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  repaint in a jpanel,big problem  (Read 1247 times)
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Offline zulo

Junior Devvie

Java games rock!

« Posted 2005-06-14 21:31:06 »


My application creates a JFrame, and it adds my custom class that extends JPanel like this:

sceneEditorJFrame.getContentPane().add(new SceneTegnebrett(editorManager));

This works ok, but the problem is that this custom class, SceneTegneBrett wont repaint itself unless I use the mouse on the JFrame and resize it.

What is supposed to happen is, I pick an image with a FileDialog, and when this is done the "editorManager" object notifies the JPanel with an event. I know this works because I use System.out.println to see if the program gets into that method, and it does. The problem is that when that happens i want the JPanel to repaint itself with the new image. Even though i am calling repaint(); when it happens it doesnt reach the paintComponent(Graphics g) method. But when I resize the JFrame the paintComponent method is called and the JPanel paints itself with the new image.

Here is the code for the custom JPanel:

public class SceneTegnebrett extends JPanel implements SceneChangedEventListener, BackgroundChangedEventListener {
   EditorManager editorManager;
    * @param scene
   public SceneTegnebrett(EditorManager em) {
      editorManager = em;      
   protected void paintComponent(Graphics g){
   /* (non-Javadoc)
    * @see com.esedit.manager.event.scenegui.SceneChangedEventListener#sceneChanged(com.esedit.manager.event.scenegui.SceneChangedEvent)
   public void sceneChanged(SceneChangedEvent evt) {
      System.out.println("scenechanged event");
   /* (non-Javadoc)
    * @see com.eventyrskole.spillmotor.event.BackgroundChangedEventListener#backgroundChanged(com.eventyrskole.spillmotor.event.BackgroundChangedEvent)
   public void backgroundChanged(BackgroundChangedEvent evt) {

The method public void backgroundChanged is called, but when this happen the repaint() call doesnt seem to work. Atleast the paintComponent method isnt called.
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