Hansdampf
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Posted
2004-06-04 15:47:49 » |
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updated my game, worth a look! http://www.gutenachtkopf.deleveldesign is still poor.... but you can watch Mr. Autopilot (wait a few seconds at the levelselector)
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Chman
Junior Member  
Nothing more that... Java games are cool !
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Reply #1 - Posted
2004-06-04 20:12:00 » |
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Very pleasant game  I love the game menus & graphics ! Very nicely done. Between, I got some lags all over the game... Config : XP 2400+ GeForce4MX440 512DDR Chman
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DanK
Junior Member  
Javver games rock yawel!
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Reply #2 - Posted
2004-06-05 07:30:39 » |
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Stay Tuned Making Sounds BAM! error occurred, please send this message to ****@gutenachtkopf.de.
1.0 java.lang.ClassNotFoundException: javax.sound.sampled.AudioInputStream at com/ms/vm/loader/URLClassLoader.loadClass at java/lang/ClassLoader.loadClassInternal at kdk/sound/b.a at kdk/sound/c.f at kdk/sound/e.a at kdk/sound/e.a at qfp/G.<init> at qfp/Qfp.initGame at qfp/Qfp.initGame at qfp/Qfp.run at java/lang/Thread.run
java.lang.ClassNotFoundException: javax.sound.sampled.AudioInputStream1.1.4
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Games published by our own members! Check 'em out!
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Serethos
Junior Member  
Java games rock!
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Reply #3 - Posted
2004-06-05 09:58:39 » |
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looks nice, but on my old comp unplayable slow: duron 850 & winXP
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Hansdampf
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Reply #4 - Posted
2004-06-05 19:43:52 » |
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thanks for your feedback!  Chman: I added a note at the settings screen to toggle sound off. Is it still laggy without sound? DanK: please retry. It *should*  run now (actually not tested) for people using VM 1.1 Serethos: ha! unplayable slow! I get around 400 fps... at a 50X50  resolution. Still unplayable with THAT gamesize... but hey ...it's smooth ! 
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DanK
Junior Member  
Javver games rock yawel!
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Reply #5 - Posted
2004-06-05 20:15:36 » |
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It ran that time, pretty cool game, seemed like some of the enemies should have taken a little less of a beating to kill but with a few powerups it gets kind of insane.
Something else is apparently there is still a thread running after I closed the window, I've got all kinds of sounds playing (not just in a loop but it sounds like the game was running... about 1 min later it's stopped, though probably because I died and it's waiting for me to enter my username or something for a score).
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swpalmer
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Reply #6 - Posted
2004-06-06 22:31:11 » |
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Graphics are hosed on OS X.. it is hard to describe.. basically it is like you are using indexed colour mode with a random palette or something.. Yet, at some points it seems the proper graphics "show through" .. like when a screen comes up after dying the graphics appear correct within the confines of that region, and almost completely random elsewhere. It is almost like there are gradients but only the lest significant bit is being used. Anyway it was unplayable 
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Hansdampf
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Reply #7 - Posted
2004-06-06 23:42:27 » |
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Graphics are hosed on OS X.. it is hard to describe.. basically it is like you are using indexed colour mode with a random palette or something...
You don't like my palette effects ? That must have to do with one of the following lines: 1 2 3 4
| GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice[] gs =ge.getScreenDevices(); image=gs[0].getDefaultConfiguration().createCompatibleImage(w, h); m = ((DataBufferInt) ((BufferedImage)image).getRaster().getDataBuffer()).getData(); |
Do I have to specify that I want ARGB mode?
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blahblahblahh
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Reply #8 - Posted
2004-06-06 23:55:02 » |
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Seems to be an applet game but nothing happens when run in appletviewer which suggests your applet tag is either wrong or you're using some "clever" scripting which is crapping up. 
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malloc will be first against the wall when the revolution comes...
