Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 3 [4] 5 6 ... 15
  ignore  |  Print  
  Wurm Online  (Read 100973 times)
0 Members and 1 Guest are viewing this topic.
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #90 - Posted 2003-07-29 20:15:42 »

That's ok fps for that system. =)
Try all lowest settings. You should get around 60 fps or so, i think.

And good catch with the refresh rate.. I should add a "max refresh rate" dropdown in the options.

Play Minecraft!
Offline EgonOlsen
« Reply #91 - Posted 2003-07-29 20:22:13 »

What's still annoying me, is that "hick-up" i get everytime it changes the LOD in the distance...don't know how to describe it better. If you are moving forward and new trees are popping in, i always get a short but noticeable pause...so it feels like a stop-and-go movement somehow.
However, it's impressive as it is...

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #92 - Posted 2003-07-29 20:25:46 »

I know about the hickup. It's because the dynamic terrain textures are updated when you move into a new tile... and that's also when all the trees and surrounding tile decorations get recalculated.

It really bothers me.. it makes moving around feel "tainted" for some reason.
I'll probably end up tweaking it a bit to make it less obvious somehow later on, but I'll leave it in now as it keeps the code reasonably clean to do it this way.

Play Minecraft!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #93 - Posted 2003-07-30 04:45:01 »

MP if you need help testing the OSX version drop me a line. I'll be done with JInput for OSX this weekend (looks like anyways). JOAL should be at most a recompile and a couple of tweaks (looks like anways) so I should have lots of time to work with you on getting the jnlp and WebStart running and OSX happy. You'll impress even more of my commercial friends if you get that puppy running on OSX - trust that Smiley OSX is a SKU that many publishers don't really want to ignore anymore.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #94 - Posted 2003-07-30 13:43:15 »

wilco. =)


By the way, does anyone know where to start when looking for artists? We're getting fairly desperate. All our "friend-of-a-friend" leads are failing.

I think the fact that there's no money in it at all until release scares artists away more than it does programmers. Wink

Play Minecraft!
Offline bmyers

Junior Devvie





« Reply #95 - Posted 2003-07-30 16:27:17 »

Good artists are harder to find than good Java programmers, for sure.  I think because programmers can usually make decent money at their day job, and have the time and inclination to work on games in their spare time.  Whereas artists have a hard enough time making ends meet as it is, much less donating their spare time for free...

We have tried a combination of using (paid) interns, and downloadable artwork from art sites, and part-time graphic artists who are working for sweat equity.  None of them are 100% satisfactory, not like it would be to have an experienced game artist at your beck-and-call.

You could try advertising on various sites, but if you can't pay people something (at least food) then it'll be pretty hard to find them.

I'd recommend trying to find art school students who would work for the job experience, or for as close to free as you can get them.  You should definitely review their portfolios and filter on style before picking one, because the only thing harder than finding a good artist is trying to convert one to your "style"...

BTW -- your screenshots look very nice!  I haven't tried the demo yet because my machine at work has to be "corporate standard" and doesn't have the right JVM...  Tongue

Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #96 - Posted 2003-07-30 16:59:26 »

Good artwork, especially 3D artwork, is VERY difficult to get. You can find people who will work on a contract basis generating a certain number of pieces of art for a certain price on elance (my folk have been doing that to get their art stuff out of the way).

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #97 - Posted 2003-07-30 17:00:20 »

Ah, crud. That's what I thought. =/

I really hope we don't have to abandon Wurm because we don't find any artists..

The graphics we're using now are just placeholders found via google image searches.. we don't have the rights for any of them, but they're all "free" for non-profit purposes.
Unfortunately, that doesn't include the final version of Wurm.

Play Minecraft!
Offline Mojomonkey

Senior Devvie




ooh ooh eee eeee


« Reply #98 - Posted 2003-07-30 17:03:46 »

You know, I remember seeing on gamedev cds for sale loaded with textures and stuff for use in commercial games. As well as CDs with sound effects. That may be a better route then hiring someone to generate custom graphics.

Don't send a man to do a monkey's work.
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #99 - Posted 2003-07-31 05:37:29 »

You can also get some free stuff from idevgames.com. Some of the artists there are just interested in seeing more games come out for the Mac and their license just says that you must release a Mac version if you use any of those assets. Since we're all cross platform here, that should be a non-issue. Once I can take off my development hat and put back on my business development hat I'll drop them a note and see if they want to play ball with us as a group.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DavidYazel

Junior Devvie




Java games rock!


« Reply #100 - Posted 2003-08-01 00:27:14 »

Tell me about it... modellers + texture artists... hard to find.  We have 3 and thats over 4 years of looking for volunteers.

One thing I have used to great success is TurboSquid.  You pay a very moderate amount per model ($20-$100) and you get with it a license to use in your commerical product.

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #101 - Posted 2003-08-01 08:25:26 »

Thanks, all. We will look into those.  Smiley

Play Minecraft!
Offline Breakfast

Senior Devvie




for great justice!


« Reply #102 - Posted 2003-08-01 08:52:00 »

I'm playing around with models at the moment - I'm no great artist, but I don't completely suck either- if I get anything good together I'll be more than happy to share.

