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oNyx
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Reply #1 - Posted
2005-01-12 04:52:20 » |
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LOL  It rawks!  > Any feedback is welcome! The controls suck. Y'know there are some funky keyboard layouts where 'z' and 'y' are the other way 'round. Why not just cursors+ctrl? (You can of course use both control schemes at the same time).
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kevglass
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Reply #2 - Posted
2005-01-12 04:52:42 » |
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Pang - what a classic. This is really neat. Love it!
Feedback:
1) Graphics flicker alot here, not sure why. 2) The block that you shoot from is too small, makes it easy not to get hit.
Kev
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Games published by our own members! Check 'em out!
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Serethos
Junior Member  
Java games rock!
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Reply #3 - Posted
2005-01-12 07:06:41 » |
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very sweet game, run smoothly. but you should really consider to change the controls, because as a german user i had some problems with the 'z' key ...
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rdcarvallo
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Reply #4 - Posted
2005-01-12 13:21:35 » |
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Onyx, Serethos: The controls are updated. Kevglass: The block has grown 4 pixels  Thanks!
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Malohkan
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Reply #5 - Posted
2005-01-12 16:07:28 » |
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Woo I like it! How does it run anti-aliased?
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KONI
Junior Member  
Java games rock!
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Reply #6 - Posted
2005-01-12 17:42:32 » |
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Really great game, although a lot of flickering for the balls...and I am running on a P4 2.8 with a Geforce 6800 GE.
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dranonymous
Junior Member  
Hoping to become a Java Titan someday!
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Reply #7 - Posted
2005-01-12 18:15:33 » |
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Very well done! Great simple addictive gameplay.  I noticed some flicker as well. Level 2 had 'ghosting' a bright purple ball with a darker ball behind it. Not sure if it was intentional or not. I'll try on my Mac,  , and let you know how things go there. Regards, Dr. A>
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rdcarvallo
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Reply #8 - Posted
2005-01-12 19:25:12 » |
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I have no problems of flickering on my machine(AthlonXP 2600+, GeForce5600, WinXP Pro, Java 1.4.2_05)
Which OS are you using?
I'll try a version with double instead of int for calculations.
dranonymous: maybe two balls of the same size.
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ap_kelly
Junior Member  
Java rocks!
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Reply #9 - Posted
2005-01-13 08:56:56 » |
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I too noticed flickering an ghosting of the balls after level 1, are the graphics double buffered? I also noticed that you can't close the window by clicking the X button in the top corner (on windows).
calling this method on your JFrame should be enough
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
I also noticed that you haven't obsfucated your code, if you do that using one of the free tools like yGuard, you'll save even more space, so can add extra features.
Andy.
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Games published by our own members! Check 'em out!
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Malohkan
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Reply #11 - Posted
2005-01-13 16:45:39 » |
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I played until level 30. I saw no flickering ever. The game was always totally smooth. It looks very nice anti-aliased  After about level 20 I stopped getting any power ups which made the game get kinda boring after that. I played 30 straight levels without losing a life, then quit. Looking good! The difficulty needs to speed up faster I think. EDIT: only played time based
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weston
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Reply #12 - Posted
2005-01-13 20:14:02 » |
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I would have expected the opposite, but the time based version is quite smooth and the frame based version flickers a lot. Fun game though!
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for(int i = 1; i > 0; i++) { System.out.println(i+" cups of java downed"); }
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kevglass
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Reply #13 - Posted
2005-01-16 17:08:36 » |
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Can we have a webstart please bob?
Kev
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rdcarvallo
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Reply #14 - Posted
2005-01-17 02:04:38 » |
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Can we have a webstart please bob?
Kev Has come the time to learn Webstart!!  Hey! i'm not Bob  My name is Rafael  Thanks for the feedback to all.
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K.I.L.E.R
Senior Member   
Java games rock!
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Reply #15 - Posted
2005-01-17 14:29:08 » |
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Dude, the game runs or at least feels jerky. I enabled the OpenGL pipeline and it seemed a bit smoother but I'm guessing that the game needs work in the controls and graphics department.  Otherwise it's quite nice.
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Vorax: Is there a name for a "redneck" programmer? Jeff: Unemployed. 
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kevglass
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Reply #16 - Posted
2005-01-17 15:26:38 » |
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Thats quite interesting.. cause I'm running on a 733 with with 256 meg of ram and its smooth. At work on the 500 with 512 meg with onboard graphics (old) its also smooth.
Whats ya spec, I wonder whats doing it? Could be a timer issue.
Kev
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rdcarvallo
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Reply #17 - Posted
2005-01-17 23:08:57 » |
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Hi, Here is the Webstart Version! http://www.dcc.uchile.cl/~rcarvall/j4k/2005/Pang4K.phpI returned to use AWT Frame (no [X] to Close) press Esc! With Swing 4300+ Bytes With AWT 4200+ Bytes Signed JAR 5700+ Bytes ( I know that my entry will not be 'webstartable') I need to rip those extra bytes from the jar version. But where to begin? Rafael Edit: This version is a bit more hard.. (more gravity and more balls)
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K.I.L.E.R
Senior Member   
Java games rock!
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Reply #18 - Posted
2005-01-18 07:04:50 » |
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A64 3000+, 1GB RAM, nForce 3 and a Radeon 9700 Pro.
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Vorax: Is there a name for a "redneck" programmer? Jeff: Unemployed. 
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jojoh
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Reply #19 - Posted
2005-01-21 14:04:42 » |
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Runs smooth and no flicker. Difficult level feels quite right as well. Webstart didn't work first time around. Second time it started OK.
Very well done!
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