Java-Gaming.org Java4K winners: [ by our judges | by the community ]         
Featured games (67)
games approved by the League of Dukes
Games in Showcase (∞)
games submitted by our members



News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2
  Print  
  2 playa Quest for Peace  (Read 8143 times)
0 Members and 3 Guests are viewing this topic.
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« on: 2004-06-04 09:47:49 »

updated my game, worth a look!

http://www.gutenachtkopf.de

leveldesign is still poor.... but you can watch Mr. Autopilot (wait a few seconds at the levelselector)


lots of sillystupid games: http://www.emaggame.com
Offline Chman

Sr. Member
**

Posts: 344


Nothing more that... Java games are cool !


« Reply #1 on: 2004-06-04 14:12:00 »

Very pleasant game Smiley

I love the game menus & graphics ! Very nicely done.
Between, I got some lags all over the game...

Config :
XP 2400+
GeForce4MX440
512DDR

Chman
Offline DanK

Full Member
**

Posts: 229


Javver games rock yawel!


« Reply #2 on: 2004-06-05 01:30:39 »

Stay Tuned
Making Sounds
BAM!
error occurred, please send this message to
****@gutenachtkopf.de.

1.0
java.lang.ClassNotFoundException: javax.sound.sampled.AudioInputStream
     at com/ms/vm/loader/URLClassLoader.loadClass
     at java/lang/ClassLoader.loadClassInternal
     at kdk/sound/b.a
     at kdk/sound/c.f
     at kdk/sound/e.a
     at kdk/sound/e.a
     at qfp/G.<init>
     at qfp/Qfp.initGame
     at qfp/Qfp.initGame
     at qfp/Qfp.run
     at java/lang/Thread.run


java.lang.ClassNotFoundException: javax.sound.sampled.AudioInputStream1.1.4

Games published by our own members! Go get 'em!
Offline Serethos

Sr. Member
**

Posts: 302


Java games rock!


« Reply #3 on: 2004-06-05 03:58:39 »

looks nice, but on my old comp unplayable slow:
duron 850 & winXP
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #4 on: 2004-06-05 13:43:52 »

thanks for your feedback!  Smiley

Chman:
I added a note at the settings screen to toggle sound off. Is it still laggy without sound?


DanK:
please  retry. It *should*   Huh run now (actually not tested) for people using  VM 1.1  

Serethos:
ha! unplayable slow! I get around 400 fps... at a   50X50   Wink  resolution. Still unplayable with THAT gamesize... but hey ...it's smooth ! Cheesy

lots of sillystupid games: http://www.emaggame.com
Offline DanK

Full Member
**

Posts: 229


Javver games rock yawel!


« Reply #5 on: 2004-06-05 14:15:36 »

It ran that time, pretty cool game, seemed like some of the enemies should have taken a little less of a beating to kill but with a few powerups it gets kind of insane.

Something else is apparently there is still a thread running after I closed the window, I've got all kinds of sounds playing (not just in a loop but it sounds like the game was running... about 1 min later it's stopped, though probably because I died and it's waiting for me to enter my username or something for a score).

Offline swpalmer

JGO Kernel
*****

Posts: 3438
Medals: 4


Where's the Kaboom?


« Reply #6 on: 2004-06-06 16:31:11 »

Graphics are hosed on OS X.. it is hard to describe.. basically it is like you are using indexed colour mode with a random palette or something..

Yet, at some points it seems the proper graphics "show through" .. like when a screen comes up after dying the graphics appear correct within the confines of that region, and almost completely random elsewhere.

It is almost like there are gradients but only the lest significant bit is being used.

Anyway it was unplayable Sad

Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #7 on: 2004-06-06 17:42:27 »

Quote

Graphics are hosed on OS X.. it is hard to describe.. basically it is like you are using indexed colour mode with a random palette or something...


You don't like my palette effects ?
That must have to do with one of the following lines:

1  
2  
3  
4  
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] gs =ge.getScreenDevices();
image=gs[0].getDefaultConfiguration().createCompatibleImage(w, h);
m = ((DataBufferInt) ((BufferedImage)image).getRaster().getDataBuffer()).getData();


Do I have to specify that I want ARGB mode?

lots of sillystupid games: http://www.emaggame.com
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #8 on: 2004-06-06 17:55:02 »

Seems to be an applet game but nothing happens when run in appletviewer which suggests your applet tag is either wrong or you're using some "clever" scripting which is crapping up. Huh

malloc will be first against the wall when the revolution comes...
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #9 on: 2004-06-06 18:06:44 »

maybe it is wrong or stupid, but not 'clever':

