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  problem with importing Gif into 2nd JApplet  (Read 505 times)
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Offline Hyiero

Junior Newbie




Java games rock!


« Posted 2005-06-08 21:14:39 »

hey everyone im new to forums but ive got a question on one of the games im making,its a rpg,and im pretty much making it crappy and fast first time and then eventually add better graphics,animation and so on,but first my problem is im trying to make the game in an applet and so far the description page and so on is there a way to open up another Applet from a button,so i can get a GIFpicture on the the backapplet,not drawing them,made a picture in paint and made it a gif to import into Java on a JApplet,like 2characters on a background while i have my first applet running the combat system,if so how would i do this? and if thats not clear enough cause i know sometimes im not clear,is there a way to pop up another applet  with a gif on it while not getting rid of the orginial applet
ty for the help
Offline digitprop

Junior Member





« Reply #1 - Posted 2005-06-08 22:09:16 »

Well, frankly you are not very clear. If your problem is how to display a GIF at all, do this: Write a subclass of JComponent (since you use a JApplet), override the paintComponent() method and paint the image into the Graphics context.

As for the problem of opening another applet, I would instead instantiate and make visible a JFrame. Note, however, that any windows opened by a (J)applet will have a warning message at their bottom. If you want to run everything in a window outside of the browser anyway, it might be a better idea to have a standalone application, using Webstart.

M. Fischer . www.digitprop.com
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