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  Kartrisk 4k  (Read 4658 times)
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Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Posted 2005-02-11 12:36:28 »

The entry, Kartrisk4k:
http://www.x2d.org/java/4k/Kartrisk4k.jar
Webstart: http://www.x2d.org/java/4k/kartrisk.jnlp

The story:
You're the great egg, and you're obviously looking for cave-tomatoes (or apples, you decide which). Therefore, you decide to enter a cave, but suddenly you start falling. Make sure you don't fall into the walls, and collect as many tomatoes as you can!

Description:
S/D will move you 3 pixels, while Left/Right moves you 1.5 pixels. Points are granted each update (based on the speed value); tomatoes give you 100*speed bonus points. Press 1-9 to start, and escape to exit.

Is the score system allright, or should tomatoes act differently, perhaps not be in the score at all but rather in a separate counter? There's plenty of room for suggestions since the jar is just under 3k, and the code can be improved a lot, so go ahead and suggest stuff Smiley

Any comments are very welcome Smiley

EDIT: Main class is Kartrisk4k

Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #1 - Posted 2005-02-11 13:12:27 »

Cheesy Interesting story!

Simple but cool gameplay. I'd like a bit more colors and I never got coordinated enough to use the fast keys. Maybe Ctrl could just increase sidemovement instead. Not sure if it would make it easier, but I think so.

Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #2 - Posted 2005-02-11 13:33:02 »

I like the ctrl idea, should've thought of that earlier... I also tried using incrementing sideways speed, so that when you held the button down it went faster and faster, but it wasn't a very good solution. I agree that the graphics could be improved, and I'd be glad if you elaborated your views on that.

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Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #3 - Posted 2005-02-11 22:23:27 »

nice game! Grin I think you could add more obstacles in the game. Is the source avaiable?
Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #4 - Posted 2005-02-12 00:03:51 »

perhaps mouse control is your answer.

I put the game on speed 9 and never moved.  My score was over 19000 Smiley

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Offline Morre

JGO Knight


Medals: 2
Projects: 10


I'm Dragonene on IRC.


« Reply #5 - Posted 2005-02-12 06:54:02 »

luisoft: I guess I can show it to you if you want to see it, but the code is mostly crap... give me a good reason, and I'll show you Smiley And yes, I've been thinking of more obstacles, maybe I'll create another type of "apples" that you can not collide with, I don't know... the problem is how hard they would be to avoid at higher speeds... or so I think. I might try.

Malohkan: Mouse control, huh? I've never thought of that, but it's a good idea. I'll give it a try as soon as I can, a little short of time atm though. Maybe one could even choose control type in the menu. And I agree that it's stupid that it's easier to get point by not moving than by moving at speed 9. I'll... ehm, hmm. Maybe I could increase the start width, or increase the dicrease in width / update.

Thanks, both of you.

EDIT: I added mouse control and an option to change the starting width. Also included more strings, making the jar about 1 kb bigger :/

EDIT: Also added ctrl+arrows to increase speed; doesn't say that in the information, though, I forgot that... might add that later.

Offline Chman

Junior Member




Nothing more that... Java games are cool !


« Reply #6 - Posted 2005-02-12 15:58:11 »

Very nice game Smiley
I get 13,000 with a speed of 2, and 24,500 playing at 9 without moving Grin

Chman
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