elias
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Reply #30 - Posted
2005-04-04 14:33:27 » |
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One comment to blah^3 though:
1. We can still set up a webstarted link at JGF, by unofficial we imply that the link won't come on the frontpage of our own download page. 2. You don't have to sacrifice a machine for java 5. The installer-bundled JRE is totally private.
- elias
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oNyx
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Reply #31 - Posted
2005-04-04 15:16:24 » |
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The game runs surprisingly well on my 500mhz machine (256mb/gf2mx 32mb). It's actually playable with like... dunno... 20fps or so  My bro was also surprised that it ran that fast  On the bug site: Freeze on exit (was still able to move the mouse cursor). Clicked not on the link and waited for 5minutes, but nothing happened. Win98se gf2mx 32mb 30.82 deto (opengl 1.3) 256mb ram windows installer used I'll try it again now... I'll update this post if it's reproduceable. edit: Hmm. Ok it doesn't really freeze. In the middle of the screen is an invisible dialog (the cursor changed in the middle to the normal one) and I was able to press it's button with <space>. I try windowed now... maybe I can see the dialog then. edit²: Oh... it's a javaw.exe crashed dialog from windows :-/
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Hansdampf
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Reply #32 - Posted
2005-04-04 16:53:30 » |
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I couldn't play it   Input was very jerky, every few seconds an update p4 3gig, 768 ram, xp, both installer+webstart version, radeon 9200se
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Games published by our own members! Check 'em out!
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erikd
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Reply #33 - Posted
2005-04-04 17:17:53 » |
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Works fine here. Nice game! When the game is loading, the music starts to stutter. Sounds like buffer underruns. I have the same thing with Cosmic Trip since java 1.5, but that one uses JavaSound. The price seems a little steep. I mean, it's a very good game and all, but I think it needs a one player campaign to fully justify that price. For that price you can have 2 full AAA games from the budget bin, you know what I mean? 15 or 19.95 quid seems a bit more easy money to spend on the net. I know 24.95 is just 5 more, but psychologically it seems "a lot" more. I'll probably register anyway, though  But other than that, it's really impressive work!
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Vorax
Senior Member    Projects: 1
System shutting down in 5..4..3...
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Reply #34 - Posted
2005-04-04 17:28:20 » |
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I think $24.95 is a good price for the game. Most (like 80%) of indy developed games go for $14.95-19.95. Of the remaining, 10% go for less then that ($5-9.95) and 10% go for more (24.95-34.95). The very high quality ones with big production values (ie: a budget) tend to go for $24.95 and up. Tribal Trouble definetly fits in this category. It does not fit in with the typical ones developed in 3-6 months by one guy ($14-19.95) or the cheap ones developed by one guy in 3 months or less. Infact, if I were them I would have started at $34.95 and then put it on sale after a few months for $24.95 
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Alan_W
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Reply #35 - Posted
2005-04-04 17:33:56 » |
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Looks nice, but I had some problems: - When camera hits an end-stop, the screen judders at around 20Hz between two positions making the screen unviewable. Random movement inputs unstick the player, and things work until the next collision. - I get the green mouse trail when dragging - Map would only appear intermittantly
Not actually playable for me
Pentium 4 2.8GHz, Windows XP, ATI Radeon 9200, Driver 7.98-040120a-013558C
The driver was last upgraded around September 2004
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Time flies like a bird. Fruit flies like a banana.
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ribot
Junior Member  
Ribot - mobile UI specialist
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Reply #36 - Posted
2005-04-04 18:17:55 » |
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Works fine here. Nice game! The price seems a little steep. I mean, it's a very good game and all, but I think it needs a one player campaign to fully justify that price. For that price you can have 2 full AAA games from the budget bin, you know what I mean? 15 or 19.95 quid seems a bit more easy money to spend on the net. I know 24.95 is just 5 more, but psychologically it seems "a lot" more. I'll probably register anyway, though  But other than that, it's really impressive work! Well, with the current exchange rates, the game equates to around £13.50 or so. I'd still like to have a one player campaign mode. 
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EgonOlsen
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Reply #37 - Posted
2005-04-04 19:33:54 » |
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Can't play it, because large parts of the island are simply missing and there are black squares instead (Win XP, Radeon X800XT-PE, Cat 5.3). Here a screen shot of the title screen with some polygons missing: http://www.jpct.net/img/tt_bug.jpg
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darkprophet
Senior Member   
Go Go Gadget Arms
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Reply #38 - Posted
2005-04-04 21:08:35 » |
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Hansdampf, you have the same problem as me. I take it your using a Radeon 9200? It seems to be an issue with that card and the game combined...
DP
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elias
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Reply #39 - Posted
2005-04-05 07:01:34 » |
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Yes, we're waiting for a radeon 9200 to arrive so we can fix it. Not sure what that X800 problem is though. Anybody else got that problem?
Regarding the pice: the most problematic part of the price is the damn VAT that only applies to EU citizens. Once we get the 2 campaigns out I think the price is reasonable.