I don't know if anyone else has done much of this, but the easiet way I've found to create a beast if you're thinking of doing your own, is to create the model in 3D - as in actually in real 3D using Plasticine to get the overall shape, then photograph it from different elevations and line them up in the modelling program (this may be quite tied to Milkshape, which is the one I use because it is cheap, simple and intuitive) to match points and vertices. A bit laborious, but easier than working from sketches and requires less imagination as to what the finished thing will look like.

The other thing to investigate for natural features is using fractals to generate them automatically - iirc realistic (and unique, if you're pushing it)  trees and plants can be generated from simple (and in this case appropriately named) seed values.

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #103 - Posted 2003-08-01 19:01:29 »

Small update:

New screenshot, and the client is kinda-updated. I'll add particles before upping the client version, though.

There's a new map, btw.

Play Minecraft!
Offline Philly

Senior Newbie




Java3D is cool!!!


« Reply #104 - Posted 2003-08-01 19:17:05 »

Its looking good, although it seems that your animations speeded up quite a bit.  It seems pretty crazy to barely run up a hill in a day  Wink

But besides that it is looking good, I also see that you got some new trees, nice touch
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #105 - Posted 2003-08-01 19:25:18 »

Thanks. =)

And the speed increase in gametime is so people don't have to wait too long for a sunset. Wink

Play Minecraft!
Offline Philly

Senior Newbie




Java3D is cool!!!


« Reply #106 - Posted 2003-08-02 02:20:14 »

Hey, just went and looked at Wurm again (using parts of the visuals as examples I can build into my app), the leaf effect is very cool.
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #107 - Posted 2003-08-02 02:24:34 »

Aw man. Wurm 'splodes on my Dell Windows laptop because it only supports OpenGL 1.2.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #108 - Posted 2003-08-02 10:07:15 »

Philly: Thanks. That's the beginning of the implementation of the particle system. Trees will occationally emit leaf particles. Not quite as often as they're produced now. Wink
I'll probably add butterfly and small fish "particles" later on to make the world seem more alive.


gregorypierce: You COULD try unchecking the opengl version check in the options, but I wouldn't count on it actually working as I'm using a few 1.4 features.

Play Minecraft!
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #109 - Posted 2003-08-02 14:01:19 »

No biggie - its a crappy Dell laptop. I just wanted to show it off to some people at work ( a few may be purchasing Alien Flux when the Mac version is released ). At home I have much more competent hardware Smiley Note, that if you're using OpenGL 1.4 - I don't believe OSX has made it there yet. Last I checked they were still on OpenGL 1.3. I'll inquire about their roadmap though.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #110 - Posted 2003-08-02 14:02:46 »

Take that back. They do, but not all of their graphics cards do.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #111 - Posted 2003-08-02 15:15:56 »

wow, it's really starting to look extremely good!  Shocked

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #112 - Posted 2003-08-02 15:41:44 »

0.0.16a is officially up. It's basically the same as what was there just now, except I backed up the code in a new directory, and made the leaves come from the trees.



gregorypierce: The commercial release isn't expected for a while yet, so I'll just stick with 1.4 for the time being.

erikd: Thanks! Cheesy

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #113 - Posted 2003-08-02 16:19:52 »

I added butterflies. =D

Play Minecraft!
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #114 - Posted 2003-08-02 16:29:17 »

Quote
I added butterflies. =D


Show off Smiley

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #115 - Posted 2003-08-02 16:32:23 »

I have no idea what you're talking about. Wink

They share 90% of the leaf code, btw. I just had too google for a butterfly image, get rid of the gravity and make them go forwards.

[edit:] Oh, and flap their wings. Leaves don't flap.

Play Minecraft!
Offline gregorypierce

Senior Devvie




I come upon thee like the blue screen of death....


« Reply #116 - Posted 2003-08-02 17:44:25 »

FYI, I'm heading to Maryland in mid september to meet with some of my friends in the industry so if anyone wants to send me demos and the like I will burn them to a CD/DVD and drop them off when I do my rounds.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline AndersDahlberg

Junior Devvie





« Reply #117 - Posted 2003-08-02 18:07:39 »

"the man(tm)" Wink has probably found a solution to my linux + wurm troubles Smiley

When I run the game in *depth* 16 instead of 24 (where 24 is max on XFree86 systems) the game works (butterflies are looking great Smiley - but not when run in depth 24. My guess is that either java or jogl are confused by that *depth* 24 on linux can actually be implemented by either a 24 bpp or 32 bpp framebuffer (unless the docs are missleading me...)!

So, I'm not sure how to fix the general problem, but the Wurm game will probably run on more machines (read: my computer Wink  if it included a "bpp"(depth) selection along with the screen size selection (if os == linux Smiley
 
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #118 - Posted 2003-08-02 18:10:30 »

Ah, excellent!! =D I'll add that tomorrow.

Thank you. =)

Play Minecraft!
Offline Philly

Senior Newbie




Java3D is cool!!!


« Reply #119 - Posted 2003-08-02 19:17:30 »

Cool butterflies, although butterflies shoudn't be able to fly under water, should they?  Wink
Pages: 1 2 3 [4] 5 6 ... 15
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!