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  Wurm Online  (Read 93673 times)
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Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #180 - Posted 2003-08-26 00:31:34 »

Still doesn't run on OSX. Please place the following in your native library section

resource os="mac os x"
native library is located on the website at jogl-natives-macosx.jar. Same location where you'd grab the webstart version for linux, solaris, and win32.

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    <resources os="Mac OS X">
      <nativelib href = "jogl-natives-macosx.jar" />
    </resources>


As taken from jogl.jnlp on the JOGL website.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #181 - Posted 2003-08-26 00:32:13 »

Note no JRE is required as OSX always ships with a JRE, though you can specify the minimum JRE of 1.4.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline selendic

Junior Member




Java games rock!


« Reply #182 - Posted 2003-08-26 12:31:09 »

quote "I re-uploaded all the lib jars in case any of them were broken.. Try now."
Nop, Marcus,  same thing again. Very strange....it manages to download different amount every time; from 100 to 600K. The download seems very erratic, with few "waiting for data" messages. And, after few of those, it just flops. It seems almost like  JWS  has some kind of timeout, and somehow decides that download is over. Then it tries to open uncomplete jar, and dies with "corrupted jar file detected".  It is a hypertheading machine, and all other .jnlp apps that i tried were single file jars. I will experiment some more. OT, Web start would sure benefit from resume download.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline selendic

Junior Member




Java games rock!


« Reply #183 - Posted 2003-08-26 12:46:15 »

Btw, I tried it with Linux work machine, beter bandwith, and it  works fine, so it is not jars problem.  Somehow JWS decides that downoload is over (and it is not eve close). Not a good sign. Will try to check with Sun guys on java.net.
Offline AndersDahlberg

Junior Member





« Reply #184 - Posted 2003-08-26 13:11:28 »

try removing the wurm webstart cache at ~/.java/<somewhere>
Offline selendic

Junior Member




Java games rock!


« Reply #185 - Posted 2003-08-26 13:16:35 »

Yep, that's the first thing I tried to do  Wink. It didn't help. Will play with it more when I get home. But, it looks like JWS is not very happy with unstable line.
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #186 - Posted 2003-08-27 10:34:34 »

I added the MacOS X stuff to the jnlp.. try now.


As for why webstart does that, I have no idea. =/
It would be really nice if you could just "trust" webstart to do it's thing, as one-click-to-content with full version control and automatic updates to the JRE are very nice features.

Play Minecraft!
Offline SteveJohnson

Senior Newbie




Java games rock!


« Reply #187 - Posted 2003-08-27 21:37:21 »

Hello,

Hey Marcuss_Persson, I didn't notice that you were logged in until after you left, I was to busy looking at butterflies. Nice Work. Just in case you would like to know here are some specs:

-Toshiba TecraS1 laptop
-Centrino 1.4GHZ
-256mb RAM
-Radeon 9000

ran pretty good with FPS hovering around 40 with a few quick jumps down to 18.

,steve
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #188 - Posted 2003-08-28 01:14:10 »

OSX starts up now - kinda... it comes to the part where it should start rendering cool stuff and says :Error Starting Wurm Online : null.

If you're generating a log file anywhere, lemme know where I should look for it and I can try to diagnose the issue.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #189 - Posted 2003-08-28 08:16:41 »

I'm not. I usually just enable logging in java web start.

Null, huh?
Heh. *shrug*

Play Minecraft!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #190 - Posted 2003-09-04 01:20:33 »

Hmmm....I can't seem to get the game up and running.  issues connecting with the server.

BTW, I would like to show this at the Austin Game developer's Conference next week.  Any way to run this without being connected to the server?

-SG

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #191 - Posted 2003-09-04 08:52:55 »

Yeah, I noticed that it doesn't really handle the server being down too gracefully since we swapped to TCP from UDP. I'll fix that either tonight or this weekend.

And it would kick ass if you showed it. Just make sure you mention the name of the project. =)
And if possible, the temporary url would be nice as well. (http://www.theintraclinic.com/wurm/)

Play Minecraft!
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #192 - Posted 2003-09-04 23:09:35 »

There, it handles the server being down now, and the gui is totally reworked. WASD no longer works.. use the numpad.