1  
2  
3  
4  
  <html> <head><title>save the world! play this game!</title></head>
<body topmargin=0 leftmargin=0 bottommargin=0 rightmargin=0 bgcolor=#000000>
<table cellspacing=0 cellpadding=0border=0 width=100% height=100%><tr><td width=100%height=100% valign=middle align=center>
<applet width=800 height=600 code=qfp.Qfp.class archive=qfp.jar </applet></td></tr></table></body></html>


please comment any possible error  Kiss

lots of sillystupid games: http://www.emaggame.com
Games published by our own members! Go get 'em!
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #10 on: 2004-06-06 18:14:25 »

Quote
maybe it is wrong or stupid, but not 'clever':

1  


please comment any possible error  Kiss


If that's actual source, then the problem might be that you are writing illegal HTML?

For the last 5 years or so, HTML has expected/required inverted commas around all attribute values (certainly, XHTML requires it, and IIRC XHTML was a transitional thing prior to HTML 4, which is what we're on now).

malloc will be first against the wall when the revolution comes...
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #11 on: 2004-06-06 18:26:15 »

lol! this one was my first and last html file
Cheesy Embarrassed
better like this?
1  
2  
3  
4  
5  
6  
  <html> 
<head><title>"save the world! play this game!"</title></head>
<body topmargin="0" leftmargin="0" bottommargin="0" rightmargin="0" bgcolor="#000000">
<table cellspacing="0" cellpadding="0" border="0" width="100%" height="100%"
><tr><td width="100%" height="100%" valign="middle" align="center">
<applet width="800" height="600" code="qfp.Qfp.class" archive="qfp.jar"</applet></td></tr></table></body></html>


uploaded, registered and ready for execution


lots of sillystupid games: http://www.emaggame.com
Offline TheBohemian

Full Member
**

Posts: 236


Java will rule them all!


« Reply #12 on: 2004-06-06 18:39:51 »

That is all I get:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
  w=15640  h=68
kdk.Txt after abc MEM  free:6.86 used:11.23  163%
qfp.Qfp:path=http://www.gutenachtkopf.de/data/
Engine Init in 10.69
Exception in thread "Thread-11" java.lang.ClassCastException: sun.awt.image.DataBufferNative
      at kdk.v.<init>(Unknown Source)
      at kdk.w.l(Unknown Source)
      at kdk.dope.a.setSize(Unknown Source)
      at kdk.dope.a.<init>(Unknown Source)
      at kdk.dope.a.<init>(Unknown Source)
      at kdk.dope.b.<init>(Unknown Source)
      at kdk.win.k.a(Unknown Source)
      at kdk.gui.b.a(Unknown Source)
      at kdk.gui.b.j(Unknown Source)
      at kdk.gui.formulars.a.j(Unknown Source)
      at kdk.gui.b.a(Unknown Source)
      at kdk.gui.miscWins.d.a(Unknown Source)
      at kdk.gui.miscWins.d.<init>(Unknown Source)
      at kdk.gui.miscWins.d.<init>(Unknown Source)
      at qfp.Qfp.run(Unknown Source)
      at java.lang.Thread.run(Thread.java:595)


Linux+Mozilla+Java1.5.0beta2

cya

TheBohemian

---------------------------------------
my favorite OS: http://jnode.sf.net
Java 1.5 -> 1.4 converter: http://retroweaver.sf.net
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #13 on: 2004-06-06 19:23:18 »

now there is a checkbox at the settings screen to forcibly use my old renderversion...

could help, because I know the game worked on some of your computers half a year before...

lots of sillystupid games: http://www.emaggame.com
Offline Seekely

JGO n00b
*

Posts: 49


I am java


« Reply #14 on: 2004-06-06 19:55:55 »

Game played well, and look nice for 10 minutes and then ate up all my ram to the point that Windows complained I had run out of virtual memory =p (I have a 1gb of ram....)

Windows 2000, JVM 1.5b and Mozilla firefox

http://www.untoldevils.com  
An RPG like every other, except this one is made by me
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #15 on: 2004-06-07 04:51:57 »

this game is for computers with at least 2 gig ram.

lots of sillystupid games: http://www.emaggame.com
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #16 on: 2004-06-21 13:20:50 »

the memory bug vanished for some reason.


Now it's a vertical AND horizontal scroller, at least a bit.
+ enhanced explosions

I'd like to know if someone tried it in 2 player mode, since my friends can't see this game any more and refuse to play.



lots of sillystupid games: http://www.emaggame.com
Offline ribot

Sr. Member
**

Posts: 306


Ribot - mobile UI specialist


« Reply #17 on: 2004-06-21 16:26:17 »

Just a plain white applet in a black HTML page here.   Check your applet tag!

