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  Aevum Obscurum - Multiplayer Strategy Game!  (Read 7947 times)
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Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Posted 2005-04-18 02:21:50 »

Aevum Obscurum - Das Tausendburgenspiel V2.4.7:

Aevum Obscurum is a free online turn-based multiplayer strategy game. You will have to take control of an empire at the beginning of the 14th century, Earth. Your strategy is to have absolute control within the next years to come. Your empires to choose from are among England, France, Ireland, Rome and other 50+ all over Europe. Interact with other empires by means of diplomacy. Manage your economy and population.

Web start version:
http://www.aevumobscurum.com/original/webstart/AevumObscurum.jnlp



What you need:
Java 1.5 -OR- Download the installers...
Platforms: Windows, Linux, Unix, Mac OS 10.4.2+









Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2005-04-18 08:50:26 »

Quote

What you need:
Java 1.5 (couldn't get it to compile with 1.4 sorry)


Few people have 5.

Presumably, by "couldn't get it to compile" you mean you hit a javac bug? Try upgrading to a more recent 1.4.2 - or, in extremis, downgrading to 1.4.2_04 which IIRC had a couple of javac bug fixes...

...assuming of course that you don't merely mean "I wrote java5 only code and couldn't be bothered to remove it" Wink

malloc will be first against the wall when the revolution comes...
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #2 - Posted 2005-04-18 11:40:30 »

Java 5 rocks!  Grin  

I tried to compile it to 1.4 using retroweaver, however,
there were some problems with certain stuff that didn't
wanna be converted.

I guess I just will have to wait until retroweaver has all
these things added  Sad

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #3 - Posted 2005-04-21 03:40:41 »

Can you provide feedback for:

1. Technical Problems:
-Speed (3D interface)
-Installation
-Startup of the game
-Display problems
-Sound
-Connection
-Download Time
-others

2. Game Itself
-Interface (is it easy to understand)
-Graphics
-Game Concept:
-> Is the game concept easy to grasp?
-> How to tell people how the game works?
-other

Also, would you rather prefer to download and install
the game on your computer than runnig it via Java
Webstart?

Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #4 - Posted 2005-05-19 09:49:58 »

some comments:
- speed/installation is ok
- do you display random long ints whilst loading ressources?
- screen resolution didn't change back to 1280*1024 sometimes
- ingame resolution was smaller than display resolution (once),  had to scroll up and down to see all menus

-interface is ok, provide a security check at "end turn", I clicked on (accidently) without moving my armies before
- webstart solution is fine, perhaps a auto login  (cookie or so) would be fine
- please host some games with fewer players so they start more frequently! Im waiting for a game with 54 players to start, only 7 are in.
- make the computer move for players who are not active anymore (after 3 turns)
- make moved armies visible
- more unit types (archers, pikemen,...)

right now, the game is like a castrated "Kingdoms of England", but a lot of fun !
Cheesy

lots of sillystupid games: http://www.emaggame.com
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #5 - Posted 2005-05-19 13:16:28 »

Game looked great but I can never play - it lets me join a game then for days it sits there "waiting for more players" by which time I get fed up and don't bother going back for ages.

I would guess that more people start the game then get fed up and refuse to try again than actually hang around to play it.

malloc will be first against the wall when the revolution comes...
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #6 - Posted 2005-05-19 14:42:22 »

because of that I asked for rounds with fewer players.
Tomorrow we will fill up the missing 40 players by registering 20 times each. I don't think that'll disturb the gameplay hence most players in the running game are inactive (little fortified obstacles)


You get a mail when the game starts (and a reminder the first 5 rounds with a webstart link included)


lots of sillystupid games: http://www.emaggame.com
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #7 - Posted 2005-05-19 15:09:34 »

uh...you didn't think I registered a REAL email address did you? Grin

malloc will be first against the wall when the revolution comes...
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #8 - Posted 2005-05-19 15:10:43 »

Quote
do you display random long ints whilst loading ressources?

Yes, took less time than actually implementing a
progress bar. Is it bad?

