Markus_Persson
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Reply #390 - Posted
2005-06-13 16:12:33 » |
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I get a 404 on the GLSLvalidate thing. =/ It seems like the most useful one of the two, as the other one just emulates nvidia cards.
I heard some rumors of the water looking "special" in the area where the sun would normally be reflected on ati cards, so that indicates something's happening with the faked HDR rendering for the sun at least, but I haven't gotten a screenshot of it yet to confirm.
I'll keep trying to fix it. =)
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Spasi
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Reply #391 - Posted
2005-06-13 16:19:21 » |
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If the problem was bad code, it would fail at compile time.
When writing a shader, both NVEmulate's "Strict Shader Portability Warnings" and 3DLabs' GLSL Validate are very helpful (if you're developing on NV hardware). Unfortunately, ATI has a perfect GLSL compiler (IIRC, they used the open source one from 3DLabs...), but (what seems like) a very bad linker/optimizer. So, no matter how well-formed your shader is, it still has to pass through there.
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Markus_Persson
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Reply #392 - Posted
2005-06-13 16:46:37 » |
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That doesn't mean I can't try to find workarounds for it. =D
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Games published by our own members! Check 'em out!
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Spasi
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Reply #393 - Posted
2005-06-13 16:59:41 » |
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I was replying to AndersDahlberg.  As for workarounds, if you make sure it's a shader problem, try reordering the operations (without breaking the result  ). It sometimes helps with ATI cards. NV cards are not affected, they always produce the same order of low-level ops, depending on the card profile.
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AndersDahlberg
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Reply #394 - Posted
2005-06-19 22:19:37 » |
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I get a 404 on the GLSLvalidate thing. =/ It seems like the most useful one of the two, as the other one just emulates nvidia cards.
The link works now.
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Markus_Persson
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Reply #395 - Posted
2005-06-20 08:26:33 » |
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Ah great, thanks. =) And because I'm incapable of not posting a screenshot, I won't not post one: 
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bgilb
Senior Newbie 
Java games rock!
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Reply #396 - Posted
2005-08-07 12:31:32 » |
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Really cool game man, i especially like the GUI
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f.l.x
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Reply #397 - Posted
2005-08-09 22:02:17 » |
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Launches ok, runs fine untill i click on play, then there is a black error window titled "wrong jogl version", but I have the "july 12" release installed. I have ran the game before, a month ago or so, whithout jogl localy installed (webstart downloaded the jogl components on the fly back then) and it ran great, but i've updated my video card and i would like to see how it does 
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tom
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Reply #398 - Posted
2005-08-09 23:23:13 » |
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How did you "install" jogl? NEVER copy files into the jre/jdk folders as it will cause conflicts. Delete any files you've copied into the jre folders and try again.
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f.l.x
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Reply #399 - Posted
2005-08-10 00:06:34 » |
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I did that to run art of illusion with opengl and to code with jogl without having to add the library and classpath properties on every launch, but i'll look for some other solution, thanks. btw, shouldn't webstart override the installed jogl and load his own?
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Games published by our own members! Check 'em out!
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kappa
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Reply #400 - Posted
2005-08-10 01:43:16 » |
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Ah great, thanks. =) And because I'm incapable of not posting a screenshot, I won't not post one:  wow, thats beutiful, i've a screenshot where the sun is reflected in the water which looks very nice and think it would look very nice as a background, got any high res screenshots?
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barfy
Junior Devvie  
The evidence of things not seen
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Reply #401 - Posted
2005-10-19 06:35:36 » |
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Ah great, thanks. =) And because I'm incapable of not posting a screenshot, I won't not post one:  Very nice. I'm curious - what are you using to generate soft shadows for the trees in the screenshot? Are those dynamic or they just static lightmaps?
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Riven
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Reply #402 - Posted
2005-10-19 11:09:02 » |
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Lightmaps
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Hi, appreciate more people! Σ ♥ = ¾ Learn how to award medals... and work your way up the social rankings!
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Vorax
Senior Devvie    Projects: 1
System shutting down in 5..4..3...
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Reply #403 - Posted
2005-10-19 11:17:32 » |
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It really does look amazing. I haven't tried it in a while. I am going to have to give it a whirl after work. 
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hvor2
Junior Devvie  
Beyond mind, there is an awareness...
