elias
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Posted
2005-04-01 10:04:52 » |
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Yes, you read that right, and no, this is no april's fool joke: Tribal Trouble is finally out in the wild. You can grab a demo version from http://oddlabs.com/downloadThe web start link is: http://oddlabs.com/webstart/tt.jnlpThe webstart link is unofficial and unsupported though, since we gave up on webstart distribution and replaced it with nice native looking packages and an in-game updater based on subversion. What next? Well, we're planning to fix all those millions bugs that will crop up now that the game is run by more than the few hundred beta testers we got. More interesting are our secret plans to add a proper campaign mode to the game... development has already begun on that one. It will of course be a free upgrade to all buyers and the demo version will probably feature a few levels from the viking campaign. I won't say much more about it, since announcing anything in the software world before it is actually done always goes wrong  (referring to our continued push-back of the release date) Hey, stop reading and start playing - the link is a few paragraphs up in case you missed it  - elias
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Spasi
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Reply #1 - Posted
2005-04-01 10:55:19 » |
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Congratulations!!! 
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Herkules
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Reply #2 - Posted
2005-04-01 11:01:05 » |
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great stuff ... just show that java-games-typical jerky behaviour ... not smooth on my box
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Games published by our own members! Check 'em out!
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Markus_Persson
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Reply #3 - Posted
2005-04-01 11:04:19 » |
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Very nice! Congratulations! =)
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Vorax
Senior Member    Projects: 1
System shutting down in 5..4..3...
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Reply #4 - Posted
2005-04-01 11:32:03 » |
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Looks great! To bad I don't have enough time to give it a real go. Got through 3 tutorials though. Very impressive
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Tomas
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Reply #5 - Posted
2005-04-01 12:55:13 » |
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Nice BTW: The webstart version didn't work but the .exe did.
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CTO Agency9
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c_lilian
Senior Member    Projects: 1
Java games will probably rock someday...
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Reply #6 - Posted
2005-04-01 14:20:04 » |
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Congratulations !
I haven't tested it yet, but i had some download related questions (simple curiosity) : do you use the pack200 format for the JNLP link (could save some bandwidth) ? And another one : why are downloads so different in size ? (do you bundle a JRE inside ?)
Thanks
Lilian
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Bombadil
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Reply #7 - Posted
2005-04-01 14:54:43 » |
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Congrats! Have to test it more deeply, but so far it runs fine and smooth on my PC. I used the Webstart versions with no problems.
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20thCenturyBoy
Junior Member   Medals: 1
So much to learn, so little time.
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Reply #8 - Posted
2005-04-01 15:29:35 » |
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Nice! One possible bug occurred when I quit the tutorial. The progress bar did not complete and then the sound went stuttery and the graphics became corrupted. I had to ALT-TAB back and forth which resolved it.
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"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
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weston
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Reply #9 - Posted
2005-04-01 19:36:33 » |
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wow, really nice game (I love RTSs!). Runs nice and smooth on my machine.
anyway, one thing that would be nice is the ability to cancel once you've chosen to build a building and you're asked where to place it, cancel on right click or something is important.
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for(int i = 1; i > 0; i++) { System.out.println(i+" cups of java downed"); }
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Games published by our own members! Check 'em out!
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Breadstick
Senior Newbie 
while(true) me.doAction(Act ions.PWN_ALL);
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Reply #10 - Posted
2005-04-01 20:26:51 » |
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Awesome. Runs perfect on my machine.
You should probably have the option of whether or not you want to install a JRE with your installer package. Or at least have the cancel button enabled in the installer.
The game is awesome. AI is pretty weak, but I played with whatever the default setting was. Also, I had trouble when trying to create a multiplayer game.
Congrats.
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kevglass
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Reply #11 - Posted
2005-04-01 21:52:25 » |
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Congratulations guys, hard work finally payed off!!!
Kev
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darkprophet
Senior Member   
Go Go Gadget Arms
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Reply #12 - Posted
2005-04-01 23:49:24 » |
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Congratulations!  Really cool concept, shame i cant play it :-/  Notice the text is overlaying the previous one. the mouse drag is trailing, and the ground's texture isn't as nice as those on the screenshots. Having said that, the starting GUI is displaying fine.... System Specs: Catalyst drivers 5.3 (latest) ATI Radeon 9200 with 256Mb SDRam P4 2.26Ghz 512Mb DDR Ive tried all the LWJGL tests, they work fine. I develop with jme which uses LWJGL fine... DP
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troggan
Junior Member  
no guts no glory
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Reply #13 - Posted
2005-04-02 05:34:40 » |
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Great game...but one little thing: If I move around the island, the stop of scrolling is very abrupt. Can you add a smooth stop? It should slow down and stop. That way I wouldn't get the motion sickness I am having right now 
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DrBizzar0
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Reply #14 - Posted
2005-04-02 08:01:09 » |
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Good work, that's a nice looking game. I'd have to concur on troggans nit pick on the abrubt scrolling stop though.
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Daire Quinlan
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Reply #15 - Posted
2005-04-02 10:52:36 » |
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Great work ! I've been following the development of this for a while so I downloaded the demo as soon as I saw this message. No problems running it but I have to agree with the points above. you need to ensure the scrolling isn't so abrupt, and make right click cancel building construction. I actually clicked it several times in puzzlement, I think its probably a UI element thats become ingrained in the brains of RTS players. If i can add a point of my own, I also kept on reflexively trying to rotate the camera by holding down the middle mouse button. That'd be a neat feature aswell.
But apart from that, It looks fantastic. Another great piece of propaganda for LWJGL !