Quote
ingame resolution was smaller than display resolution (once),  had to scroll up and down to see all menus

I noticed. Will be fixed.

Quote
interface is ok, provide a security check at "end turn", I clicked on (accidently) without moving my armies before

Will be done! Was it hard to figure out how to play? Any
other suggestions for the interface?

Quote
webstart solution is fine, perhaps a auto login  (cookie or so) would be fine

I think you can't access cookies from webstart? Can I?
Is there another way? Is there some kind of registry
you can use? I think there is, but it only works in windows?

Quote
please host some games with fewer players so they start more frequently! Im waiting for a game with 54 players to start, only 7 are in.  / Tomorrow we will fill up the missing 40 players by registering 20 times each

I will add computer players later, however for now, if
you really want to play, please email me. Email is on
web site. Please provide the name of the game you
would like to start early. If you want to register 20x,
that's fine too, however, please just drop me a line
and the game will be started!

Quote
make the computer move for players who are not active anymore (after 3 turns)

Good idea! I am caught up with other stuff, so will be
done later.

Quote
make moved armies visible

Good point, will be put onto the todo list.

Quote
more unit types (archers, pikemen,...)

Mhh, I didn't want to make the current game too hard
for people to play. The goal is to make it simple but
challenging at the same time. I am planning to add
functionality to fortify fields. Also build alliances with
other players. Other ideas?

Quote
waiting for more players.

An email is sent, when the game starts. However I
noticed the email to get stuck in spam filters. So people
don't actually know about the thing and don't play.
Especially, if the game isn't started right away. Any
suggestions?



Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #9 - Posted 2005-05-19 16:08:18 »

Quote
Yes, took less time than actually implementing a  
progress bar. Is it bad?

I can live with that  Wink looks mystical
Quote

Will be done! Was it hard to figure out how to play? Any
other suggestions for the interface?

was easy for me. Make some quick-info the first few rounds or ingame help/tutorial
perhaps make the 'next' button BIGGER (5 times) and also the buttons to adjust the amount of soldiers. Let the buttons pop up near the current country.
Quote

I think you can't access cookies from webstart? Can I?  
Is there another way?
here have been some discussions about 'muffins' here, search function!

Quote
just drop me a line
and the game will be started!

*drop* please europe-7! let the game begin!

lots of sillystupid games: http://www.emaggame.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #10 - Posted 2005-05-20 01:04:45 »

europe-7 is started! enjoy!

Thanks for the tip. I will check on 'muffins'! What the
buttons concerns. I agree, it's better to have them
next to the field popping up. However, the buttons
on top was much quicker to develop (swing). I will
have to look into that.

Mhh, couldn't find 'muffins'? Search for 'muffins'???

Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #11 - Posted 2005-05-20 06:34:23 »

AAAARGH!
I made my moves in the old round, wanted to check in europe-7 : outOfMemoryError  Cry

reloaded and then (in nice green letters): MOVES MADE  Shocked

Quote

Mhh, couldn't find 'muffins'? Search for 'muffins'Huh
when you change the default search time from 7 to 700 days you will get results.

edit:
last round I placed orders to recruit soldiers in several countries, different amounts. The results where: recruiting 23455 men, recruiting 0 men, recruiting 0 men, recruiting 0 men. I think some ressources (money?) went out, I don't know.
Perhaps you could display all given orders in a list, like
MOVE a b 2344
ATACK a c 2341
that you can undo your orders and check if they are valid.

lots of sillystupid games: http://www.emaggame.com
Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #12 - Posted 2005-05-20 06:36:29 »

try this (import javax.jnlp.*  if not found add javaws.jar to your classpath).

BasicService bs = (BasicService) ServiceManager.lookup("javax.jnlp.BasicService"); // to get the codebase
URL storageURL = new URL(bs.getCodeBase().toString() + "mymuffinstorage");

PersistenceService ps = ... //(same way)
FileContents fc = ps.get(storageURL)
OutputStream out = fc.getOutputStream(); //now you've got the output to read the muffins, you can feed it with Object or Data-outputStream.
// close streams

// same thing for input


Hope it helps.

