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  Neb4k  (Read 17079 times)
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Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #60 - Posted 2005-02-06 02:27:35 »

>Teleporters can go both up and down.

Yes, but in a way which is pretty counter intuitive.

If there are 3 teleporters:
-the lowest one can only transport you to the top
-the middle one can transport you to the top and the bottom
-the top one can only transport you to the bottom

I think that's weird. Therefore I avoided that situation completely by using a maximum of 2 teleport pads per column.

弾幕 ☆ @mahonnaiseblog
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #61 - Posted 2005-02-06 04:16:30 »

Quote
>Teleporters can go both up and down.

Yes, but in a way which is pretty counter intuitive.

If there are 3 teleporters:
-the lowest one can only transport you to the top
-the middle one can transport you to the top and the bottom
-the top one can only transport you to the bottom

I think that's weird.


I agree. One would expect that teleporting would take you to the next teleporter in line. Instead it goes to the extremes. However, my difficult level doesn't abuse that little bug/feature. It functions as if the teleporters did work correctly. The first level in the game (my "easy" level) does abuse that fact, but it was more by accident than intentional. :-)

Java Game Console Project
Last Journal Entry: 12/17/04
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #62 - Posted 2005-02-06 07:47:15 »

I'll resolve the 3 issues if I can:

- Centered text
- Teleport pad oddness (since it won't break anything in the levels)
- Restart at current level

Cheers.

Kev

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Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #63 - Posted 2005-02-06 08:36:08 »

New version uploaded, also fixed a bug with enemy hits and doors.

Kev

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #64 - Posted 2005-02-06 10:12:12 »

I think i know your strategy for winning kevin!

You will produce as many games as you can that are under 4k and because the majority of the games submitted are yours, you have a very high chance of getting picked!  Wink

On a more serious note, this game has me hooked! That an T4XI...they are bloody wicked mate!

Me thinks we should start a competition for kevin only. How many games can he, and he alone, produce in a week Grin

Awsome game, very well done.

DP


Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #65 - Posted 2005-02-06 12:56:24 »

Quote

I think i know your strategy for winning kevin!

You will produce as many games as you can that are under 4k and because the majority of the games submitted are yours, you have a very high chance of getting picked!


Damn! My secret is out!

Na, not really, I do think a limit on the number of games you're allowed to submit would be good tho.

In my case I've just discovered that I can try out all sorts of things and learn alot in a short amount of time by doing 4k games.

Glad you're enjoying them none the less. Smiley

Kev

Offline Markus_Persson

JGO Wizard


Medals: 8
Projects: 19


Mojang Specifications


« Reply #66 - Posted 2005-02-06 16:34:19 »

Quote
In my case I've just discovered that I can try out all sorts of things and learn alot in a short amount of time by doing 4k games.


Amen. =) 4k was a big eye-opener for me.

Play Minecraft!
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #67 - Posted 2005-02-07 08:40:49 »

Quote
Na, not really, I do think a limit on the number of games you're allowed to submit would be good tho.
I guess I am competing against you, but I wouldn't want a cap on anything. 1st price is 10 dukes, and I'd say that it is worth at least 10 dukes just to get to play Nebulus again Cheesy
Keep em comming!

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