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  Wurm Online  (Read 96084 times)
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Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #270 - Posted 2003-11-01 23:09:59 »

TiBooks don't have the required version of OpenGL.
I've got a TiBook too (15"1GHz).  I was hoping that the OpenGL version might get bumped up with OS 10.3, but no such luck.

I'm afraid we are stuck at OpenGL 1.3

Sad

Offline Jeff

JGO Coder




Got any cats?


« Reply #271 - Posted 2003-11-02 01:41:46 »

Your kidding.

This means that NO JOGL game will run on my tiBook?

I need to beat someone up, either at Apple or in the JOGL group!

ALien Flux (LWJGL) runs on my ti Book....

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline tom
« Reply #272 - Posted 2003-11-02 02:10:52 »

Wurm requires Opengl 1.4. So it won't even work on my Radeon 9500 PRO, with the latest drivers Shocked, unless I uncheck the "Skip OpenGL verison check" in the options menu.

Most games don't require 1.4 though.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #273 - Posted 2003-11-02 08:08:15 »

In half a year (when wurm goes commercial) a lot more of them will. And by then, the drivers will probably have caught up.


If they haven't, we redo the 1.4 parts. =/

Play Minecraft!
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #274 - Posted 2003-11-02 10:19:52 »

Quote
If they haven't, we redo the 1.4 parts. =/


Just out of interest, what 1.4 features are you using?

Hellomynameis Charlie Dobbie.
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #275 - Posted 2003-11-02 10:22:11 »

I'm not 100% sure.. I've been using the 1.4 docs are reference material, so it might be several things.

The one thing I know for certain is the automatic mipmap generation.

Play Minecraft!
Offline tom
« Reply #276 - Posted 2003-11-02 13:00:22 »

I think a commercial game should check for what the card is capable of, and adjust the graphics after that. So in the worst case scenario it should even work on opengl 1.1 Wink

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #277 - Posted 2003-11-02 13:38:35 »

*shrug*

I had to update to DirectX 9 when I installed Call of Duty.

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #278 - Posted 2003-11-02 22:12:26 »

Added collision detection/avoidance.

The only things you can collide with now are the trees, though. Player<->player collisions are really tricky to get good or useful with 1 second latency.


Yes, I am aware I said there wouldn't be any tree collisions. Wink

Play Minecraft!
Offline Java Cool Dude

Senior Member




Java forever


« Reply #279 - Posted 2003-11-02 22:33:30 »

I don't wanna sound like I'm a wise-ass but isn't it accurate enough to implement character-character collisions by assuming that they're both cylinders?
[wise-ass mode off]
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jeff

JGO Coder




Got any cats?


« Reply #280 - Posted 2003-11-03 01:46:56 »

Quote
*shrug*

I had to update to DirectX 9 when I installed Call of Duty.


I have to agree wioth Tom, you really can't compare the two.

With DX9 youare gauranteed that it is availabel for you platform (win32).  With OGL 1.4 clearly yo uare ahead of the adoption curve.

On a practical level this means I won't be carryign WURM as a demo on my laptop to show to folks i visit as part of the Sun GTG because I carry a tiBook.

(OTOH as Java3D Alpha for Max OSX was jsut released i might carry Magicosm...  )

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline tom
« Reply #281 - Posted 2003-11-03 03:18:52 »

Also, DX9 will work with old video cards and old drivers. As an example, DX9 works fine on my good old TNT2 Smiley

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #282 - Posted 2003-11-03 05:13:27 »

Quote
On a practical level this means I won't be carryign WURM as a demo on my laptop to show to folks i visit as part of the Sun GTG because I carry a tiBook.


I don't remember us ever discussing that anyway, so I'm not too worried.

If you want to use Wurm for commercial purposes (and, yes, showing people how good java is for game development counts), please email me first. Wink

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #283 - Posted 2003-11-03 06:05:38 »

As for the player<->player collisions:

Imagine two people running towards each other with a 1 second latency each.
By the time they hit each other (from their point of views), they will both have passed each other on the server.. so for both players it will work out like this:

1) Running along fine
2) Smack into the other player, stop running
3) Wait as the other player runs through you, and stops two seconds later behind you
4) Keep running

From the server's pov it would look like this:

1) The two players run through each other
2) They both stop for a second (when they've already passed each other)
3) They start running again.