- elias
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Games published by our own members! Check 'em out!
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Bombadil
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Reply #40 - Posted
2005-04-05 07:08:10 » |
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Runs great on my Ati Radeon 9600_pro. Newest Catalyst driver for Win2000, which supports OpenGL 2.0 it says. However I've seen strange OpenGL errors with other games/apps on other Ati cards so I think it's well possible you hit some of these with Tribal Trouble. Have you guys with other Ati cards the newest drivers installed?
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Jenka
Junior Newbie
Java games rock!
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Reply #41 - Posted
2005-04-05 16:14:59 » |
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Realy nice game, like it a lot. However, Im running dual display and when exiting the game the second monitor goes black, this happens with almost all LWJGL games in fullscreen, dont know if its just my drivers or a bug in lwjgl, or how its supposed to work. my workaround is to store the current displaymode on startup, and then setting it back before destroing the display.
Its a bit annoying couse I have to change my display mode 2 times to get the monitor alive again.. oh and my card is a geforce 5900xt.
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Chman
Junior Member  
Nothing more that... Java games are cool !
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Reply #42 - Posted
2005-04-05 16:23:56 » |
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Not sure what that X800 problem is though. Anybody else got that problem? It's not related to the X800 card. A friend of mine has this card and he plays the demo without problem. Here it runs great with a 9800. Nice game, already bought it, and play it about 2 hours a day  I'm becoming addicted... Chman
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EgonOlsen
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Reply #43 - Posted
2005-04-05 16:37:38 » |
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Tried it again on the X800 (as well as on a 9700pro) machine and it works fine now...don't really know if this is good or bad news... 
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wiesi
Senior Newbie 
Java rulez!
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Reply #44 - Posted
2005-04-06 13:18:53 » |
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Yeah, great game, guys! - But just a little "bug": you should make it impossible to move into a house with the camera. And I think animated water would also be great.
WiESi
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kappa
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Reply #45 - Posted
2005-04-06 14:30:36 » |
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Yeah, great game, guys! - But just a little "bug": you should make it impossible to move into a house with the camera. And I think animated water would also be great.
WiESi zooming into the house is an excellent feature especially to see if there a man standing behind the house, or in the trees (nice strategy you can hide an entire army in a forest of trees for a quick ambush) however i agree water animation would be cool but cpu wise expensive! what i would also like is to have rafts of boats, so u can move to and from islands by water too
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luisoft
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Reply #46 - Posted
2005-04-06 19:41:30 » |
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really nice screenshots!  iI haven't played it yet though. What did u use to developed the game? Did u use Java3D, and the 3D models and the world, what tools did u have used?
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kappa
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Reply #47 - Posted
2005-04-06 20:24:39 » |
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really nice screenshots!  iI haven't played it yet though. What did u use to developed the game? Did u use Java3D, and the 3D models and the world, what tools did u have used? Java and lwjgl (opengl binding for java, with openal for java and others basically LIGHT WEIGHT JAVA GAMING LIBARARY)
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elias
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Reply #48 - Posted
2005-04-09 21:50:11 » |
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The 9200 problem should be fixed with the latest update.
- elias
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darkprophet
Senior Member   
Go Go Gadget Arms
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Reply #49 - Posted
2005-04-09 22:24:10 » |
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yup, works a treat...get ready for the prophet invasion! mwaahahahaaaa
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JuddMan
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Reply #50 - Posted
2005-04-12 03:15:10 » |
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works great until i tell the peasants to build something then their polygons go crazy and cover the whole screen. i can still zoom right in and see the ground and the building... i have seen this effect before on an N64 emulator when i (un)checked a box labeled "enable internal geometry" (in case that helps)
works fine for just making them walk around and everything else looks good, and it stops playing up when they've done building, but i cant see a thing while they are.
i also tried to rotate and adjust the position of the camera with the middle mouse button (i used to play a lot of Black & White)
Inspiron 8000, 1Ghz pentuim, with a GeForce 2 Go (32 MB)
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princec
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Reply #51 - Posted
2005-04-12 13:06:12 » |
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Seems to be fine on my Inspirons. Cas 
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JuddMan
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Reply #52 - Posted
2005-04-12 13:34:27 » |
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downloading new NVidia drivers, although both nVidia and dell say i should be using the latest dell drivers (which i was). let's see if it fixes it... (Edit: Nope, they refuse to install.)
edit: Using some older drivers it works nicely... very smooth and simple game. quite an interesting resource / unit management system too. pretty fun!
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Breakfast
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Reply #53 - Posted
2005-05-24 10:42:30 » |
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There is a review of it in the "IndieZone" section of the current issue of PC Zone. It got 62%, I think, not brilliant but not bad. If I recall correctly the summary was that it was frantic and fun but lacking in depth after a while.
Of all the pc gaming mags I've read Zone is the one that marks games most harshly- also why it's the only one I subscribe to.
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