Chatting is automatic.


Does it still run on linux?

Play Minecraft!
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #193 - Posted 2003-09-05 13:23:45 »

Hmmm, Markus, something is messed up with the perspective of the view. It feels like I'm looking through curved glass or something when I mouse look. Just about gave me a killer headache. Also, the num pad didn't work for me. Couldn't move.

Don't send a man to do a monkey's work.
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #194 - Posted 2003-09-05 13:45:49 »

Yeah, the horizontal fov can get pretty high on low resolutions now. I'll make it fixed.

As for the numpad.. try turning off numlock.

Play Minecraft!
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #195 - Posted 2003-09-05 13:48:13 »

Sure enough, I had numlock on.  :-/


Don't send a man to do a monkey's work.
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #196 - Posted 2003-09-05 13:54:54 »

I don't know if I've said this already, but we'll have two presets for controls:


Community / mud mode:

Similar to how it works now. You can chat by just typing in whatever you want to say and pressing enter, and move around with the numpad. The mouse is pretty much only used to move windows around and organise the inventory.
You can also use the text interface to do a lot of things, and write macros and so.


FPS / power gamer mode:

You move around with wasd (or whatever), can bind keys to specific actions ("bind u use woodcutting"), and possibly have full mouselook, toggled by tab or something.
To chat, you press 't' or enter, enter your message and press enter again to send it.


Thoughts?

Play Minecraft!
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #197 - Posted 2003-09-05 14:05:54 »

Markus,  awesome work but one thing.....I likes the windowing you had gogin on better before.  The chat border is too large and hids too much of the screen.  Unfortunately, people look at these kinds of things and say "Oh, they are doing that to make the viewable window smaller and increase performance."  True or not, I think the large box detracts from the game.  

I do like, however, the ability to use it offline Smiley

-SG

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #198 - Posted 2003-09-05 14:16:14 »

Quote
Unfortunately, people look at these kinds of things and say "Oh, they are doing that to make the viewable window smaller and increase performance."  True or not, I think the large box detracts from the game.


.. and then they run the game at 640x480 pixels to get the highest possible framerate. Wink

But seriously, would it help if I put it in a JSplitPane so you can change the size of it? I'd really prefer to have it part of the main window for various focus reasons.

Quote
I do like, however, the ability to use it offline Smiley


Except that it starts a lot slower and always starts at midnight, it's pretty much the same experience as playing online right now. Wink

Play Minecraft!
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #199 - Posted 2003-09-05 14:30:03 »

Resizing would solve the problem!  With the offline ting, I'll just start is 1 hour before I show it to the audience Smiley

-SG

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #200 - Posted 2003-09-05 14:32:03 »

Or I could add a few simple commands, like "/settime <newTimeInMillisSinceMidnight>" and "/setrain <trueorfalse>" if you want. =D

In fact, I'll do that tonight. Wink

Play Minecraft!
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #201 - Posted 2003-09-05 14:35:49 »

Whatever is easiset and best for you and the engine.

Thanks!

-SG

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #202 - Posted 2003-09-06 21:40:35 »

0.0.17a is up.

* Added a second texture to the terrain that works as a reverse detail texture (whatever that is called). It's used to break up the monotony of seeing the same grass texture looped over and over again.

* Added sand on the edges of water. It's very jagged, but that's part of the fun.

* Torch! But it flickers a lot, and can't be turned off (yet). Wink

* Updated gui

* BeanShell support

It comes with a useful 'wurm' object that only has two methods:

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wurm.setTime(double newTime)

Sets the current time of day to newTime, where newTime is a double between 0 and 24. 0 and 24 is midnight, and 12 is noon.

1  
wurm.setClouds(double newCloudCover)

Sets the cloud cover to newCloudCover%, so pass 0 for no clouds at all, and 100 for total cloud cover.

You use beanshell by typing '/', followed by the text you want to pass, so to set the time to 6:30 am, you type "/setTime(6.5)" and press enter.

