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  Javagamefactory technologies : Networking  (Read 1163 times)
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Offline vrm

Junior Member

where I should sign ?

« Posted 2005-06-06 13:06:44 »

There is page on with a feature matrix for network engines. Apparently it's under construction, there is no list of features. Anyway I volunter for fill it for the MINA engine :
Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #1 - Posted 2005-06-06 16:20:30 »

Apparently it's under construction, there is no list of features.

Smiley we're waiting for someone with a networking library to step forwards and *propose* some features!

Feel free to post some here + descriptions of any that you think are relevant?

Anyway I volunter for fill it for the MINA engine :

In general, the author of the library/engine/tech needs to login to JGF and create their library entry, since that's the way they get admin rights to alter it, upload new files, add new JNLP links, etc. So...if you like the library, why don't you ask one of the authors to do this? At minimum, they just need to:
 - regsiter a username + password + email
 - copy/paste some details on the library
 - upload a logo and/or screenshot
 - create a new "release", and copy/paste in the URL to the JNLP on their site that contains that release

malloc will be first against the wall when the revolution comes...
Offline vrm

Junior Member

where I should sign ?

« Reply #2 - Posted 2005-06-06 16:53:50 »

as features I would propose :

Transport types :
TCP, UDP, Bluetooth, custom transport implementation possible

Security :
SSL, redundancy/replication

Manageability :
JMX,Traffic throttling, easy capture for debug facilities

Abstraction :
Low level protocol implementations (ByteBuffers manipulation),
High level (using Java Objects and Codecs),

Scalability :
Grid technology

It's really biased toward MINA, so bias it to grexengine and it could be accurate Smiley
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