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  Trooper  (Read 6079 times)
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Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2005-01-08 22:01:36 »

Couldn't sleep so I wrote a game. Here it is:

http://www.cokeandcode.com/4k/trooper/trooper.jnlp

I find it a bit too easy but that might be lack of rest talking...

Bad news.. it hasn't helped me get to sleep!

Kev

Offline Hauk

Junior Member




Guitar, Norse Mythology, java and women=life


« Reply #1 - Posted 2005-01-08 22:07:46 »

Hey Kev,

Gave the game a go. The turret turns a bit too slow to be able to kill the troopers that land but i don't know what type of turret its meant to represent so thats not a problem Smiley

Wasn't able to check the frame-rate, so i can't tell you how efficient it ran, sorry!

I know how you feel with the not being able to sleep scenario. Basically every second night Wink

Nice little game!

Hauk

I want to become a hermit and live in the harsh wastelands of Norway. I want to have a cloak made of bearskin and hunt the demons of the night.

I was born for a reason and am not about to lie down and die like the rest of you. Anybody with me?
Offline princec

JGO Kernel


Medals: 379
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2005-01-08 22:14:18 »

Haha Smiley Silly. Need to speed turret up 4x.

Cas Smiley

Games published by our own members! Check 'em out!
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Offline the2bears

Senior Member


Projects: 2


Little Bear: Code Fu!


« Reply #3 - Posted 2005-01-09 00:45:46 »

Not bad - looks pretty cool when you hit the 'chute and then snipe the trooper with the next shot!

Bill

the2bears - the indie shmup blog
Offline ap_kelly

Junior Member




Java rocks!


« Reply #4 - Posted 2005-01-09 01:55:13 »

Managed to get 11800, I like the turret speed, it means you can't just go 90 degrees left or right and kill the troops after they've landed since you can't turn it fast enough so you have to kill them as they fall.

Great effort.

Andy.

My 4k entry is coming along slowly, not actually managed to get it under 4k yet.

Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #5 - Posted 2005-01-09 08:24:42 »

Managed to sleep for 3 hours after just sitting in bed waiting to fall asleep for about 5.

Re: Turret Speed - I intentionally made it a bit slow otherwise there wouldn't be much game.. its way too easy as it is but I haven't thought of anything to add to make it harder.

Your not actually meant to be able to kill the troopers once they've landed but I suppose I could support that.. let the turret move a little farther each way.

Thanks for trying it out guys, I might even have yet another game by the end of today! Smiley

Kev

Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #6 - Posted 2005-01-09 12:57:21 »

Nice, I'm assuming this is a 4k game?
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2005-01-09 13:14:48 »

It is, but I wasn't thinking about entering it to the compo. Just wrote it to try and get tired. Smiley

Kev

Offline MickeyB

Senior Member




my game will work, my game will work!


« Reply #8 - Posted 2005-01-12 20:43:04 »

fun and addictive~!

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #9 - Posted 2005-01-12 20:54:41 »

Quote
Just wrote it to try and get tired.


You make me sick! Smiley It's like the super models who walk around say "Oh, this? I just threw this on."

Fun game, play it often on my iPod (one of the demo games), and it feels pretty true to that.

Don't send a man to do a monkey's work.
Games published by our own members! Check 'em out!
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Offline Malohkan

Senior Member




while (true) System.out.println("WOO!!!!");


« Reply #10 - Posted 2005-01-12 22:34:37 »

Indeed!  Kev you are amazing at your craft Smiley

Admin and Game Developer at
GameLizard.com
Play Rimscape!    |    Play Conquer!
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #11 - Posted 2005-01-13 10:44:09 »

Finally managed to get some sleep hence no new games. One on the horizon (along with Gravity Battle ever present progress). Unfortunately just bought Zelda: Four Swords so I may be slightly absent for a while Smiley

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #12 - Posted 2005-01-13 12:07:34 »

Remember we've got Survivor to finish at some point Wink. That should be good for, oh, about a month of sleepless nights.

At this rate, we'll be *just* in time to enter it for this year's Sun competition. LOL.

If you've got the energy for it, and if I've got the time...or vice versa

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #13 - Posted 2005-01-13 12:12:57 »

Incidentally, this is one of those classic games I used to play on a 286 that I periodically try to find on the net cos I miss em.