D.
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kappa
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Reply #16 - Posted
2005-04-02 12:24:00 » |
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excellent game, i play it almost every day now, very addictive, runs flawlessly. just one bug i need fixing at the moment its when i go to multiplayer i can't see any outer players to play against  keep up the good work, can't wait for more from the oddlabs team.
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blahblahblahh
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Reply #17 - Posted
2005-04-02 17:09:20 » |
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The web start link is: http://oddlabs.com/webstart/tt.jnlpThe webstart link is unofficial and unsupported though, since we gave up on webstart distribution and replaced it with nice native looking packages and an in-game updater based on subversion. So ... that means you won't be able to put a copy on JGF? 
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malloc will be first against the wall when the revolution comes...
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blahblahblahh
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Reply #18 - Posted
2005-04-02 17:19:20 » |
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Doesn't work. Says it's installing 1.4.2+ and then, because of how you've written your JNLP, it tries to install java 5. Unsurprisingly, I give a big middle finger to Sun at this point, and hit cancel. /me thinks this is why he went to the effort of writing an automatic webstart system - because everyone gets it wrong sooner or later  I don't blame you - the reason your JNLP doesn't work is because of a bug (EDIT: or else you, me, and everyone else is misinterpreting the docs) in webstart that Sun doesn't want to fix (well, they claimed it wasn't a bug in the live chat the other day, but their own documentation is in conflict with them here...) - but the point of the JGF JNLP service is so that people don't have to worry about these bugs, because I've already been through and put in workarounds for them  .
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malloc will be first against the wall when the revolution comes...
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princec
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Reply #19 - Posted
2005-04-02 20:02:42 » |
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Shut yer moanin' and enjoy it for a change Adam  Who's up for a game on Sunday? Cas 
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blahblahblahh
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Reply #20 - Posted
2005-04-02 22:04:44 » |
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Shut yer moanin' and enjoy it for a change Adam  Who's up for a game on Sunday? Yeah, but it means I have to buy a new machine to sacrifice to java 5, doesn't it? /me ducks and runs for cover /me hopes no-one will convince him to try installing java 5 with 1.4.2, because he's been there before and lost both and had to re-install from scratch to get it sorted out
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malloc will be first against the wall when the revolution comes...
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Vorax
Senior Member    Projects: 1
System shutting down in 5..4..3...
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Reply #21 - Posted
2005-04-03 01:05:45 » |
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I have 1.4.2 and 1.5 installed, without problems.
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Riven
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Reply #22 - Posted
2005-04-03 09:48:32 » |
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from the std-out: 1 2 3 4 5 6 7 8 9 10
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modes[i] = 1024 x 768 x 32 @100Hz modes[i] = 1280 x 768 x 16 @56Hz modes[i] = 800 x 600 x 16 @60Hz modes[i] = 800 x 600 x 32 @85Hz modes[i] = 1024 x 768 x 16 @85Hz modes[i] = 1280 x 960 x 32 @70Hz
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Shouldn't that i be a number?  A bit more serious: Why can't we change the resolution-mode, or can we?Found it in the settings-file. Should be easier than that. It uses 800x600 by default where the generably accepted minimum for games is like 1024x768. I'd prefer ~1280x960 though. bug: The game completele froze when I had set my own (valid) resolution, and was trying to load a map. The menus worked. There was no progressbar rendered yet. Just the [Ok] button rendered pressed. Because the entire OS didn't respond anymore, I had to reboot. 
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JoC
Junior Member  
I love YaBB 1G - SP1!
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Reply #23 - Posted
2005-04-03 09:59:16 » |
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Very nice game. Congrats! 
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Spasi
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Reply #24 - Posted
2005-04-03 12:27:14 » |
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bug: The game completele froze when I had set my own (valid) resolution, and was trying to load a map. Runs fine here: 1280x1024@100Hz, 4x AA, 4x aniso 
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JasonB
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Reply #25 - Posted
2005-04-03 20:08:25 » |
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Runs great for me as well. On an Inspiron 700m laptop running Gentoo Linux.
I don't find the sudden stop when scrolling as jarring as others seem to, by the way.
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oNyx
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Reply #26 - Posted
2005-04-03 22:26:08 » |
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Congratulations!  Still downloading the demo... well I guess it won't run perfectly well on my 500mhz machine, but there is a better one around the corner. I'll wait with forwarding it to another board until the first update, which should hopefully get rid of most overseen bugs 
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Virum
Junior Member  
Like a leaf in an icy world, memories will fade
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Reply #27 - Posted
2005-04-03 22:55:25 » |
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Other than the afore mentioned lack of a screen rez setting, the game is great.
I also have a problem with alt tabbing; the screen seems to move down; it's weird. I'll get a screeny later if you need it.
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It's time to prove to your friends that your worth a damn. Sometimes that means dying; sometimes that means killing a whole lotta people.Blog
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ribot
Junior Member  
Ribot - mobile UI specialist
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Reply #28 - Posted
2005-04-04 06:53:40 » |
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Works very well on mt 1.5Ghz 17" Apple laptop! Only had time to go through the tutorials so far... Graphics run smoothly and look nice and the music / effects are amusing to listen to.
I'd be interested in knowing how you found developing the native OS X bits (what tools you used...).
Very nice game... I'll play some more tonight.
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elias
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Reply #29 - Posted
2005-04-04 14:29:57 » |
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Thank you for all the nice replies and good criticism. We'll look into all of the mentioned problems and fix them if possible. I don't have much time to visit boards now that we'll need to quickly fix all the bugs that have cropped up.
- elias
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