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  Wait for audio to load?  (Read 1078 times)
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Offline wanner

Senior Newbie




Java games rock!


« Posted 2005-06-02 19:59:35 »

Im making this game, and i use mediatracker to wait for the images to load.
Is it possible to do the same with sounds?

Thanks.
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2005-06-02 20:02:31 »

Is this an application or an applet?

Sound is handled differently in the two.

JK

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Offline wanner

Senior Newbie




Java games rock!


« Reply #2 - Posted 2005-06-02 20:13:02 »

Sorry,
an applet.
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Offline Jeff

JGO Coder




Got any cats?


« Reply #3 - Posted 2005-06-02 20:52:31 »

Based on the docs I'd say no, which AFAICS is a bit of an oversite.  Audio was pertty primative in the Applet space.

My suggestion is to plkay it ahead of tiem once to make it load... or go to an Applciation and use web start.

Sorry I dotn have any better suggestions.,

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Offline Malohkan

Senior Devvie




while (true) System.out.println("WOO!!!!");


« Reply #4 - Posted 2005-06-03 02:48:11 »

If you're using the Clip class, I have some help for you:
1  
2  
3  
Clip clip = (Clip) AudioSystem.getLine(info);
clip.open(audioFormat, audio, 0, size);
clip.stop();


That's how I initialize my Clip's for the first time.  Calling that loads it into memory once, which prevents delays in following playbacks.  Without it, calling a clip to play for the first time will NOT happen immediately, but instead you'll have a small delay.  Using that code to initialize your Clip will solve that problem.

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline Jeff

JGO Coder




Got any cats?


« Reply #5 - Posted 2005-06-03 04:41:19 »

Clever!

Thanks for the tip!

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