Play Minecraft!
Offline Jeff

JGO Coder




Got any cats?


« Reply #284 - Posted 2003-11-03 17:28:16 »

Quote
If you want to use Wurm for commercial purposes (and, yes, showing people how good java is for game development counts), please email me first. Wink


I *think* the assumption is that, if you do an open releaseof  a free demo, people are free to show that demo to others unless you put verbage on it to the contrary,  Certianly yours is the first time I've evr heard "commerical purposes" streatched to that level.

I suggest you contact Chris immediately and clarify that with him  (chris.melissinos@sun.com) as I happen to know he *does* show WURM to others.

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #285 - Posted 2003-11-03 17:52:40 »

I know he does, and he told me about it before doing it.

If you really want to demo it to people, you're free to do so as long as you make sure people know me and the rest of Mojang Specifications made it, and preferrably give them the URL to the site (http://www.wurmonline.com/).
But considering it's still in alpha, we're really not that concerned what hardware it runs on. We're just happy if it runs at all so we can get our coding on.

When we hit beta, the REAL work will start.. testing on various setups and making sure it crashes in a good way when it crashes and so. *rubs hands and looks giddy*


Game development in Java is so quick and easy it's probably going to be illegal in a few years.. Nothing this good can stay legal.

[edit:]
Oooh, I posted something totally void of smilies!

Wink

There we go.. ahh

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #286 - Posted 2003-11-03 18:26:02 »

I got a bit worried, so I googled
.
"The right to control the public display of work is the fifth main exclusive right granted to the copyright owner."
And the bottom of the wurmonline.com page does say "all rights reserved". Wink

It doesn't really matter.. I just wanted to check if I was wrong.
Hand out the URL as much as you want, and demo it if you give them the URL and our name. =)

Play Minecraft!
Offline Jeff

JGO Coder




Got any cats?


« Reply #287 - Posted 2003-11-03 20:01:14 »

Quote
I got a bit worried, so I googled
.
"The right to control the public display of work is the fifth main exclusive right granted to the copyright owner."
And the bottom of the wurmonline.com page does say "all rights reserved". Wink


Public display in real life copyright law means a display to a significant sized group.  if it didn't you wouldn't legally be able to show your DVDs to any of your freinds.

Its also fairly irrelevent where that display is not for charge and has no direct economic impact  on the copyright holder.  While such display might be illegal, given that there are no economic harms, its not really terribly actionable.

Europe has a concept of "moral rights" that *might* touch on this, but they aren't in the american copyright law.  In any case moral rights have mostly to do with proper attribution.  (ie I can't show it to someoen and claim its mine but I *can* show it someone so long as I tell them its yours.)

But I'm glad he checked with you, thats always a good thing to do Smiley

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #288 - Posted 2003-11-03 20:08:56 »

Damn, you win!


Next time, Gadget! Next time!! MUOAHAHAHA!! *flies off*

Play Minecraft!
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #289 - Posted 2003-11-03 22:25:38 »

Quote
Your kidding.

This means that NO JOGL game will run on my tiBook?

I need to beat someone up, either at Apple or in the JOGL group!


I wish I was kidding.. if you know anyone at Apple that can help get updated drivers done for TiBooks feel free to give them a kick in *ss for me too Smiley

But, JOGL itself doesn't require OpenGl 1.4.  Many of the Xith3D demos run on my TiBook with only minor issues - any they weren't even trying to make it work on a Mac Smiley

Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #290 - Posted 2003-11-21 23:33:56 »

I've tried, but I cannot emulate the GL1.4 functions over the 1.3 pipeline so we're at the mercy of Apple to write a driver. I filed a bug about it also so now all we can do is wait.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #291 - Posted 2003-11-30 17:28:36 »

After discussing techniques with Orangy for a while, I managed to implement lightmaps!
Now I just need to figure out how to render to texture. Wink

http://www.wurmonline.com/img/lightmap.jpg

Play Minecraft!
Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #292 - Posted 2003-11-30 21:22:08 »

Looking good!

i am impressed with the progress since i last  looked at Wurm!

well done!
Offline selendic

Junior Member




Java games rock!


