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  ODE Editor  (Read 1812 times)
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Offline zparticle

Senior Member




Thick As A Brick


« Posted 2005-06-07 16:07:21 »

For those of you using ODE this editor might come in handy, at least to test settings.

http://www.lcuriel.arrakis.es/kode/

Offline shawnkendall

Senior Member





« Reply #1 - Posted 2005-06-07 16:38:00 »

We need this in Java so we can extend it :-) and make it use XODE for file exchange.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Offline zparticle

Senior Member




Thick As A Brick


« Reply #2 - Posted 2005-06-07 16:52:54 »

I've sent him an email asking if adding xode support would be possible and also a java code export option as well. Doubt it will happen but you never know. Smiley

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Offline zparticle

Senior Member




Thick As A Brick


« Reply #3 - Posted 2005-06-07 19:30:20 »

He has replied saying he thinks it would be fairly simple for him to do and he has put it on the "To do" list.

Offline KuRi

Junior Newbie





« Reply #4 - Posted 2005-06-10 01:46:34 »

Hi People! I am the Developer of KODE. Please test it to see if you like it. I am working on the XODE exporter. It should be ready for the weekend. I will tell you when it is finished.

MeanWhile download the demo version to test it.

Zparticle: Thanks for posting here about my product.

Cheers, KuRi.

[K]ODE FULL 1.04 Released: www.lcuriel.arrakis.es/kode/
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #5 - Posted 2005-06-10 05:36:26 »

Hi,

This is excellent news!  Grin

I have campaigned to get XODE support in an editor for over a year now with no luck.  ODEEd showed the most promise, even has a plugin system making a third party XODE plugin a possability, but the programming language is foreign to me, and the developer appears to have lost interest.  Levent Bayindir is working on an open source viewer/editor written in Java that reads and writes XODE, however he has been slowed down by university study.  Your annoucement is welcome indeed, your product looks very useful.

Please keep us posted KuRi!  If you have any questions or critisisms of XODE, then please email me.  I use it extensivly, however there are some areas (in the spec) which I don't and are a bit untested.  Do you plan to implement an XODE importer as well?  This isn't nearly as important, but it encourages interoperability between tools.

Once XODE support is added, I will link to you from this page.

I have found XODE very useful for my own project, and invaluable in a team project I worked on where I created the simulation engine, and a designer created the game.  He could tweak the XODE model to his hearts content without needing to contact me, or recompile his own code.  Anyone who's used ODE can probably agree that you do end up doing a LOT of tweaking...

Cheers,

Will.

Offline KuRi

Junior Newbie





« Reply #6 - Posted 2005-06-10 12:50:35 »

Hey Thanks!. For what i have seen XODE doesn't include Mesh Data, only body, geoms and Joints. I see this as a very good thing, because so you make a pure ODE data format.

In my editor i have an option to load meshes for the bodies, so i think this won't be exported. I see that trimeshes are supported by XODE, so i plan to export them as well.

An Importer is a very good idea, but this is more difficult, because i don't have am xml parser in Blitz3D. Anyway i will see what can i do Wink

If you have any questions or suggestions please ask me!

P.D: John has made an XML Parser for Blitz3D! Mmm, working on the importer too then!

[K]ODE FULL 1.04 Released: www.lcuriel.arrakis.es/kode/
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #7 - Posted 2005-06-11 06:29:02 »

Hi,

Thanks, yes I agree it's good to keep the seperation.

XODE does have an <ext> tag however, which lets people create extensions.  E.g.:

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<geom name="my geom">
    <box   sizex="10"    <!-- etc.... -->
     />
     <ext ename="kode-mesh">
        <mesh>
           <data file="mymesh.3ds" />
           <offset  x="0" y="-1" z="5" />
        </mesh>
     </ext>
</geom>


There is a big spiel in the spec on how it's used which I won't repeat here, but in brief importers are free to implement the extension or not as they wish.

Why you might want to do this:  If you added the ability to import/export XODE files which would allow people to use XODE as their primary file format.  If you thought this information could be useful to people who read files exported with KODE.

If you do create an importer, there is some reference code that you can use.  The reference code is in Java and uses the Apache XML reader but should translate pretty easily to any other language.

Cheers,

Will.

Offline KuRi

Junior Newbie





« Reply #8 - Posted 2005-06-16 02:00:21 »

I haven't forgotten you!. The XODE Exporter is finished, and now i am working on the importer.

I have some questions:

- How XODE makes static geoms? This is only geoms, without bodies.
- Does XODE contain information about ode world (friction, gravity, etc)?

The Actual Version 1.06 have a very simple (and not tested) XODE exporter. V1.07 will have full exporter and importer.
Cheers, KuRi.

[K]ODE FULL 1.04 Released: www.lcuriel.arrakis.es/kode/
Offline KuRi

Junior Newbie





« Reply #9 - Posted 2005-06-19 19:26:22 »

Hi again!. I have finished the XODE exporter and Importer for KODE (VISUAL EDITOR FOR ODE)!

www.lcuriel.arrakis.es/kode/

Although you cannot test them in the DEMO Version because has exported disabled.

If someone wants a sample for the exported XODE code please email me!

Cheers, KuRi.

[K]ODE FULL 1.04 Released: www.lcuriel.arrakis.es/kode/
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