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  Problem with texturing using TexCoordGeneration  (Read 493 times)
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Offline elFer

JGO Visitor




« Posted 2005-06-08 15:03:33 »

Hello, I have a problem when I try to apply a texture to an IndexedTriangleArray (terrain model). How can I adjust the scale of the texture in order of fills the entire area of the terrain?. In JOGL I use the vectors S and T:  S=(1/xsize,0,0,0) T=(0,0,1/ysize,0). But in Xith when I using texCoordGeneration the texture not appear in the terrain...Must I use an object Transform3D to scale the texture?
Thanks in advanced.
Offline ewills

Junior Member




Java skeletal animation systems rock!


« Reply #1 - Posted 2005-06-11 18:40:59 »

This issue was recently resolved.  Try grabbing the latest CVS.
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