Hi jake2 fans :-)
I have updated the webstart version on 28.04.2005
http://www.bytonic.de/html/jake2_webstart.html what is new:
1. make screenshots (TARGA images) on the fly with <F12>
the file location will be printed on the screen.
2. I've found the bug in lwjgl sound implementation.
It was crashing some times on Win32.
Now it works fine.
3. bugfixes in multiplayer code parts (client/server)
Jake2 is ready to compare the jogl11 and the lwjgl bindings.
Go to console with '~'
timedemo 1
map q2demo1.dm2
and try it again. The Java VM needs some runs to load all classes and optimize the byte code (JIT/HotSpot).
benchmark parameters to compare it with our values:
- 800x600 resolution (to reduce the influence of slower gfx hardware)
- sound off
http://www.bytonic.de/html/benchmarks.htmlOn my computer the game reaches 275 fps
- Athlon XP 2400+
- Nvidia Geforce 4 MX
- Win2k
- lwjgl, fullscreen
- q2demo1.dm2 or demo1.dm2
I am interested in benchmark values on several platforms.
If you use the jogl11 version look at the VIDEO menu that the fastjogl renderer is active.
BTW: If you want a fps counter during the normal demo loop, type
fps 1
and turn it off with
fps 0
Thanks and have fun
Carsten
P.S.: It becomes more and more a game than a techdemo ;-)