just a plain white applet in a black HTML page here. Check your applet tag!
Sys: OS X 10.3.4, Java 1.4.2_03, Safari.
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #18 on:
2004-06-21 21:02:10 » |
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Just a plain white applet in a black HTML page here. Check your applet tag! Sys: OS X 10.3.4, Java 1.4.2_03, Safari.
please try http://www.gutenachtkopf.de/savemodeforsafarionmacusers/I think there can't be a wrong applet tag now. Otherwise I will quit coding. I swear to my sister. 1 2 3
| <html> <applet archive="qfp.jar" code="qfp.Qfp.class" width="800" height="600"></applet> </html> |
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ribot
Sr. Member   Posts: 306
Ribot - mobile UI specialist
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Reply #19 on:
2004-06-22 07:39:05 » |
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I'll check the new applet when I get home from work tonight.
Cheers,
ribot.
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ribot
Sr. Member   Posts: 306
Ribot - mobile UI specialist
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Reply #20 on:
2004-06-22 12:49:55 » |
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well, I'm not sure what's wrong, but all I get is a white applet once it has inited.  Are there any special requirements to run the applet? Regards, ribot.
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blahblahblahh
JGO Kernel      Posts: 4575
http://t-machine.org
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Reply #21 on:
2004-06-22 13:09:46 » |
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On linux, I get appletviewer running OK, and this output: qfp.Qfp:Hi qfp.Qfp:start() Copyright by Kai Wilckens but then after a long wait where the applet claims to already have been initialized I eventually get: ? w=15640 h=68 kdk.Txt after abc MEM free:1.85 used:11.77 634% Engine. NO PATHDATA Engine Init in 33.63 java.lang.ClassCastException at kdk.w.<init>(Unknown Source) at kdk.x.k(Unknown Source) at kdk.dope.a.setSize(Unknown Source) at kdk.dope.a.<init>(Unknown Source) at kdk.dope.a.<init>(Unknown Source) at kdk.dope.b.<init>(Unknown Source) at kdk.d.a(Unknown Source) at qfp.Qfp.run(Unknown Source) at java.lang.Thread.run(Thread.java:534) qfp.Qfp:bye which to me looks like...another broken obfuscator! Death to all obfuscators! (so I reckoin the applet tag is fine, it's just the code that is broken  )
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malloc will be first against the wall when the revolution comes...
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #22 on:
2004-06-22 16:55:13 » |
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which to me looks like...another broken obfuscator! Death to all obfuscators! (so I reckoin the applet tag is fine, it's just the code that is broken )
 my tags were ok! I put an unobfuscated version here http://www.gutenachtkopf.de/savemodeforsafarionmacusers/ hope it helps and replaced the Evil Polygon by the Evil Obfuscator
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blahblahblahh
JGO Kernel      Posts: 4575
http://t-machine.org
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Reply #23 on:
2004-06-22 18:24:17 » |
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Still the CCE, but at least you should be able to tell where now  Engine. NO PATHDATA java.lang.ClassCastException at kdk.ImageProdBuffered.<init>(ImageProdBuffered.java:18) at kdk.ImageProd.getImageProd(ImageProd.java:16) at kdk.dope.Cannabis.setSize(Cannabis.java:246) at kdk.dope.Cannabis.<init>(Cannabis.java:33) at kdk.dope.Cannabis.<init>(Cannabis.java:45) at kdk.dope.CannabisKwt.<init>(CannabisKwt.java:13) at kdk.Engine.init(Engine.java:139) at qfp.Qfp.run(Qfp.java:181) at java.lang.Thread.run(Thread.java:534) qfp.Qfp:bye PS you *really* need to put up some kind of progress indicator in your startup. For about 30 seconds after the applet has loaded it appears to do absolutely nothing, and the vast majority of people are likely to assume it's broken if nothing happens once it reaches "applet started" which is the point at which your "qfp.Qfp:start()" message appears (remember that almost no-one running an applet will have the console up as well, so they won't see even this).
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malloc will be first against the wall when the revolution comes...
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ribot
Sr. Member   Posts: 306
Ribot - mobile UI specialist
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Reply #24 on:
2004-06-23 02:04:38 » |
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Hey there, well, as swpalmer indicated playing on OS X is almost impossible - the graphics just don't work (I'll try and post a screenshot later today). Anyway, I tried the game on my PC platform and was mildly surprised - whilst playing it I felt some of those xenon 2 feelings come back (just wish there was some of that bitmap brothers music in the background!). Played most levels and very much like the two -way scrolling idea. It would be really nice if a webstart version was made of this game!  Keep up the good work!!!
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #25 on:
2004-06-23 08:09:01 » |
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java: as much platform independent as Donkey Kong? the broken graphics on OS X: please have a look at my reply #7 I think I just have to relace this: 1
| image=gs[0].getDefaultConfiguration().createCompatibleImage(w, h); |
because of the evil, evil java.lang.ClassCastException: sun.awt.image.DataBufferNative u are the experts!  PS you *really* need to put up some kind of progress indicator in your startup. For about 30 seconds after the applet has loaded it appears to do absolutely nothing, and the vast majority of people are likely to assume it's broken if nothing happens once it reaches "applet started" which is the point at which your "qfp.Qfp:start()" message appears
hm.. on my pc there is a startup time of about 42 ms after the applet has loaded (less than 400K). Must be OS dependent. whilst playing it I felt some of those xenon 2 feelings come back (just wish there was some of that bitmap brothers music in the background!).
yeahhh!!! that's what I want to hear! When I'll have completed the game (in about 3 years), I ask Bomb the Bass for sound support  It would be really nice if a webstart version was made of this game!
What is this webstart? Bla, could you please point me to a tutorial? Perhaps a tutorial by Kev?  I'll do that soon, tried it last week but failed... (stupid me) When it's webstartable, I'll have to put in features like jogl & fullscreen (would be really nice). By now, 50% of the time is spent on System.arraycopy(), really uncool. At the moment it won't be impressive as an application, but as applet it is ( I think) per pixel rendering rules!
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ribot
Sr. Member   Posts: 306
Ribot - mobile UI specialist
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Reply #26 on:
2004-06-23 15:39:29 » |
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 hmm, OS X 10.2.4, Java 1.4.2_04 (Update 1 Developer Preview 2), ATI 9600
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #27 on:
2004-08-11 13:57:55 » |
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hello again  here is a webstart version http://www.gutenachtkopf.de/webstarttest2/would like to know if the webstart link works and if the mac-graphics bug ist still there (leveleditor is still empty) I put in the xenon2 megablast soundtrack from Bomb the Bass as a midi file. I've been looking for a contact email of him to ask for permission to use it, but only found an address in Holand or so. does anybody know about copyright issues concerning midi files (without vocals)?
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gangrel-br
Jr. Member   Posts: 77
Java and Scala! Thats the game =)
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Reply #28 on:
2004-08-11 15:40:02 » |
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Playing nice on Linux Red Hat 9 with 32fps -Athlon XP 2000+ -256MB RAM
The only problem (in the web start version) was that it froze when I hit Esc (had to kill the process)
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Paulo "JCranky" Siqueira
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Hansdampf
Sr. Member   Posts: 412 Medals: 2
too offending?
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Reply #29 on:
2004-08-12 07:13:50 » |
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The only problem (in the web start version) was that it froze when I hit Esc (had to kill the process)
sorry, I didnt capture an exception. Now you should see a status message that says what went wrong (audioDeviceNotAvailable for example)
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