Lilian

Offline kevglass

JGO Kernel


Medals: 85
Projects: 25


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #13 - Posted 2005-05-20 06:56:54 »

Muffin wrapper: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=share;action=display;num=1092020498

Kev

Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #14 - Posted 2005-05-20 07:34:04 »

Thanks for the muffin information! I will try to get that
in as soon as possible to allow automatic login!

I am currently working on a fix for the "moves done"
problem. If you start the game and the program crashes,
a "moves done" comes up. Sorry, please just restart
for now, until I put the fix online!

Hansdampf: I couldn't find the recruiting problem. How
much money did you spend for each recruiting? Might
it be that you forgot to set money for the recruiting,
this would result in 0 recruits.

A list with all the moves is a good idea! I will get that
in, however don't have time right away to get to that!

Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #15 - Posted 2005-05-22 07:15:54 »

Quote
AAAARGH!
I made my moves in the old round, wanted to check in europe-7 : outOfMemoryError  Cry
reloaded and then (in nice green letters): MOVES MADE  Shocked

Arghhhhh! the second time! Not a good start for me, I was just able to play one round out of 3. Hm. Doesn't make sense for me anymore. A friend told me that after a (very long loading time (not the download)), he killed the app, resulting  in "moves done". He has only one game going.

I couldn't repeat the recruiting thing yet.


lots of sillystupid games: http://www.emaggame.com
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #16 - Posted 2005-05-22 10:25:01 »

Sorry for the troubles. I already programmed a fix which
will resolve the "moves done" problem. I will upload it
with some other changes by the end of this week
(within the next 6 days).

However, it still might not fix the crashing of the loading
of a game. You got "OutOfMemoryError"? That's in the
Java Console? Do you have any other output messages
on the Java Console? How much memory do you have?
256MB? More?


Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #17 - Posted 2005-05-22 12:07:46 »

I try to log it next time.
768 MB  Wink
Did you -Xmx enough?

lots of sillystupid games: http://www.emaggame.com
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #18 - Posted 2005-05-23 02:03:36 »

768MB is far enough. The game uses about 200MB and
-Xmxs 256MB. I had a problem garbage collecting the
Canvas3D. I got an OutOfMemoryError message every
time I started a second game. However, this is fixed
long time ago. I can't see why garbage collecting is
hardware related? Are you running Java 1.5_02? You
are using Windows?

Please let me know about any error messages in the
console. It works fine for me.

Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #19 - Posted 2005-05-23 08:10:42 »

sorry, I couldn't produce any errors this time.
1.5.0_01. Hm, maybe time to upgrade.
win xp


lots of sillystupid games: http://www.emaggame.com
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #20 - Posted 2005-05-24 02:29:32 »

Yes, could you try to upgrade to Java 1.5_02 and
check if the problem remains? In the comming update,
I added some code to track loading problems. Then,
it's easier to check where the program hands.

Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #21 - Posted 2005-05-27 02:57:13 »

A new version is online fixing problems during game
start (hanging). Let me know if the problems remain.
Also, if there is a crash, the "moves done" won't come
up anymore, you can redo your moves.

Screen resolution and display problems are fixed. The
game should now also display nicely in Macintosh
OS X 10.4. Anybody available to test it on Mac and
give me some feedback?


Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #22 - Posted 2005-07-01 08:19:05 »

I had no technical problems with your game the last 40 days.  Smiley

some suggestions:
- example battle: 240.000 vs (80.000+fortified) -> attacker lost, 79.000 defenders left. Ă„hem... you should adjust the combat rules
- place a standard militia in each country based on population, so you can't land with ships in enemy territory and capture countries with 1-man-armies
- provide a maximum of  men to recruit based on population
- again, show moved armies
- make the 'next' button bigger and place the 'end' button somewhere else
- (provide a optional 2d view, 3d looks nice but does not enhance gameplay )
- focus the camera on your own countries at the start of the round

was great fun playing it, but the first two points are really destroying the gameplay

lots of sillystupid games: http://www.emaggame.com
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #23 - Posted 2005-11-24 12:23:01 »

Alright, the game is back online! It's on a new server. I redesigned the map. It's in 2D instead of 3D now.
Some bugs are fixed, e.g. the battle-problem. I am also planning to do some other important updates
such as:
-AI
-join game after it started
-create own games
-implement a "real-time" option (e.g. 2min/turn)

Somebody interested to do some testing? Please join one of the games. I will start it as soon as I
get some 5-10 people together! Please provide feedback!


Web: http://www.aevumobscurum.com/original/index.html
Webstart: http://www.aevumobscurum.com/original/webstart/AevumObscurum.jnlp
Screenshots (better resolution): http://www.aevumobscurum.com/original/screenshots.html

Screenshot of 2D map:

Offline hvor2

Junior Member




Beyond mind, there is an awareness...


« Reply #24 - Posted 2005-11-24 13:14:20 »

Somebody interested to do some testing? Please join one of the games. I will start it as soon as I
get some 5-10 people together! Please provide feedback!
I am interested, game look very good (on screens). But, I don't like that it goes on fullscreen without asking me if I wanted that. Why not have an option to play it in windowed / fullscreen mode? Anyway, I will try it later, at home, then  Wink

Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #25 - Posted 2005-11-24 22:44:37 »

Good point. I will change the game so it starts in windowed mode and fullscreen mode can be selected if desired.

What the graphics concern, I think they look better during the game than just in these screenshots. I implemented
a "real-time" flood fill algorithm for all the rollover effects etc.

Offline DzzD
« Reply #26 - Posted 2005-11-24 23:25:51 »

Look nice!

I am registered, now waiting....

Bruno

Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #27 - Posted 2005-11-24 23:58:05 »

Sorry for the wait. I am going to change the game so it starts right away but people still have the
chance to join in later.

That's a problem at the moment because many people assume the game starts once they join.
The wait makes some people loose interest. What's your opinion on that?

Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #28 - Posted 2005-12-21 02:00:30 »

Alright, I added a demo mode to the game, so you can play against a computer AI! Anybody dare to try?

Webstart: http://www.aevumobscurum.com/original/webstart/AevumObscurum.jnlp

Screenshot:

Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #29 - Posted 2006-01-03 12:36:07 »

Hey very nice game!

I tried it just before Xmas, but with everything else going on I never got the time to write down my thoughts, but I'll try to write them down now as good as I can remember...

I like the look of the game, never got to see the 3D version, but everything looks quite neat. I really like the idea of being able to play a "quick" game against several AI players, should possibly be made more than just "Demo" mode I think, but then AI needs to be improved a bit, and maybe create a few different scenarios. I was a bit confused by the fact that each round didn't contain the same tasks (setting taxes, recruiting and so on). Probably becomes natural when you have played it for just some time, but I thought it would have been nice with some indicator showing the tasks and highlight where you are at so to speak. I also found it a bit confusing in the beginning to follow the movements and attacks. Didn't quite get where the area "army left" or whatever the message was indicating. I think the map panned at the wrong moment, but can't quite remeber. Would be nice to see number of armies left displayed on the map just as you see your own troops just during the round events. Also a bit strange that the militia is either 700 or 5000 iirc. Would be nice with a range or maybe just completley proportional to population. AI was also very bad at defending their kings. From first round I had armies next to the king in germany. Even though there was plenty of room to move that king to areas with no enimy forces as neighbours he stayed there. So I recruited everythign next to that king, easily won the battle and got that whole kingdom. Gave me enought money to do roughly the same with kings in France and Italy. The road to world domination was paved and then I wasn't allowed to play anymore in demo mode   Cry

Seems like a really nice game, but I personally won't have time for multiplayer game over several weeks or so Smiley  Wouldn't mind playing the "demo" all the way to the bitter (or sweet) end though!

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