Suggestions from my fave version (CGA: white + cyan + magenta + black) are:
 - points == bullets. Chuckle.
 - hold down spacebar == fast autofire == lose lots of points
 - come in waves, so that you get "repaired" a little after each wave

In partciular, the points == bullets was wonderfully evil. As things start to get desperate, the question arises "how much score am I willing to burn just to try and survive long enough to get out of this bad situation and earn more points?"

Another idea, of my own humbel making:

  - repair crates : if you hit the crate, bang, nothing. If you hit the chute, crate drops, and repairs your turret by one point. Might need to make the chutes a little bigger for this to be feasible (or the crates smaller than a man)

malloc will be first against the wall when the revolution comes...
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #14 - Posted 2005-01-13 12:54:00 »

Consider all points noted and to be implemented at next visit (probably tonight). Smart idea with the crates too.. wonderfully difficult.

Kev

Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #15 - Posted 2005-01-13 17:05:40 »

Re: Crates - whats meant to happen in the player doesn't shoot the crate's parachute? Do they still get it?

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #16 - Posted 2005-01-13 18:33:59 »

Quote
Re: Crates - whats meant to happen in the player doesn't shoot the crate's parachute? Do they still get it?

Kev


nope.

In fact, you could have the crate dangling from a helicopter, flying sideways. If you shoot copter, crate falls, you get upgrade. If you don't crate gets taken away to someone who needs it more Wink.

The point is that it's a reward (one repair) for a skilful shot (hit chute / chopper / etc) with a risk of losing it entirely if you miss.

malloc will be first against the wall when the revolution comes...
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #17 - Posted 2005-01-13 19:12:54 »

Ok.. consider it done.. no really. Its done.  Smiley

Couldn't quite manage the copters.. so you got balloons instead.

Wave breaks are around 8-10 seconds long. So if you don't clear the sky then you'll be fighting right through the break.

Hold space for a short burst of rapid fire. You have to release and press space again to get the next burst.

Points do now indeed equal bullets though the cost is very low so you shouldn't really run out unless you get very trigger happy.

Feedback welcome...

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #18 - Posted 2005-01-13 20:47:40 »

Maybe X playing up, but the keyboard handler is now buggered.

My guess is that when you added the burst-sensitivity you made the keypress code go wonky, it is failing to register a lot of keypresses. Lots of times I hit space and nothing happened, ditto I could press and hold left or right and nothing would happen.

malloc will be first against the wall when the revolution comes...
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #19 - Posted 2005-01-14 05:19:12 »

Interesting.. I didn't actually change the keyboard handling routines at all. A tiny modification to the fire logic which adjusts the fire rate but thats it.

Could it be X screwing up your session? Or is there definitely an issue here?

Obviously played fine for me otherwise it wouldn't have posted Smiley

I couldn't get use to using the rapid fire Sad Kept losing out.. I think it was the pause before it starts.

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #20 - Posted 2005-01-14 09:11:10 »

Just make fire button == rapid fire all the time, no delay.

It works pretty well - no need to worry about making things too easy, because the slowness of the turret movement is still the main problem.

Then tune the number of points lost per bullet until even at the start of the game, with little on screen, it's not too easy.

IIRC, the CGA version used +5 points for killing someone, +50 points for hitting their parachute. So..skill shots on parachutes were worth doing because they refilled your ammo fast (as well as earning points Wink).

Of course...you HAVE to play the all time classic clone: Ganja Farmer. "The FBI have sent special agents to Mexico to destroy your weed plantation. Only you, your rasta dreadlocks, your trusty multi-colour camper van...and a machine gun stand in their way".

Your machine gun is mounted on the roof of the camper van, you're standing in the middle of a field of cannabis, and GI's are parachuting in, with the odd "airstrike" which drops napalm on your crops. All crops dead == game over.

After each level, the Rastafarian God comes down from heaven on a pink cloud and rejuvenates a few of your crops.

If you do really well, he also brings "gifts" like a better gun, a rocket launcher, and even "the mighty bong".

Ah, the good old days...gan

malloc will be first against the wall when the revolution comes...
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #21 - Posted 2005-01-14 09:18:57 »

Ganja Farmer - I love it! That just smacks of integrity.

Ok, I'll try it tonight along with writing a 4k snake game Smiley Should be under 2k I reakon!

Kev


Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #22 - Posted 2005-01-14 16:10:53 »

7315 points for second try.

Everyone, what's you score?

Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #23 - Posted 2005-01-14 16:42:53 »

My current best is recorded as 26475.. nothing like a game you like to play yourself Smiley

Kev

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