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Hansdampf
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Reply #9 - Posted
2004-06-07 00:06:44 » |
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maybe it is wrong or stupid, but not 'clever': 1 2 3 4
| <html> <head><title>save the world! play this game!</title></head> <body topmargin=0 leftmargin=0 bottommargin=0 rightmargin=0 bgcolor=#000000> <table cellspacing=0 cellpadding=0border=0 width=100% height=100%><tr><td width=100%height=100% valign=middle align=center> <applet width=800 height=600 code=qfp.Qfp.class archive=qfp.jar </applet></td></tr></table></body></html> |
please comment any possible error 
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Games published by our own members! Check 'em out!
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blahblahblahh
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Reply #10 - Posted
2004-06-07 00:14:25 » |
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maybe it is wrong or stupid, but not 'clever': please comment any possible error  If that's actual source, then the problem might be that you are writing illegal HTML? For the last 5 years or so, HTML has expected/required inverted commas around all attribute values (certainly, XHTML requires it, and IIRC XHTML was a transitional thing prior to HTML 4, which is what we're on now).
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malloc will be first against the wall when the revolution comes...
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Hansdampf
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Reply #11 - Posted
2004-06-07 00:26:15 » |
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lol! this one was my first and last html file  better like this? 1 2 3 4 5 6
| <html> <head><title>"save the world! play this game!"</title></head> <body topmargin="0" leftmargin="0" bottommargin="0" rightmargin="0" bgcolor="#000000"> <table cellspacing="0" cellpadding="0" border="0" width="100%" height="100%" ><tr><td width="100%" height="100%" valign="middle" align="center"> <applet width="800" height="600" code="qfp.Qfp.class" archive="qfp.jar"</applet></td></tr></table></body></html> |
uploaded, registered and ready for execution
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TheBohemian
Junior Member  
Java will rule them all!
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Reply #12 - Posted
2004-06-07 00:39:51 » |
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That is all I get: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
| w=15640 h=68 kdk.Txt after abc MEM free:6.86 used:11.23 163% qfp.Qfp:path=http:Engine Init in 10.69 Exception in thread "Thread-11" java.lang.ClassCastException: sun.awt.image.DataBufferNative at kdk.v.<init>(Unknown Source) at kdk.w.l(Unknown Source) at kdk.dope.a.setSize(Unknown Source) at kdk.dope.a.<init>(Unknown Source) at kdk.dope.a.<init>(Unknown Source) at kdk.dope.b.<init>(Unknown Source) at kdk.win.k.a(Unknown Source) at kdk.gui.b.a(Unknown Source) at kdk.gui.b.j(Unknown Source) at kdk.gui.formulars.a.j(Unknown Source) at kdk.gui.b.a(Unknown Source) at kdk.gui.miscWins.d.a(Unknown Source) at kdk.gui.miscWins.d.<init>(Unknown Source) at kdk.gui.miscWins.d.<init>(Unknown Source) at qfp.Qfp.run(Unknown Source) at java.lang.Thread.run(Thread.java:595) |
Linux+Mozilla+Java1.5.0beta2
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Hansdampf
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Reply #13 - Posted
2004-06-07 01:23:18 » |
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now there is a checkbox at the settings screen to forcibly use my old renderversion...
could help, because I know the game worked on some of your computers half a year before...
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Seekely
Senior Newbie 
I am java
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Reply #14 - Posted
2004-06-07 01:55:55 » |
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Game played well, and look nice for 10 minutes and then ate up all my ram to the point that Windows complained I had run out of virtual memory =p (I have a 1gb of ram....)
Windows 2000, JVM 1.5b and Mozilla firefox
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Hansdampf
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Reply #15 - Posted
2004-06-07 10:51:57 » |
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this game is for computers with at least 2 gig ram.
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Hansdampf
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Reply #16 - Posted
2004-06-21 19:20:50 » |
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the memory bug vanished for some reason.