BeanShell is very cool. You can even define your own methods in runtime. =D

Play Minecraft!
Offline EgonOlsen
« Reply #203 - Posted 2003-09-07 15:20:55 »

There's a hole in the ground... Shocked

http://www.jpct.net/pics/hole.jpg

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #204 - Posted 2003-09-07 15:46:01 »

*uploads new version, uses the flashy thing from MiB*

No, there isn't.

(actually, the holes will be used later on as the entraces to caves)

Play Minecraft!
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #205 - Posted 2003-09-08 22:01:45 »

OK, so Apple finally released their 1.4.1 Update 1, which I read on these forums was supposed to be compatible with JOGL.

So of course I rush off to try Wurm...

I get a few of these:
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java.lang.NumberFormatException: For input string: "3 ATI-1"
      at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48)
      at java.lang.Integer.parseInt(Integer.java:435)
      at java.lang.Integer.parseInt(Integer.java:476)
      at com.wurmonline.client.gui.WorldView.initGl(WorldView.java:176)
      at com.wurmonline.client.gui.WorldView.display(WorldView.java:886)
      at net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.java:74)
      at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:194)
      at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:192)
      at net.java.games.jogl.impl.macosx.MacOSXOnscreenGLContext.invokeGL(MacOSXOnscreenGLContext.java:76)
      at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
      at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
      at com.wurmonline.client.WurmAnimator$1.run(WurmAnimator.java:95)
      at java.lang.Thread.run(Thread.java:554)

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java.lang.IllegalArgumentException: Illegally formatted OpenGL version identifier: "1.3 ATI-1.2.20"
      at net.java.games.jogl.impl.FunctionAvailabilityCache.isPartOfGLCore(FunctionAvailabilityCache.java:185)
      at net.java.games.jogl.impl.FunctionAvailabilityCache.isFunctionAvailable(FunctionAvailabilityCache.java:79)
      at net.java.games.jogl.impl.GLContext.isFunctionAvailable(GLContext.java:315)
      at net.java.games.jogl.impl.macosx.MacOSXGLContext.isFunctionAvailable(MacOSXGLContext.java:76)
      at net.java.games.jogl.impl.macosx.MacOSXGLImpl.isFunctionAvailable(MacOSXGLImpl.java:22391)
      at com.wurmonline.client.gui.WorldView.initGl(WorldView.java:194)
      at com.wurmonline.client.gui.WorldView.display(WorldView.java:886)
      at net.java.games.jogl.impl.GLDrawableHelper.display(GLDrawableHelper.java:74)
      at net.java.games.jogl.GLCanvas$DisplayAction.run(GLCanvas.java:194)
      at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:192)
      at net.java.games.jogl.impl.macosx.MacOSXOnscreenGLContext.invokeGL(MacOSXOnscreenGLContext.java:76)
      at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)
      at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)
      at com.wurmonline.client.WurmAnimator$1.run(WurmAnimator.java:95)
      at java.lang.Thread.run(Thread.java:554)


and it locks up.

Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #206 - Posted 2003-09-08 22:04:08 »

Check the "skip opengl test" box in the options.

Wurm is VERY sensitive about the startup still.
That's one of the benefits of calling it "alpha".. you get to postpone fairly simple tasks indefinitly. Wink

Play Minecraft!
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #207 - Posted 2003-09-09 05:12:47 »

Wurm is blowing up on any Apple laptop as many of the videocards are not OpenGL 1.4 compliant yet - or at least don't report that they are.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline Markus_Persson

JGO Wizard


Medals: 14
Projects: 19


Mojang Specifications


« Reply #208 - Posted 2003-09-09 16:39:23 »

Disable opengl check in the options?


And you might want to avoid running right now if you don't like error messages, as we're stabbing the protocol with blunt forks. Wink

Play Minecraft!
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #209 - Posted 2003-09-09 20:35:36 »

I turned off the version check and as Mr. Pierce states.. it still 'blows up'


The app chugs away for a bit then winks out of existence before I ever see any GUI.  It actually works better WITH the check in that regard Smiley

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