« Reply #293 - Posted 2003-11-30 22:45:35 »

Ups...no luck with 0.0.21a on Linux....It does appear but no chat window nor trees or grass...just terrain .

javaws log says:

Java Web Start 1.4.2_01 Console, started Mon Dec 01 02:28:45 CET 2003
Java 2 Runtime Environment: Version 1.4.2_01 by Sun Microsystems Inc.
Logging to file: /home/neko/javawslog.txt
class.aa: Sound is disabled for various reasons
     at class.w.<init>(Unknown Source)
     at class.bu.<init>(Unknown Source)
     at com.wurmonline.client.WurmClient.a(Unknown Source)
     at com.wurmonline.client.WurmClient.a(Unknown Source)
     at class.D.actionPerformed(Unknown Source)
     at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
     at javax.swing.AbstractButton$ForwardActionEvents.actionPerformed(Unknown Source)
     at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
     at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
     at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
     at java.awt.Component.processMouseEvent(Unknown Source)
     at java.awt.Component.processEvent(Unknown Source)
     at java.awt.Container.processEvent(Unknown Source)
     at java.awt.Component.dispatchEventImpl(Unknown Source)
     at java.awt.Container.dispatchEventImpl(Unknown Source)
     at java.awt.Component.dispatchEvent(Unknown Source)
     at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
     at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
     at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
     at java.awt.Container.dispatchEventImpl(Unknown Source)
     at java.awt.Window.dispatchEventImpl(Unknown Source)
     at java.awt.Component.dispatchEvent(Unknown Source)
     at java.awt.EventQueue.dispatchEvent(Unknown Source)
     at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
     at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
     at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
     at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
     at java.awt.EventDispatchThread.run(Unknown Source)
multitexture: 4 textures
Failed to load NULL.tga
Linux

Worked great with last version.
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #294 - Posted 2003-12-03 16:22:38 »

Failed on my windows machine as well and I got the same errors. On my machine, the screen just turned black after the introduction window.
Also, exiting the program using ESC doesn't restore the screen properly...

Erik

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #295 - Posted 2003-12-03 16:37:24 »

It might be the JOGL version. I changed to the latest nightly build from the latest release.

Hm, I'll take a looksie.

Play Minecraft!
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #296 - Posted 2003-12-03 22:02:37 »

Wurm on the front of the Java Games page Smiley

-ChrisM

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #297 - Posted 2003-12-04 13:40:09 »

Sweeet!  Grin

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #298 - Posted 2003-12-05 14:08:58 »

The black screen thing should be fixed.

Play Minecraft!
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #299 - Posted 2003-12-05 21:09:10 »

Still no luck for me I'm afraid  Embarrassed

Java Web Start 1.2 Console, started Sat Dec 06 00:43:33 CET 2003
Java 2 Runtime Environment: Version 1.4.1_01 by Sun Microsystems Inc.
Logging to file: C:\wslog
class.ab: Sound is disabled for various reasons
     at class.x.<init>(Unknown Source)
     at class.bw.<init>(Unknown Source)
     at com.wurmonline.client.WurmClient.a(Unknown Source)
     at com.wurmonline.client.WurmClient.a(Unknown Source)
     at class.V.actionPerformed(Unknown Source)
     at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1764)
     at javax.swing.AbstractButton$ForwardActionEvents.actionPerformed(AbstractButton.java:1817)
     at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:419)
     at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:257)
     at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:245)
     at java.awt.Component.processMouseEvent(Component.java:5093)
     at java.awt.Component.processEvent(Component.java:4890)
     at java.awt.Container.processEvent(Container.java:1566)
     at java.awt.Component.dispatchEventImpl(Component.java:3598)
     at java.awt.Container.dispatchEventImpl(Container.java:1623)
     at java.awt.Component.dispatchEvent(Component.java:3439)
     at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:3450)
     at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3165)
     at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3095)
     at java.awt.Container.dispatchEventImpl(Container.java:1609)
     at java.awt.Window.dispatchEventImpl(Window.java:1585)
     at java.awt.Component.dispatchEvent(Component.java:3439)
     at java.awt.EventQueue.dispatchEvent(EventQueue.java:450)
     at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:197)
     at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:150)
     at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:144)
     at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136)
     at java.awt.EventDispatchThread.run(EventDispatchThread.java:99)
multitexture: 4 textures

No black screen, this time the 1st 'please wait ...' window stays on screen when everything seems to freeze....

Erik

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