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  New Forum: GL4Java or OpenGL  (Read 3481 times)
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Offline Javaholic

Senior Newbie





« Posted 2003-05-07 11:54:49 »

Why is there a forum for Java3D, but not for GL4Java?  There are many who use GL4Java, so it would be nice to have a forum for them.
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2003-05-07 12:07:34 »

See it as 'Java 3D' and post your GL4Java comments there. Maybe it will be the first ....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline bmyers

Junior Member





« Reply #2 - Posted 2003-05-07 14:24:17 »

Or request a new forum, as you have done!

As a heavy user of Java3D, I see the Java3D forum as "Java3D", not "Java 3D".

I'd actually prefer a separate forum for folks who are using GL4Java or OpenGL directly, just as there's a separate forum for LWJGL.


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Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #3 - Posted 2003-05-07 15:14:59 »

Or rename the LWJGL forum to something like OpenGL/LWJGL/GL4Java.

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #4 - Posted 2003-05-07 15:56:16 »

'cept LWJGL is more than OpenGL ...

Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #5 - Posted 2003-05-09 05:34:42 »

True, forget I said that  Smiley
I was under the impression that most questions on the LWJGL forum are about openGL anyway, but I just checked but that's not true.

Offline mill

Junior Member




popcorn freak


« Reply #6 - Posted 2003-05-09 13:29:38 »

the first time i read "LWJGL" i thought the "GL" part was the same as in OpenGL

Offline vrm

Junior Member




where I should sign ?


« Reply #7 - Posted 2003-05-15 12:27:00 »

"Version 2.8.2 - Release 0 - 11th December 2001"

gl4java is dead, long life to LWJGL  Tongue

Offline sugarshark

Junior Member




Sugar to the sharks.


« Reply #8 - Posted 2003-05-15 14:44:21 »

Quote
gl4java is dead, long life to LWJGL


pointer arithmetic? no way!

I used to think that the brain was the most wonderful organ in my body.  
Then I realized who was telling me this.
-- Emo Phillips
Offline princec

JGO Kernel


Medals: 367
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #9 - Posted 2003-05-17 09:54:49 »

*sigh* There is no pointer arithmetic in LWJGL, just ints.

Cas Smiley

Games published by our own members! Check 'em out!
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Offline Javaholic

Senior Newbie





« Reply #10 - Posted 2003-05-19 12:58:31 »

Quote
"Version 2.8.2 - Release 0 - 11th December 2001"

gl4java is dead, long life to LWJGL  Tongue



Just because the last release was more than a year ago doesn't mean that it is dead.  It could mean that it has finished implementing OpenGL features in Java.  It's not like they are going to add more features to it.
Offline kevglass

JGO Kernel


Medals: 159
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #11 - Posted 2003-05-19 13:09:19 »

I didn't think JavaGL implemented any features at all, just gave access to the underlying OpenGL native library?

Kev

Offline princec

JGO Kernel


Medals: 367
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #12 - Posted 2003-05-19 13:21:52 »

There's been quite a lot of stuff added to OpenGL since then. Not least it's gone up a whole point release to 1.4.

Cas Smiley

Offline Javaholic

Senior Newbie





« Reply #13 - Posted 2003-05-19 13:53:15 »

Quote
I didn't think JavaGL implemented any features at all, just gave access to the underlying OpenGL native library?

Kev


That's my point.
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #14 - Posted 2003-05-19 20:37:21 »

W A I T  U N T I L  J A V A O N E   PLEASE!!!!:)

-SG

Offline albanc

Senior Newbie





« Reply #15 - Posted 2003-05-20 13:20:41 »

There are rumors JSR-134 will feature an OpenGL binding, and the post above seems to confirm it.
So there's no point fighting for LWJGL or GL4Java...
Offline shawnkendall

Senior Member





« Reply #16 - Posted 2003-05-21 00:22:26 »

LWJGL does more than just bind to OpenGL.
It uses OpenAL as well as has input APIs. :-)

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline princec

JGO Kernel


Medals: 367
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #17 - Posted 2003-05-21 07:50:00 »

LWJGL is always going to be a much more dynamic technology as well. We do a release every couple of months. Which is important.

And of course we're not bound to AWT, which is critically important for some Wink

Cas Smiley

Offline Sully

Junior Newbie




gl4java rocks!


« Reply #18 - Posted 2003-05-22 10:49:12 »

Here's another vote for GL4Java as a separate forum!  Cool

http://web.hypersurf.com/~sully/OpenGL/DemoBox.html Now celebrating [size=6]100[/size] demos!

-Ron
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