Now it's a vertical AND horizontal scroller, at least a bit. + enhanced explosions
I'd like to know if someone tried it in 2 player mode, since my friends can't see this game any more and refuse to play.
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ribot
Junior Member  
Ribot - mobile UI specialist
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Reply #17 - Posted
2004-06-21 22:26:17 » |
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Just a plain white applet in a black HTML page here. Check your applet tag!
Sys: OS X 10.3.4, Java 1.4.2_03, Safari.
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Hansdampf
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Reply #18 - Posted
2004-06-22 03:02:10 » |
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Just a plain white applet in a black HTML page here. Check your applet tag! Sys: OS X 10.3.4, Java 1.4.2_03, Safari.
please try http://www.gutenachtkopf.de/savemodeforsafarionmacusers/I think there can't be a wrong applet tag now. Otherwise I will quit coding. I swear to my sister. 1 2 3
| <html> <applet archive="qfp.jar" code="qfp.Qfp.class" width="800" height="600"></applet> </html> |
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ribot
Junior Member  
Ribot - mobile UI specialist
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Reply #19 - Posted
2004-06-22 13:39:05 » |
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I'll check the new applet when I get home from work tonight.
Cheers,
ribot.
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ribot
Junior Member  
Ribot - mobile UI specialist
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Reply #20 - Posted
2004-06-22 18:49:55 » |
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well, I'm not sure what's wrong, but all I get is a white applet once it has inited.  Are there any special requirements to run the applet? Regards, ribot.
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blahblahblahh
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Reply #21 - Posted
2004-06-22 19:09:46 » |
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On linux, I get appletviewer running OK, and this output: qfp.Qfp:Hi qfp.Qfp:start() Copyright by Kai Wilckens but then after a long wait where the applet claims to already have been initialized I eventually get: ? w=15640 h=68 kdk.Txt after abc MEM free:1.85 used:11.77 634% Engine. NO PATHDATA Engine Init in 33.63 java.lang.ClassCastException at kdk.w.<init>(Unknown Source) at kdk.x.k(Unknown Source) at kdk.dope.a.setSize(Unknown Source) at kdk.dope.a.<init>(Unknown Source) at kdk.dope.a.<init>(Unknown Source) at kdk.dope.b.<init>(Unknown Source) at kdk.d.a(Unknown Source) at qfp.Qfp.run(Unknown Source) at java.lang.Thread.run(Thread.java:534) qfp.Qfp:bye which to me looks like...another broken obfuscator! Death to all obfuscators! (so I reckoin the applet tag is fine, it's just the code that is broken  )
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malloc will be first against the wall when the revolution comes...
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Hansdampf
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Reply #22 - Posted
2004-06-22 22:55:13 » |
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which to me looks like...another broken obfuscator! Death to all obfuscators! (so I reckoin the applet tag is fine, it's just the code that is broken )
 my tags were ok! I put an unobfuscated version here http://www.gutenachtkopf.de/savemodeforsafarionmacusers/ hope it helps and replaced the Evil Polygon by the Evil Obfuscator
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blahblahblahh
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Reply #23 - Posted
2004-06-23 00:24:17 » |
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Still the CCE, but at least you should be able to tell where now  Engine. NO PATHDATA java.lang.ClassCastException at kdk.ImageProdBuffered.<init>(ImageProdBuffered.java:18) at kdk.ImageProd.getImageProd(ImageProd.java:16) at kdk.dope.Cannabis.setSize(Cannabis.java:246) at kdk.dope.Cannabis.<init>(Cannabis.java:33) at kdk.dope.Cannabis.<init>(Cannabis.java:45) at kdk.dope.CannabisKwt.<init>(CannabisKwt.java:13) at kdk.Engine.init(Engine.java:139) at qfp.Qfp.run(Qfp.java:181) at java.lang.Thread.run(Thread.java:534) qfp.Qfp:bye PS you *really* need to put up some kind of progress indicator in your startup. For about 30 seconds after the applet has loaded it appears to do absolutely nothing, and the vast majority of people are likely to assume it's broken if nothing happens once it reaches "applet started" which is the point at which your "qfp.Qfp:start()" message appears (remember that almost no-one running an applet will have the console up as well, so they won't see even this).
