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  Jake2 Webstart version (Java Quake2)  (Read 12027 times)
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Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #30 - Posted 2005-01-12 09:39:45 »

Quote


Jake2 defaults to 640x480 window mode on all configurations.


Shrug. I've not been in any menu except "game" and "quit". Config has:

set vid_fullscreen "0"

But you can come to my house and watch the LWJGL renderer go straight to 1400x1050 if you don't believe me Smiley.

Quote

For FPS measurement go to the console and enter:


Oh yeah, forgot about that. Been a long time since I've played Q2 Smiley.

Anyway, FPS is very very very low @ 1400.

malloc will be first against the wall when the revolution comes...
Offline hoz

Senior Newbie




Java games rock!


« Reply #31 - Posted 2005-01-12 09:46:50 »

I believe you. :-) But this is really strange. Can you switch to  a smaller resolution window mode via the menu?

Maybe the GF2 does not support hardware accelerated contexts of that size.

Jake2 -  Java Quake2 engine
http://www.bytonic.de
Offline cwei

Senior Newbie




Let the robots do.


« Reply #32 - Posted 2005-04-28 20:18:26 »

Hi jake2 fans :-)

I have updated the webstart version on 28.04.2005
http://www.bytonic.de/html/jake2_webstart.html

what is new:

1. make screenshots (TARGA images) on the fly with <F12>
   the file location will be printed on the screen.

2. I've found the bug in lwjgl sound implementation.
   It was crashing some times on Win32.
   Now it works fine.

3. bugfixes in multiplayer code parts (client/server)

Jake2 is ready to compare the jogl11 and the lwjgl bindings.
Go to console with '~'
 timedemo 1
 map q2demo1.dm2
and try it again. The Java VM needs some runs to load all classes and optimize the byte code (JIT/HotSpot).

benchmark parameters to compare it with our values:
  • 800x600 resolution (to reduce the influence of slower gfx hardware)
  • sound off
http://www.bytonic.de/html/benchmarks.html

On my computer the game reaches 275 fps
  • Athlon XP 2400+
  • Nvidia Geforce 4 MX
  • Win2k
  • lwjgl, fullscreen
  • q2demo1.dm2 or demo1.dm2

I am interested in benchmark values on several platforms.
If you use the jogl11 version look at the VIDEO menu that the fastjogl renderer is active.

BTW: If you want a fps counter during the normal demo loop, type
fps 1
and turn it off with  
fps 0

Thanks and have fun
Carsten

P.S.: It becomes more and more a game than a techdemo ;-)
Games published by our own members! Check 'em out!
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Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #33 - Posted 2005-04-28 21:33:43 »

I'm getting
~ 260 in lwjgl
~ 220 in jogl 1.1
~ 215 in jogl 1.1 + ati fix <-- using nVidia, but tried for fun Smiley

I was a bit puzzled by the lower speed - so I tried LWJGL in 1600x1200 and i got ~ 250 *ponder*

Specs:
P4 2.4@2.7
nVidia 6600GT, 71.84
XP SP2

Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #34 - Posted 2005-04-28 21:34:43 »

btw, what was the sound bug? - I never got anything to investigate regarding this

Offline cwei

Senior Newbie




Let the robots do.


« Reply #35 - Posted 2005-04-28 22:02:41 »

Hi Brian,
Quote
btw, what was the sound bug? - I never got anything to investigate regarding this


It wasn't a lwjgl bug in general.
I've posted some words to the lwjgl board.
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=LWJGL;action=display;num=1110922607;start=15

I think the API (or sound driver) should handle this buffer mismangament.
But I'm happy to say, that this VM crash was necessary to detect my hidden mistake ;-)

bye
Carsten
Offline cwei

Senior Newbie




Let the robots do.


« Reply #36 - Posted 2005-04-28 22:44:10 »

Quote
I'm getting
~ 260 in lwjgl
~ 220 in jogl 1.1
~ 215 in jogl 1.1 + ati fix <-- using nVidia, but tried for fun Smiley

I was a bit puzzled by the lower speed - so I tried LWJGL in 1600x1200 and i got ~ 250 *ponder*


With a nVidia 6800 I'm getting
~ 264 lwjgl
~ 240 jogl11

I can say that the lwjgl binding for jake2 is about 10% faster than the jogl one. (with the older Geforce 4 MX too)

BTW: The current nVidia cards can handle higher resolutions nearly without a performance loss, but with OpenGL1.1 code (Quake2) they aren't faster than the older 3D card generation.

Thanks for testing

bye
Carsten


Offline Mr_Light

Senior Devvie


Medals: 1


shiny.


« Reply #37 - Posted 2005-04-29 19:53:41 »

it seems it doesn't like speed stepping of my laptop to much.

the gun you start out with started to loke like a full machine gu, to bad the monsters where also moving a tat fast.

It's harder to read code than to write it. - it's even harder to write readable code.

The gospel of brother Riven: "The guarantee that all bugs are in *your* code is worth gold." Amen brother a-m-e-n.
Offline cwei

Senior Newbie




Let the robots do.


« Reply #38 - Posted 2005-05-27 14:43:27 »

I'm happy to say, the new version is done.

see http://bytonic.de

Thank you for your time. The feedback, help  and comments were very useful and encouraged us to keep on programing and debugging.

Now it's time to drink a cold beer or two ... ;-) and have a barbecue with my friends.

bye
Carsten
Offline irkab1rka

Innocent Bystander





« Reply #39 - Posted 2005-06-17 12:17:49 »

I had a white screen for jogl but the lwgl was just fine on windows xp, sis650. If my desktop was set to 1400x1280 (or something big like this) then I run into an out of video memory error reported by the sis video driver (which is a crap btw) but in lesser resolutions it work fine.

great job, i believe you should notify SUN about it.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline hoz

Senior Newbie




Java games rock!


« Reply #40 - Posted 2005-06-17 16:22:51 »

I had a white screen for jogl but the lwgl was just fine on windows xp, sis650. If my desktop was set to 1400x1280 (or something big like this) then I run into an out of video memory error reported by the sis video driver (which is a crap btw) but in lesser resolutions it work fine.

great job, i believe you should notify SUN about it.

Can you test the gears demo from https://jogl-demos.dev.java.net ?  This way we can  figure out if it is a Jake2 bug or if  jogl has some problem with your graphics hardware.

Thanks for the compliment. Some people at SUN already know about Jake2 but feel free to tell the others about it.  Wink

Holger

Jake2 -  Java Quake2 engine
http://www.bytonic.de
Offline gouessej
« Reply #41 - Posted 2011-04-19 13:21:56 »

Hi!

Sorry to refresh this old thread. Could someone move this game to the "featured game" section please (except if you have any objection)?

Offline Riven
« League of Dukes »

« JGO Overlord »


Medals: 836
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #42 - Posted 2011-04-19 16:48:05 »

Objection!

38MB of resources on a server that is pushing data at ~10KB/sec. Yawn

Not going to bother...

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline ra4king

JGO Kernel


Medals: 355
Projects: 3
Exp: 5 years


I'm the King!


« Reply #43 - Posted 2011-04-20 03:41:04 »

10KB/sec?!? Who could even survive without tearing their hairs off at that speed??

Offline gouessej
« Reply #44 - Posted 2011-04-20 13:51:06 »

Objection!

38MB of resources on a server that is pushing data at ~10KB/sec. Yawn

Not going to bother...
Why not at least giving it a note?

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