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  LWJGL Input  (Read 992 times)
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Offline kevglass

« JGO Spiffy Duke »

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Coder, Trainee Pixel Artist, Game Reviewer

« Posted 2005-06-02 17:17:29 »

Crosspost of:

Hey all,

I've just got through the first interation of wrapping JInput in a tidy little wrapper for use as the LWJGL controller input layer (should people agree).

You can find a bunch of stuff here:

I'd appreciate any reports or working/failing hardware and, if you have time, comments on the proposed api (in the src package).

The webstart test is known to work on windows (with DX8+). Linux and macos are currently untested though the JInput binaries have been reported to be working to at least some extent on all platforms.



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