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Reply #404 - Posted
2005-10-20 07:56:08 » |
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Beautifull. Some one year ago I started to code in Java, and wurm was my first inspiration for making games in java. I'm curious too - do you make trees in some 3d modeling tool of build them in your code? What about other objects?
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Markus_Persson
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Reply #405 - Posted
2006-04-26 12:04:45 » |
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Going gold June 1.  * Markus_Persson spends too little time on jgo these days. 
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darkprophet
Senior Devvie   
Go Go Gadget Arms
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Reply #406 - Posted
2006-05-01 14:27:42 » |
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Tried Wurm today (the update is installing, so not sure about the game), but in the jnlp, you specify "1.4.2* 1.5*" and your forgetting the 1.6 peeps. Changing that to 1.4+ solved that  DP
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woogley
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Reply #408 - Posted
2006-05-06 17:06:02 » |
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that is an amazing screenshot!
you (and the wurm community) really have created your own little world ;P
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noblemaster
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Reply #409 - Posted
2006-05-06 23:57:37 » |
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Looks amazing 
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darkprophet
Senior Devvie   
Go Go Gadget Arms
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Reply #410 - Posted
2006-05-07 01:06:12 » |
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I can see BLOOOM! Very nice; you seriously need some AA tho (look at the trees in the distance)
DP
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f.l.x
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Reply #411 - Posted
2006-05-07 09:51:46 » |
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it looks great! amazing.
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Breakfast
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Reply #412 - Posted
2006-05-08 13:33:10 » |
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I did a search for "sun" on google images and on the first page was a picture of Wurm...
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Markus_Persson
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Reply #413 - Posted
2006-05-08 17:07:36 » |
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darkprophet: yeah, I guess those are pretty ugly. Hmm, perhaps I can do alpha blending instead of depth testing, and still get decent results. Breakfast: Whoa, haha. Cool. 
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darkprophet
Senior Devvie   
Go Go Gadget Arms
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Reply #414 - Posted
2006-05-09 01:31:49 » |
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Depth testing? Or did you mean alpha testing ? If I was in a similar situation, i would use a combination of alpha testing and blending, make the edges of the leaves or whatnot slightly alpha to get a nice light scattering effect. Or you could just implement sub surface scattering using ramp shaders, hint hint  DP
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kappa
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Reply #416 - Posted
2006-05-14 23:56:56 » |
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doesn't work on java 1.6 or at least the jnlp is set not to work with it! i know 1.6 isn't final yet but i'd be nice if it could with all the performance improvements in 1.6, besides only ppl running 1.6 are probably developers and could potentially help you iron out any problems with 1.6 and wurm.
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Markus_Persson
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Reply #417 - Posted
2006-05-16 07:13:54 » |
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all the terrain lower than 0 on the map turns into extremely tall terrain, like the short isn't signed. I assume this is a bug in nio in java 1.6, but quite frankly, I don't feel very interested in finding out what causes it.. the game is unplayable (all lakes turns into huge plateaus), so I'd rather just disallow it, especially since we're going gold in two weeks.
Any developer who really wants to help debug java 1.6 by running wurm is free to do so by downloading the jnlp and modifying it to allow 1.6. :-)
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Markus_Persson
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Reply #418 - Posted
2006-06-06 18:29:31 » |
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[size=20pt]We're gold, by the way. :-D[/size]  Five euros per month, one euro per silver coin. Seems to be going very well so far.
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Timedancer
Senior Newbie 
Flower power!
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Reply #419 - Posted
2006-06-16 12:51:52 » |
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Really nice job on the game. Its encouraging to see what you can do with Java and JOGL. JWS seems to be working well in this context, no trouble setting up the game or logging in. I’ve been playing for a few days, and subscribed and bought some silver coins.
On the graphics options, most didn’t make a huge visible difference. The exception is turning the shaders on, with cloud and hills reflection. Really adds to the nice job you have done with the sky. Not much performance difference, except for large textures. That drops the framerate from about 15fps to 4fps. That could be the flaky AGP driver I have on that machine though, it causes all sorts of odd problems.
Large textures off is still OK for me graphically. I get used to the oddities like non animated chars and NPCs pretty quickly, and the gameplay is very good. Real tough even gathering enough food in the early days, but that feels right for a bunch of pioneers in a new world. I see someone just opened a restaurant, so I expect things will get easier and more civilized.
Looking forward to seeing how it goes.
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