Sys: OS X 10.3.4, Java 1.4.2_03, Safari.

http://ribot.co.uk - design agency focused on mobile
http://www.retrospecs.co.uk - online vintage eyewear store
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #18 on: 2004-06-21 21:02:10 »

Quote

Just a plain white applet in a black HTML page here.   Check your applet tag!

Sys: OS X 10.3.4, Java 1.4.2_03, Safari.


please try http://www.gutenachtkopf.de/savemodeforsafarionmacusers/

I think there can't be a wrong applet tag now.  Otherwise I will quit coding. I swear to my sister.

1  
2  
3  
<html>
<applet archive="qfp.jar" code="qfp.Qfp.class" width="800" height="600"></applet>
</html>

lots of sillystupid games: http://www.emaggame.com
Offline ribot

Sr. Member
**

Posts: 306


Ribot - mobile UI specialist


« Reply #19 on: 2004-06-22 07:39:05 »

I'll check the new applet when I get home from work tonight.

Cheers,

ribot.

http://ribot.co.uk - design agency focused on mobile
http://www.retrospecs.co.uk - online vintage eyewear store
Offline ribot

Sr. Member
**

Posts: 306


Ribot - mobile UI specialist


« Reply #20 on: 2004-06-22 12:49:55 »

well, I'm not sure what's wrong, but all I get is a white applet once it has inited.  Sad

Are there any special requirements to run the applet?

Regards,

ribot.

http://ribot.co.uk - design agency focused on mobile
http://www.retrospecs.co.uk - online vintage eyewear store
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #21 on: 2004-06-22 13:09:46 »

On linux, I get appletviewer running OK, and this output:

qfp.Qfp:Hi
qfp.Qfp:start()
Copyright by Kai Wilckens

but then after a long wait where the applet claims to already have been initialized I eventually get:

?  w=15640  h=68
kdk.Txt after abc MEM  free:1.85 used:11.77  634%
Engine. NO PATHDATA
Engine Init in 33.63
java.lang.ClassCastException
       at kdk.w.<init>(Unknown Source)
       at kdk.x.k(Unknown Source)
       at kdk.dope.a.setSize(Unknown Source)
       at kdk.dope.a.<init>(Unknown Source)
       at kdk.dope.a.<init>(Unknown Source)
       at kdk.dope.b.<init>(Unknown Source)
       at kdk.d.a(Unknown Source)
       at qfp.Qfp.run(Unknown Source)
       at java.lang.Thread.run(Thread.java:534)
qfp.Qfp:bye

which to me looks like...another broken obfuscator! Death to all obfuscators!

(so I reckoin the applet tag is fine, it's just the code that is broken Wink)

malloc will be first against the wall when the revolution comes...
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #22 on: 2004-06-22 16:55:13 »

Quote

which to me looks like...another broken obfuscator! Death to all obfuscators!

(so I reckoin the applet tag is fine, it's just the code that is broken )


Cheesy my tags were ok!


I put an unobfuscated version here
http://www.gutenachtkopf.de/savemodeforsafarionmacusers/
hope it helps

and replaced the Evil Polygon by the Evil Obfuscator

lots of sillystupid games: http://www.emaggame.com
Offline blahblahblahh

JGO Kernel
*****

Posts: 4575


http://t-machine.org


« Reply #23 on: 2004-06-22 18:24:17 »

Still the CCE, but at least you should be able to tell where now Grin

Engine. NO PATHDATA
java.lang.ClassCastException
       at kdk.ImageProdBuffered.<init>(ImageProdBuffered.java:18)
       at kdk.ImageProd.getImageProd(ImageProd.java:16)
       at kdk.dope.Cannabis.setSize(Cannabis.java:246)
       at kdk.dope.Cannabis.<init>(Cannabis.java:33)
       at kdk.dope.Cannabis.<init>(Cannabis.java:45)
       at kdk.dope.CannabisKwt.<init>(CannabisKwt.java:13)
       at kdk.Engine.init(Engine.java:139)
       at qfp.Qfp.run(Qfp.java:181)
       at java.lang.Thread.run(Thread.java:534)
qfp.Qfp:bye

PS you *really* need to put up some kind of progress indicator in your startup. For about 30 seconds after the applet has loaded it appears to do absolutely nothing, and the vast majority of people are likely to assume it's broken if nothing happens once it reaches "applet started" which is the point at which your "qfp.Qfp:start()" message appears

(remember that almost no-one running an applet will have the console up as well, so they won't see even this).

malloc will be first against the wall when the revolution comes...
Offline ribot

Sr. Member
**

Posts: 306


Ribot - mobile UI specialist


« Reply #24 on: 2004-06-23 02:04:38 »

Hey there,  well, as swpalmer indicated playing on OS X is almost impossible - the graphics just don't work (I'll try and post a screenshot later today).  Anyway, I tried the game on my PC platform and was mildly surprised - whilst playing it I felt some of those xenon 2 feelings come back (just wish there was some of that bitmap brothers music in the background!).  Played most levels and very much like the two -way scrolling idea.  

