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  Tribal Trouble (finally) released!  (Read 11405 times)
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Offline elias

Senior Member





« Posted 2005-04-01 10:04:52 »

Yes, you read that right, and no, this is no april's fool joke: Tribal Trouble is finally out in the wild. You can grab a demo version from

http://oddlabs.com/download

The web start link is:

http://oddlabs.com/webstart/tt.jnlp

The webstart link is unofficial and unsupported though, since we gave up on webstart distribution and replaced it with nice native looking packages and an in-game updater based on subversion.

What next? Well, we're planning to fix all those millions bugs that will crop up now that the game is run by more than the few hundred beta testers we got. More interesting are our secret plans to add a proper campaign mode to the game... development has already begun on that one. It will of course be a free upgrade to all buyers and the demo version will probably feature a few levels from the viking campaign. I won't say much more about it, since announcing anything in the software world before it is actually done always goes wrong Smiley (referring to our continued push-back of the release date)

Hey, stop reading and start playing - the link is a few paragraphs up in case you missed it Wink

- elias

Offline Spasi
« Reply #1 - Posted 2005-04-01 10:55:19 »

Congratulations!!! Cheesy
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #2 - Posted 2005-04-01 11:01:05 »

great stuff ... just show that java-games-typical jerky behaviour ... not smooth on my box

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #3 - Posted 2005-04-01 11:04:19 »

Very nice! Congratulations! =)

Play Minecraft!
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #4 - Posted 2005-04-01 11:32:03 »

Looks great!  To bad I don't have enough time to give it a real go.  Got through 3 tutorials though.  Very impressive

Offline Tomas

Junior Member




Agency9


« Reply #5 - Posted 2005-04-01 12:55:13 »

Nice Cheesy

BTW: The webstart version didn't work but the .exe did.






CTO Agency9
Offline c_lilian

Senior Member


Projects: 1


Java games will probably rock someday...


« Reply #6 - Posted 2005-04-01 14:20:04 »

Congratulations !

I haven't tested it yet, but i had some download related questions (simple curiosity) : do you use the pack200 format for the JNLP link (could save some bandwidth) ?
And another one : why are downloads so different in size ? (do you bundle a JRE inside ?)

Thanks

Lilian

Offline Bombadil

Senior Member





« Reply #7 - Posted 2005-04-01 14:54:43 »

Congrats!
Have to test it more deeply, but so far it runs fine and smooth on my PC. I used the Webstart versions with no problems.
Offline 20thCenturyBoy

Senior Member


Medals: 3


So much to learn, so little time.


« Reply #8 - Posted 2005-04-01 15:29:35 »

Nice! One possible bug occurred when I quit the tutorial. The progress bar did not complete and then the sound went stuttery and the graphics became corrupted. I had to ALT-TAB back and forth which resolved it.

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Offline weston

Junior Member





« Reply #9 - Posted 2005-04-01 19:36:33 »

wow, really nice game (I love RTSs!). Runs nice and smooth on my machine.

anyway, one thing that would be nice is the ability to cancel once you've chosen to build a building and you're asked where to place it, cancel on right click or something is important.

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
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Offline Breadstick

Senior Newbie




while(true) me.doAction(Act ions.PWN_ALL);


« Reply #10 - Posted 2005-04-01 20:26:51 »

Awesome.  Runs perfect on my machine.

You should probably have the option of whether or not you want to install a JRE with your installer package.  Or at least have the cancel button enabled in the installer.

The game is awesome.  AI is pretty weak, but I played with whatever the default setting was.  Also, I had trouble when trying to create a multiplayer game.

Congrats.
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #11 - Posted 2005-04-01 21:52:25 »

Congratulations guys, hard work finally payed off!!!

Kev

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #12 - Posted 2005-04-01 23:49:24 »

Congratulations! Grin  Really cool concept, shame i cant play it  :-/



Notice the text is overlaying the previous one. the mouse drag is trailing, and the ground's texture isn't as nice as those on the screenshots. Having said that, the starting GUI is displaying fine....

System Specs:
Catalyst drivers 5.3 (latest)
ATI Radeon 9200 with 256Mb SDRam
P4 2.26Ghz
512Mb DDR

Ive tried all the LWJGL tests, they work fine. I develop with jme which uses LWJGL fine...

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline troggan

Junior Member




no guts no glory


« Reply #13 - Posted 2005-04-02 05:34:40 »

Great game...but one little thing:
If I move around the island, the stop of scrolling is very abrupt. Can you add a smooth stop? It should slow down and stop. That way I wouldn't get the motion sickness I am having right now Wink

(http://www.wannawork.de) - Will work for food
(http://tvbrowser.org) - Java EPG
Offline DrBizzar0

Junior Member




Raj raj!


« Reply #14 - Posted 2005-04-02 08:01:09 »

Good work, that's a nice looking game. I'd have to concur on troggans nit pick on the abrubt scrolling stop though.
Offline Daire Quinlan

Junior Member





« Reply #15 - Posted 2005-04-02 10:52:36 »

Great work ! I've been following the development of this for a while so I downloaded the demo as soon as I saw this message. No problems running it but I have to agree with the points above. you need to ensure the scrolling isn't so abrupt, and make right click cancel building construction. I actually clicked it several times in puzzlement, I think its probably a UI element thats become ingrained in the brains of RTS players. If i can add a point of my own, I also kept on reflexively trying to rotate the camera by holding down the middle mouse button. That'd be a neat feature aswell.

But apart from that, It looks fantastic. Another great piece of propaganda for LWJGL !

D.

