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  1945 The World at War (shooter)  (Read 6021 times)
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Offline EgonOlsen

JGO Strike Force
***

Posts: 821
Medals: 6



« Reply #30 on: 2008-09-04 16:14:05 »

Another try, another crash... Cry

It crashed in the final assault phase, where you've to kill a 20 enemies. I was at 12 or something if that matters.

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Exception in thread "AWT-EventQueue-3" java.lang.ArrayIndexOutOfBoundsException: 1 >= 1
   at java.util.Vector.elementAt(Unknown Source)
   at AbstractSpriteHandler.registerSprites(AbstractSpriteHandler.java:60)
   at AbstractSpriteHandler.updateAllGroups(AbstractSpriteHandler.java:159)
   at Game1945.update(Game1945.java:276)
   at Game1945.actionPerformed(Game1945.java:290)
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$DoPostEvent.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Offline Cifa

JGO n00b
*

Posts: 12



« Reply #31 on: 2008-09-06 08:23:29 »

I am sorry Egon. Still haven't had time to sort it Sad I've just started a new job and they keep me real busy  Cry

Thanks for trying anyway......

Offline Eli Delventhal
« League of Dukes »

JGO Kernel
*****

Posts: 3573
Medals: 44


Game Engineer


« Reply #32 on: 2008-09-24 01:55:01 »

It takes like 3 seconds to compile it for Java 1.5  Wink

See my work:
OTC Software
<br />
Currently Working On:
Secret project...
Quote from: _Riven
I edit JGO in production, because I simply don't waste time writing bugs
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