It would be really nice if a webstart version was made of this game!  Wink

Keep up the good work!!!

http://ribot.co.uk - design agency focused on mobile
http://www.retrospecs.co.uk - online vintage eyewear store
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #25 on: 2004-06-23 08:09:01 »

java: as much platform independent as Donkey Kong?

the broken graphics on OS X:
please have a look at my reply #7
I think I just have to relace this:
1  
image=gs[0].getDefaultConfiguration().createCompatibleImage(w, h);

because of the evil, evil
java.lang.ClassCastException: sun.awt.image.DataBufferNative

u are the experts! Wink


Quote

PS you *really* need to put up some kind of progress indicator in your startup. For about 30 seconds after the applet has loaded it appears to do absolutely nothing, and the vast majority of people are likely to assume it's broken if nothing happens once it reaches "applet started" which is the point at which your "qfp.Qfp:start()" message appears

hm.. on my pc there is a startup time of about 42 ms after the applet has loaded (less than 400K). Must be OS dependent.

Quote
whilst playing it I felt some of those xenon 2 feelings come back (just wish there was some of that bitmap brothers music in the background!).

yeahhh!!! that's what I want to hear! When I'll  have completed the game (in about 3 years), I ask Bomb the Bass for sound support  Cheesy

Quote

It would be really nice if a webstart version was made of this game!

What is this webstart? Bla, could you please point me to a tutorial? Perhaps a tutorial by Kev?  Wink
I'll do that soon, tried it last week but failed... (stupid me)
When it's webstartable, I'll have to put in features like jogl & fullscreen (would be really nice).
By now, 50% of the time is spent on System.arraycopy(), really uncool.
At the moment it won't be impressive as an application, but as applet it is (I think)

per pixel rendering rules!

lots of sillystupid games: http://www.emaggame.com
Offline ribot

Sr. Member
**

Posts: 306


Ribot - mobile UI specialist


« Reply #26 on: 2004-06-23 15:39:29 »



hmm,

OS X 10.2.4, Java 1.4.2_04 (Update 1 Developer Preview 2), ATI 9600

http://ribot.co.uk - design agency focused on mobile
http://www.retrospecs.co.uk - online vintage eyewear store
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #27 on: 2004-08-11 13:57:55 »

hello again Smiley

here is a webstart version

http://www.gutenachtkopf.de/webstarttest2/

would like to know if the webstart link works and if the mac-graphics bug ist still there

(leveleditor is still empty)

I put in the xenon2 megablast soundtrack from Bomb the Bass as a midi file.
I've been looking for a contact email of him to ask for permission to use it, but only found an address in Holand or so.

does anybody know about copyright issues concerning midi files (without vocals)?  

lots of sillystupid games: http://www.emaggame.com
Offline gangrel-br

Jr. Member
**

Posts: 77


Java and Scala! Thats the game =)


« Reply #28 on: 2004-08-11 15:40:02 »

Playing nice on Linux Red Hat 9 with 32fps
-Athlon XP 2000+
-256MB RAM

The only problem (in the web start version) was that it froze when I hit Esc (had to kill the process)

Paulo "JCranky" Siqueira
Offline Hansdampf

Sr. Member
**

Posts: 412
Medals: 2


too offending?


« Reply #29 on: 2004-08-12 07:13:50 »

Quote

The only problem (in the web start version) was that it froze when I hit Esc (had to kill the process)

sorry, I didnt capture an exception. Now you should see a status message that says what went wrong (audioDeviceNotAvailable for example)


lots of sillystupid games: http://www.emaggame.com
Pages: [1] 2
  Print  
 
 
Jump to:  


Add your game by posting it in the showcase section.

The first screenshot will be displayed as a thumbnail.

Danny02 2012-05-21 17:10:34

Danny02 2012-05-21 17:07:10

Danny02 2012-05-21 16:56:12

davedes 2012-05-21 13:59:23

obsidian_golem 2012-05-20 20:28:41

darkjava55 2012-05-12 16:14:40

Ultroman 2012-05-12 09:36:05

Ultroman 2012-05-11 22:49:53

Ultroman 2012-05-11 22:20:01

Ultroman 2012-05-11 22:17:34
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.181 seconds with 19 queries.