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  How much sound?  (Read 682 times)
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Offline bauerr

Junior Devvie




Java!!!!!!!!!!! !!!


« Posted 2005-06-17 14:57:40 »

Hi All,

I'm just writing a little shooter and now I'm thinking about implementing sounds. But I don't know how much sound should it be.
I have:
- a plane which flies, fires shots and drops bombs
- enemies which do they same
- explosions resulting from destroyed enemies, crashing bombs,
- additional targets e. g. trucks

I fear theat it would be too much if I implement a sound for each  event. So is there a golden rule how much sound should be implemented?
At the moment I think about to leave enginge sounds of enemies and targets. So it would be only sound caused by the player or ammunition.

What do you think?
Offline princec

« JGO Spiffy Duke »


Medals: 439
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #1 - Posted 2005-06-18 12:15:37 »

Golden rule: if it can make a sound, then it should make a sound.

Cas Smiley

Offline zingbat

Senior Devvie


Medals: 1


Java games rock!


« Reply #2 - Posted 2005-06-18 21:22:13 »

Hi All,
I'm just writing a little shooter and now I'm thinking about implementing sounds. But I don't know how much sound should it be.
I have:
- a plane which flies, fires shots and drops bombs
- enemies which do they same
- explosions resulting from destroyed enemies, crashing bombs,
- additional targets e. g. trucks

So you are doing a typical scrolling game with an airplane.  It's a good choice for a start.

I fear theat it would be too much if I implement a sound for each  event. So is there a golden rule how much sound should be implemented?

There are many golden rules for making games in this book:
http://www.theoryoffun.com/

At the moment I think about to leave enginge sounds of enemies and targets. So it would be only sound caused by the player or ammunition.

Seams that you are having trouble syncronizing mutliple animations. Check out my thread for some ideas:
http://192.18.37.44/forums/index.php?topic=9971.0
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