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  Game compeition poll - version 2!  (Read 6432 times)
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Offline princec

JGO Kernel


Medals: 380
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #30 - Posted 2004-10-25 08:35:28 »

Looks like 1mb would be a good limit. There's a tradeoff in there after all: LWJGL apps lose a third of their available space for graphics and sounds but gain vastly in slickness and special effects capability.

You can't do much in a meg but you can certainly get a whole decent game together.

Cas Smiley

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #31 - Posted 2004-11-03 14:05:12 »

re: sounds...

I'm in talks with some of the companies that license royalty-free sounds to games studios to do a special free (but non-reusable) sounds pack for a competition.

There's even some interest in supplying sounds for a series of compos, but don't get your hopes up yet.

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #32 - Posted 2004-11-29 01:00:36 »

This is a heads-up: JGF v3 is close to being ready to go live. Which means we're close to actually starting the competition.

I'd guesstimate that the competition will be announced sometime between Dec 20th and Jan 5th, starting probably within a week of the announcement (unless you've got better ideas, e.g. "don't start it until January because we're all on holiday with no computers until after new year's eve").

malloc will be first against the wall when the revolution comes...
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Offline JuddMan

Senior Member


Medals: 1


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« Reply #33 - Posted 2004-12-14 11:13:20 »

this sounds good, though i am one of the ones on holiday so january would be better.
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