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #16 - Posted 2005-04-02 12:24:00 »

excellent game, i play it almost every day now, very addictive, runs flawlessly.

just one bug i need fixing at the moment its when i go to multiplayer i can't see any outer players to play against  Grin Grin Grin

keep up the good work, can't wait for more from the oddlabs team.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #17 - Posted 2005-04-02 17:09:20 »

Quote

The web start link is:

http://oddlabs.com/webstart/tt.jnlp

The webstart link is unofficial and unsupported though, since we gave up on webstart distribution and replaced it with nice native looking packages and an in-game updater based on subversion.


So ... that means you won't be able to put a copy on JGF? Sad

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #18 - Posted 2005-04-02 17:19:20 »

Doesn't work. Says it's installing 1.4.2+ and then, because of how you've written your JNLP, it tries to install java 5.

Unsurprisingly, I give a big middle finger to Sun at this point, and hit cancel.

/me thinks this is why he went to the effort of writing an automatic webstart system - because everyone gets it wrong sooner or later Tongue

I don't blame you - the reason your JNLP doesn't work is because of a bug (EDIT: or else you, me, and everyone else is misinterpreting the docs) in webstart that Sun doesn't want to fix (well, they claimed it wasn't a bug in the live chat the other day, but their own documentation is in conflict with them here...) - but the point of the JGF JNLP service is so that people don't have to worry about these bugs, because I've already been through and put in workarounds for them Smiley.

malloc will be first against the wall when the revolution comes...
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #19 - Posted 2005-04-02 20:02:42 »

Shut yer moanin' and enjoy it for a change Adam Wink
Who's up for a game on Sunday?

Cas Smiley

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #20 - Posted 2005-04-02 22:04:44 »

Quote
Shut yer moanin' and enjoy it for a change Adam Wink
Who's up for a game on Sunday?


Yeah, but it means I have to buy a new machine to sacrifice to java 5, doesn't it?

/me ducks and runs for cover

/me hopes no-one will convince him to try installing java 5 with 1.4.2, because he's been there before and lost both and had to re-install from scratch to get it sorted out

malloc will be first against the wall when the revolution comes...
Offline Vorax

Senior Member


Projects: 1


System shutting down in 5..4..3...


« Reply #21 - Posted 2005-04-03 01:05:45 »

I have 1.4.2 and 1.5 installed, without problems.

Offline Riven
« League of Dukes »

JGO Overlord


Medals: 744
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #22 - Posted 2005-04-03 09:48:32 »

from the std-out:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
...

modes[i] = 1024 x 768 x 32 @100Hz
modes[i] = 1280 x 768 x 16 @56Hz
modes[i] = 800 x 600 x 16 @60Hz
modes[i] = 800 x 600 x 32 @85Hz
modes[i] = 1024 x 768 x 16 @85Hz
modes[i] = 1280 x 960 x 32 @70Hz

...


Shouldn't that i be a number? Wink



A bit more serious:

Why can't we change the resolution-mode, or can we?
Found it in the settings-file. Should be easier than that.
It uses 800x600 by default where the generably accepted
minimum for games is like 1024x768. I'd prefer
~1280x960 though.

bug:
The game completele froze when I had set my own (valid)
resolution, and was trying to load a map. The menus worked.
There was no progressbar rendered yet. Just the [Ok]
button rendered pressed. Because the entire OS didn't
respond anymore, I had to reboot. Shocked



Hi, appreciate more people! Σ ♥ = ¾
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Offline JoC

Junior Member




I love YaBB 1G - SP1!


« Reply #23 - Posted 2005-04-03 09:59:16 »

Very nice game. Congrats! Smiley
Offline Spasi
« Reply #24 - Posted 2005-04-03 12:27:14 »

Quote
bug:
The game completele froze when I had set my own (valid) resolution, and was trying to load a map.


Runs fine here: 1280x1024@100Hz, 4x AA, 4x aniso Grin
Offline JasonB

Junior Member





« Reply #25 - Posted 2005-04-03 20:08:25 »

Runs great for me as well.  On an Inspiron 700m laptop running Gentoo Linux.

I don't find the sudden stop when scrolling as jarring as others seem to, by the way.
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #26 - Posted 2005-04-03 22:26:08 »

Congratulations! Grin

Still downloading the demo... well I guess it won't run perfectly well on my 500mhz machine, but there is a better one around the corner.

I'll wait with forwarding it to another board until the first update, which should hopefully get rid of most overseen bugs Smiley

弾幕 ☆ @mahonnaiseblog
Offline Virum

Junior Member




Like a leaf in an icy world, memories will fade


« Reply #27 - Posted 2005-04-03 22:55:25 »

Other than the afore mentioned lack of a screen rez setting, the game is great.

I also have a problem with alt tabbing; the screen seems to move down; it's weird.  I'll get a screeny later if you need it.

It's time to prove to your friends that your worth a damn. Sometimes that means dying; sometimes that means killing a whole lotta people.

Blog
Offline ribot

Junior Member




Ribot - mobile UI specialist


« Reply #28 - Posted 2005-04-04 06:53:40 »

Works very well on mt 1.5Ghz 17" Apple laptop!  Only had time to go through the tutorials so far... Graphics run smoothly and look nice and the music / effects are amusing to listen to.

I'd be interested in knowing how you found developing the native OS X bits (what tools you used...).

Very nice game... I'll play some more tonight.

http://ribot.co.uk - design agency focused on mobile
http://www.retrospecs.co.uk - online vintage eyewear store
Offline elias

Senior Member





« Reply #29 - Posted 2005-04-04 14:29:57 »

Thank you for all the nice replies and good criticism. We'll look into all of the mentioned problems and fix them if possible. I don't have much time to visit boards now that we'll need to quickly fix all the bugs that have cropped up.

- elias

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