Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Who's planning on entering?  (Read 6644 times)
0 Members and 1 Guest are viewing this topic.
Offline dsellars

Junior Member




Need to write more games


« Posted 2005-06-15 15:59:41 »

Just curious,

So far I have seen Alan_W's skirmish style game mentioned.  Which looks good although I haven't had chance to try it yet.

I will try to put an entry in (not a very good one  Embarrassed  ) time permitting, as i have a lot on at the moment.

I just wondered who else was planning on going for it?

Cheers,
Dan.

Offline ap_kelly

Junior Member




Java rocks!


« Reply #1 - Posted 2005-06-16 01:26:14 »

I'd love to enter, but as always it about how much time I can get in the evenings and weekends. I missed finishing my entry for the 4k comp so I'm a little worried that I'll start this but run out of time again.

Andy.

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2005-06-16 02:21:43 »

Write a 4k game but take no notice of the byte limit. It might turn out to fit into 16k Smiley

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #3 - Posted 2005-06-16 09:50:30 »

Yep, those bytes soon get used up.  I aimed for 10kBytes for the 'core' of SharpShooter and soon got to 16k after under-estimating the code size by 20% and then adding music, icons and font support.  A nice overlay really eats into the byte count.

I might write another when this comp gets underway (time permitting of course). Possibly  a space game, which is eminently doable.  A Dungeon game would be a real challenge, but would be tricky to get into 16k & still look any good.

Alan

Time flies like a bird. Fruit flies like a banana.
Offline dsellars

Junior Member




Need to write more games


« Reply #4 - Posted 2005-06-16 11:25:55 »

What kind of theme in the space game? 3d dogfight?  I just don't want to overlap ideas with you (mine will look too shoddy in comparison Smiley) ) I'm thinking 2d topdown frantic action.  hmmm..  or I could remake my 4k entry with more game play and extra effects...

too may ideas not enough time.

So we have a kick off date yet?

Dan.


Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2005-06-16 11:37:42 »

I think it currently running, but with the phenomanal response to this thread I'd be worried there won't be much of a competition? Is there more interest on the LWJGL forums or something?

Kev

Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #6 - Posted 2005-06-16 13:48:47 »

I thought the contest would start when Cas decreed it to start?

I'd like to enter and I have a scheme to squish alot of mesh data into very little space before compression BUT I'll have to massage the data so much I need to write a gui tool to do it (plus add some additional information)...  So that's a daunting prospect.  Or I could go another route and NOT make the game I want but something less.   Undecided
Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #7 - Posted 2005-06-16 19:57:27 »

What kind of theme in the space game? 3d dogfight? 

Yes, 3D Dogfight basically.  I'm also trying to work out how to do planets that you can fly right down to the surface.  That's definitely at the concept stage.

I'd like to enter and I have a scheme to squish alot of mesh data into very little space before compression BUT I'll have to massage the data so much I need to write a gui tool to do it (plus add some additional information)... So that's a daunting prospect.

Don't be daunted.  I'd exactly that for Sharpshooter with no GUI in sight.  I wrote a parser that reads in wavefront .obj files & squirts out a compressed binary format.  I also did the same for other data I wanted, so it all ended up in one file, which compresses nicely.  Here is the main() part of the compressor, to give the idea.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
    public static void main(String[] args) {
        CreateData d = new CreateData();
        System.out.println("Processing...");
        d.open("d.dat");
        d.numberModels(9);
        d.convertModel("resources/tree.obj", "tree");
        d.convertModel("resources/tent.obj", "tent");
        d.convertModel("resources/campfire.obj", "campfire");
        d.convertModel("resources/supplies.obj", "supplies");
        d.convertModel("resources/fence.obj", "fence");
        d.convertModel("resources/scout.obj", "enemy");
        d.convertModel("resources/trooper.obj", "enemy");
        d.convertModel("resources/playerprojectile.obj", "playerprojectile");
        d.convertModel("resources/enemyprojectile.obj", "enemyprojectile");
        d.convertMusic("resources/tune.txt");
        d.includeFont("SharpShooter");
        d.includeFont("Mission Success Failure");
        d.includeFont("Use the mouse to look and cursor keys to move.");
        d.includeFont("Left mouse fires.  Right mouse changes weapon.");
        d.includeFont("RETURN Key");
        d.includeFont("Level 1234567890");
        d.includeFont("Kill Scouts Troopers");
        d.includeFont("Raid Supplies");
        d.includeFont("BONUS Gatling Gun");
        d.includeFont("Press ESC to Quit");
        d.includeFont("Press SPACE to Start");
        d.includeFont("/ Alan Waddington 2005");
        d.convertFont("resources/font16x22.png");
        d.numberIcons(6);
        d.convertIcon("resources/scout.png");
        d.convertIcon("resources/trooper.png");
        d.convertIcon("resources/supplies.png");
        d.convertIcon("resources/gun.png");
        d.convertIcon("resources/musket.png");
        d.convertIcon("resources/gatling.png");
        System.out.println("Done.");
        d.close();
    }


Alan

Time flies like a bird. Fruit flies like a banana.
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #8 - Posted 2005-06-17 11:16:28 »

Haven't quite officially declared it open because we need some volunteers to publicize it.

Cas Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (20 views)
2014-07-29 18:09:19

Riven (13 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (31 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (42 views)
2014-07-24 01:59:36

Riven (42 views)
2014-07-23 21:16:32

Riven (28 views)
2014-07-23 21:07:15

Riven (29 views)
2014-07-23 20:56:16

ctomni231 (60 views)
2014-07-18 06:55:21
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!