Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Star Dodger 4K  (Read 2516 times)
0 Members and 1 Guest are viewing this topic.
Offline johng

Senior Newbie




Bah.


« Posted 2005-01-18 19:58:54 »

*Cross-posted on the JDC Forums*

Here's Star Dodger 4K, an old favourite of mine:

http://games.cokeandcode.com/4k/stardodger/stardodger.jnlp
http://games.cokeandcode.com/4k/stardodger/stardodger.jar
Main-Class: D

Thanks to Kev for hosting and webstarting...

There's just this and empty space...
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #1 - Posted 2005-01-18 20:46:31 »

Bombed out once (after like 5 minutes) with... unexpected runtime error... I guess... well, the OK button had focus and space=pressing a button Roll Eyes

弾幕 ☆ @mahonnaiseblog
Offline mlk

Junior Member




Muppet!


« Reply #2 - Posted 2005-01-18 23:50:19 »

That was fun. Odd, and hard, and sometime looks imposable, but fun.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ap_kelly

Junior Member




Java rocks!


« Reply #3 - Posted 2005-01-19 00:32:54 »

I like it, found it hard also, got to level 4 before I failed.

I think you should scale the positions of the stars so that they appear more on the right hand side and middle than the left, when I died it was in the first nano second because I couldn't avoid the very first star.

Perhaps a 3-5 second preview of the level would help instead so I can plan my route through before the trail starts to move.

You could also include a point style system for making the trail go through aliens or rescuing  stranded astronaughts.

Another idea would be to make the 'goal' in different positions on the right hand side, rather than always the middle, on later levels you could make the goal a moving gap to make things really hard!

I noticed the first time I played it that if the window lost focus, i.e. was covered by the browser window, it didn't redraw the instructions and I was left looking at a grey box, only after I restarted it did I get to play the game.

Andy.

Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #4 - Posted 2005-01-19 01:30:18 »

I hate spawning and dying before I see anything Tongue

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #5 - Posted 2005-01-19 01:40:00 »

silly question....I have just installed firefox in my linux box, and I could not find where (or how) could I set up webstart mime type (*.jnlp) files. Everytime that I click on a jnlp file firefox pops me up a dialog asking me to open or save the file...
Offline jojoh

JGO Knight


Medals: 5
Projects: 7


games4j.com


« Reply #6 - Posted 2005-01-19 08:21:31 »

Really great game for being such a simple idea. One key, that is quite unique! I agree with previous comments. Don't think that will be big changes, but would improve the game a lot.

Offline kevglass

JGO Kernel


Medals: 122
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2005-01-19 09:22:26 »

I really love this game! Then I would. I remember playing John's first version in QBasic at school...

Tis truely a beautiful concept.

Kev

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (18 views)
2014-07-30 21:08:39

Riven (25 views)
2014-07-29 18:09:19

Riven (15 views)
2014-07-29 18:08:52

Dwinin (12 views)
2014-07-29 10:59:34

E.R. Fleming (33 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (43 views)
2014-07-24 01:59:36

Riven (43 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (31 views)
2014-07-23 20:56:16
List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!