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malloc will be first against the wall when the revolution comes...
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ribot
Junior Member  
Ribot - mobile UI specialist
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Reply #24 - Posted
2004-06-23 08:04:38 » |
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Hey there, well, as swpalmer indicated playing on OS X is almost impossible - the graphics just don't work (I'll try and post a screenshot later today). Anyway, I tried the game on my PC platform and was mildly surprised - whilst playing it I felt some of those xenon 2 feelings come back (just wish there was some of that bitmap brothers music in the background!). Played most levels and very much like the two -way scrolling idea. It would be really nice if a webstart version was made of this game!  Keep up the good work!!!
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Hansdampf
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Reply #25 - Posted
2004-06-23 14:09:01 » |
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java: as much platform independent as Donkey Kong? the broken graphics on OS X: please have a look at my reply #7 I think I just have to relace this: 1
| image=gs[0].getDefaultConfiguration().createCompatibleImage(w, h); |
because of the evil, evil java.lang.ClassCastException: sun.awt.image.DataBufferNative u are the experts!  PS you *really* need to put up some kind of progress indicator in your startup. For about 30 seconds after the applet has loaded it appears to do absolutely nothing, and the vast majority of people are likely to assume it's broken if nothing happens once it reaches "applet started" which is the point at which your "qfp.Qfp:start()" message appears
hm.. on my pc there is a startup time of about 42 ms after the applet has loaded (less than 400K). Must be OS dependent. whilst playing it I felt some of those xenon 2 feelings come back (just wish there was some of that bitmap brothers music in the background!).
yeahhh!!! that's what I want to hear! When I'll have completed the game (in about 3 years), I ask Bomb the Bass for sound support  It would be really nice if a webstart version was made of this game!
What is this webstart? Bla, could you please point me to a tutorial? Perhaps a tutorial by Kev?  I'll do that soon, tried it last week but failed... (stupid me) When it's webstartable, I'll have to put in features like jogl & fullscreen (would be really nice). By now, 50% of the time is spent on System.arraycopy(), really uncool. At the moment it won't be impressive as an application, but as applet it is ( I think) per pixel rendering rules!
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ribot
Junior Member  
Ribot - mobile UI specialist
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Reply #26 - Posted
2004-06-23 21:39:29 » |
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 hmm, OS X 10.2.4, Java 1.4.2_04 (Update 1 Developer Preview 2), ATI 9600
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Hansdampf
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Reply #27 - Posted
2004-08-11 19:57:55 » |
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hello again  here is a webstart version http://www.gutenachtkopf.de/webstarttest2/would like to know if the webstart link works and if the mac-graphics bug ist still there (leveleditor is still empty) I put in the xenon2 megablast soundtrack from Bomb the Bass as a midi file. I've been looking for a contact email of him to ask for permission to use it, but only found an address in Holand or so. does anybody know about copyright issues concerning midi files (without vocals)?
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gangrel-br
Junior Member  
Java and Scala! Thats the game =)
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Reply #28 - Posted
2004-08-11 21:40:02 » |
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Playing nice on Linux Red Hat 9 with 32fps -Athlon XP 2000+ -256MB RAM
The only problem (in the web start version) was that it froze when I hit Esc (had to kill the process)
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Paulo "JCranky" Siqueira
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Hansdampf
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Reply #29 - Posted
2004-08-12 13:13:50 » |
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The only problem (in the web start version) was that it froze when I hit Esc (had to kill the process)
sorry, I didnt capture an exception. Now you should see a status message that says what went wrong (audioDeviceNotAvailable for example)
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