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  "Physics for Game Developers" Examples Java Port  (Read 3446 times)
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Offline iasandcb

Junior Newbie


« Posted 2002-11-04 11:31:29 »

The URL of the project site is
Please visit the site first.
Contacts for involvement in and comments on this project are very welcome.

Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #1 - Posted 2002-11-04 12:00:58 »

I felt that the book is rather weak and basic.
So I don't feel there is a real need to port these things to Java.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline iasandcb

Junior Newbie


« Reply #2 - Posted 2002-11-04 12:37:30 »

One of the reasons why I port is educational and conceptual. As you said, the examples are not designated to be in product use.
I think this project is for giving some hints about how to implement basic ideas on game development by Java programming language with Java 2D and 3D API.
In addition, some of its readers want the examples to run on various platforms including MacOS and Linux. I'm sure that this project can help them out naturally.
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