Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Javagamefactory technologies : Networking  (Read 1185 times)
0 Members and 1 Guest are viewing this topic.
Offline vrm

Junior Member




where I should sign ?


« Posted 2005-06-06 13:06:44 »

There is page on http://www.javagamesfactory.org with a feature matrix for network engines. Apparently it's under construction, there is no list of features. Anyway I volunter for fill it for the MINA engine : http://directory.apache.org/subprojects/network/index.html
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2005-06-06 16:20:30 »

Apparently it's under construction, there is no list of features.

Smiley we're waiting for someone with a networking library to step forwards and *propose* some features!

Feel free to post some here + descriptions of any that you think are relevant?

Quote
Anyway I volunter for fill it for the MINA engine : http://directory.apache.org/subprojects/network/index.html

In general, the author of the library/engine/tech needs to login to JGF and create their library entry, since that's the way they get admin rights to alter it, upload new files, add new JNLP links, etc. So...if you like the library, why don't you ask one of the authors to do this? At minimum, they just need to:
 - regsiter a username + password + email
 - copy/paste some details on the library
 - upload a logo and/or screenshot
 - create a new "release", and copy/paste in the URL to the JNLP on their site that contains that release

malloc will be first against the wall when the revolution comes...
Offline vrm

Junior Member




where I should sign ?


« Reply #2 - Posted 2005-06-06 16:53:50 »

as features I would propose :

Transport types :
TCP, UDP, Bluetooth, custom transport implementation possible

Security :
SSL, redundancy/replication

Manageability :
JMX,Traffic throttling, easy capture for debug facilities

Abstraction :
Low level protocol implementations (ByteBuffers manipulation),
High level (using Java Objects and Codecs),

Scalability :
Grid technology

It's really biased toward MINA, so bias it to grexengine and it could be accurate Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (22 views)
2014-07-24 01:59:36

Riven (20 views)
2014-07-23 21:16:32

Riven (17 views)
2014-07-23 21:07:15

Riven (20 views)
2014-07-23 20:56:16

ctomni231 (48 views)
2014-07-18 06:55:21

Zero Volt (44 views)
2014-07-17 23:47:54

danieldean (35 views)
2014-07-17 23:41:23

MustardPeter (38 views)
2014-07-16 23:30:00

Cero (53 views)
2014-07-16 00:42:17

Riven (52 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!