Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (777)
Games in Android Showcase (231)
games submitted by our members
Games in WIP (856)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Kartrisk 4k  (Read 6408 times)
0 Members and 1 Guest are viewing this topic.
Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Posted 2005-02-11 11:36:28 »

The entry, Kartrisk4k:

The story:
You're the great egg, and you're obviously looking for cave-tomatoes (or apples, you decide which). Therefore, you decide to enter a cave, but suddenly you start falling. Make sure you don't fall into the walls, and collect as many tomatoes as you can!

S/D will move you 3 pixels, while Left/Right moves you 1.5 pixels. Points are granted each update (based on the speed value); tomatoes give you 100*speed bonus points. Press 1-9 to start, and escape to exit.

Is the score system allright, or should tomatoes act differently, perhaps not be in the score at all but rather in a separate counter? There's plenty of room for suggestions since the jar is just under 3k, and the code can be improved a lot, so go ahead and suggest stuff Smiley

Any comments are very welcome Smiley

EDIT: Main class is Kartrisk4k

Offline jojoh

JGO Knight

Medals: 8
Projects: 8

« Reply #1 - Posted 2005-02-11 12:12:27 »

Cheesy Interesting story!

Simple but cool gameplay. I'd like a bit more colors and I never got coordinated enough to use the fast keys. Maybe Ctrl could just increase sidemovement instead. Not sure if it would make it easier, but I think so.

Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Reply #2 - Posted 2005-02-11 12:33:02 »

I like the ctrl idea, should've thought of that earlier... I also tried using incrementing sideways speed, so that when you held the button down it went faster and faster, but it wasn't a very good solution. I agree that the graphics could be improved, and I'd be glad if you elaborated your views on that.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline luisoft

JGO Coder

Projects: 6
Exp: 10 years

Java games rock!

« Reply #3 - Posted 2005-02-11 21:23:27 »

nice game! Grin I think you could add more obstacles in the game. Is the source avaiable?
Offline Malohkan

Senior Devvie

while (true) System.out.println("WOO!!!!");

« Reply #4 - Posted 2005-02-11 23:03:51 »

perhaps mouse control is your answer.

I put the game on speed 9 and never moved.  My score was over 19000 Smiley

Admin and Game Developer at
Play Rimscape!    |    Play Conquer!
Offline Morre

JGO Knight

Medals: 2
Projects: 10

I'm Dragonene on IRC.

« Reply #5 - Posted 2005-02-12 05:54:02 »

luisoft: I guess I can show it to you if you want to see it, but the code is mostly crap... give me a good reason, and I'll show you Smiley And yes, I've been thinking of more obstacles, maybe I'll create another type of "apples" that you can not collide with, I don't know... the problem is how hard they would be to avoid at higher speeds... or so I think. I might try.

Malohkan: Mouse control, huh? I've never thought of that, but it's a good idea. I'll give it a try as soon as I can, a little short of time atm though. Maybe one could even choose control type in the menu. And I agree that it's stupid that it's easier to get point by not moving than by moving at speed 9. I'll... ehm, hmm. Maybe I could increase the start width, or increase the dicrease in width / update.

Thanks, both of you.

EDIT: I added mouse control and an option to change the starting width. Also included more strings, making the jar about 1 kb bigger :/

EDIT: Also added ctrl+arrows to increase speed; doesn't say that in the information, though, I forgot that... might add that later.

Offline Chman

Junior Devvie

Nothing more that... Java games are cool !

« Reply #6 - Posted 2005-02-12 14:58:11 »

Very nice game Smiley
I get 13,000 with a speed of 2, and 24,500 playing at 9 without moving Grin

Pages: [1]
  ignore  |  Print  

hadezbladez (335 views)
2018-11-16 13:46:03

hadezbladez (179 views)
2018-11-16 13:41:33

hadezbladez (336 views)
2018-11-16 13:35:35

hadezbladez (82 views)
2018-11-16 13:32:03

EgonOlsen (2177 views)
2018-06-10 19:43:48

EgonOlsen (2205 views)
2018-06-10 19:43:44

EgonOlsen (1376 views)
2018-06-10 19:43:20

DesertCoockie (2008 views)
2018-05-13 18:23:11

nelsongames (1646 views)
2018-04-24 18:15:36

nelsongames (2297 views)
2018-04-24 18:14:32
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!