Orangy Tang
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Reply #30 - Posted
2004-09-04 22:37:20 » |
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Yeah, the graph is the fps like you said, with lines indicating the 30 and 60 fps marks. I wouldn't worry too much about the low fps in the transitions, I havn't had time to optimise them much.
But you should really be getting more than that in the game itself. Since they're both doing pretty heavy render-to-texture stuff then that might be the problem. Try setting the glow quality to low in the options, that should help some.
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Malohkan
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Reply #31 - Posted
2004-09-04 23:37:27 » |
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that did help some, but the FPS line was still right through the middle of my screen. It was still very slow.
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Orangy Tang
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Reply #32 - Posted
2004-10-03 21:22:39 » |
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I was planning an update tonight, but my hosting is playing silly buggers. So the mix of old and new files means that Quix is broken until further notice. 
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Games published by our own members! Check 'em out!
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Orangy Tang
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Reply #33 - Posted
2004-10-04 16:58:25 » |
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Theres a new Quix build up  New additions: Linux version! Using the new .92 LWJGL build. Should work fine, but untested. I'd appreciate if people told me how it runs on linux. Glow options Better, faster, bigger. Options to turn the glow off completely for slow systems, or whack the quality up for those with big beefy graphics cards. Automatically makes use of more graphics card features so should be generally faster and better quality than before. Improved critter behaviour Critters are now more timid and prone to scaring if you run straight at them. They'll also become paralised with fear if their path takes them straight into a player or scarecrow. The up side of this being that scarecrows are much more useful.  And lots of little changes that probably only I'll notice. NOTE![/i] I've had to update the jnlp files for the new lwjgl files. While that shouldn't be a problem, webstart has a tendancy to cling to old, cached, jnlp files when it shouldn't. If you get missing file errors try flushing your webstart cache.
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erikd
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Reply #34 - Posted
2004-10-04 17:58:21 » |
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Runs great after I removed the previous Quix installation. The glowing effect and all the particles are a great effect, but a bit much. Espially with glow on highest quality it all becomes very blurry and sometimes hard to make out where you are, but I guess this is probably on purpose in this stage right? One thing I noticed though: on my machine in full-screen mode it runs slightly less smooth than in windowed mode (I can see regular spikes pointing down in the graph only in full-screen). But maybe that's just nvidia with their ever degrading drivers... (Running on GF4 Ti4200). But it seems it could become a fun game!
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princec
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Reply #35 - Posted
2004-10-04 18:10:03 » |
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'rangy - always post the JNLP url when you've got a new version, it's a pain having to go back to page 1 to get it... Cas  (becoming ever more lazy)
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Matzon
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Reply #36 - Posted
2004-10-04 18:25:35 » |
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mipmapped didn't work for me at all - just a white screen. Turned up quality - DAMN! perhaps a bit too flashy! - and sound is really lacking :/
btw, I got stuck in the map a couple of times - could just jump out of it though. Has a nice feel to it - like the shephearding theme, though last map was tricky!
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Orangy Tang
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Reply #37 - Posted
2004-10-04 19:15:08 » |
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Thanks for the feedback  Odd to hear that fullscreen is slower - on my machine fullscreen ends up being the faster of the two. But then I'm running some fairly old nvidia drivers. The glow quality slider probably goes a bit too high at the moment, you probably don't want it any further than halfway otherwise you'll end up blinded.  Matzon: What graphics card are you using there? The mipmaped filter uses (and should check for) GL14 'cos it needs GL14.GL_GENERATE_MIPMAP_HINT. And I've spotted the bug with getting stuck in the ground a couple of times myself, but I thought I was imagining it. Guess I'll take a better look at it.
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Matzon
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Reply #38 - Posted
2004-10-04 20:04:52 » |
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using Radeon 9700 - should be common enough I think... This is what I get when mipmapping is turned on (no matter slider setting): http://matzon.dk/brian/quix.png
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Orangy Tang
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Reply #39 - Posted
2004-10-04 20:18:47 » |
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Thats a bit worrying, the text should be much sharper than that. Has it always been that blurry?
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Games published by our own members! Check 'em out!
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oNyx
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Reply #40 - Posted
2004-10-04 21:00:41 » |
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The new version doesn't work in fullscreen anymore. It's just black... however if I alt/tab out of it I can see the menu flashing over the desktop for a splitsecond. Hm. Well, windowed still works.
1.5, win98se, gf2mx
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Orangy Tang
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Reply #41 - Posted
2004-10-04 21:31:39 » |
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Odd. With the new .92 LWJGL the only difference between the two is a .setFullscreen call. I notice that theres a hidden method for checking whether a display mode can do fullscreen, but that looks intentionally hidden. Is this perhaps a bug thats been introduced with the latest version of LWJGL?
How about the examples in the latest LWJGL build, do those still work fullscreen?
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oNyx
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Reply #42 - Posted
2004-10-04 22:21:55 » |
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Yes, they work and super elvis works, too.
Hmm. If I find something out I'll let you know.
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Matzon
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Reply #43 - Posted
2004-10-05 03:30:53 » |
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Thats a bit worrying, the text should be much sharper than that. Has it always been that blurry? Yes, I assumed you wanted it like that  /matzon
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MickeyB
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Reply #44 - Posted
2004-10-05 13:18:07 » |
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runs beautifully here...
win2k, ati radeon 9600 java 1.5
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wiesi
Senior Newbie 
Java rulez!
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Reply #45 - Posted
2004-10-10 12:57:25 » |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
| java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.continueLaunch(Unknown Source) at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source) at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.UnsatisfiedLinkError: wglAllocateMemoryNV at org.lwjgl.opengl.NVVertexArrayRange.wglAllocateMemoryNV(Native Method) at com.shavenpuppy.jglib.opengl.nvidia.NvidiaMemory.doCreate(NvidiaMemory.java:89) at com.shavenpuppy.jglib.Resources.allocate(Resources.java:379) at com.shavenpuppy.jglib.Resource.create(Resource.java:158) at com.shavenpuppy.jglib.opengl.nvidia.AGPMemory.reserve(AGPMemory.java:98) at com.shavenpuppy.jglib.opengl.nvidia.NvidiaInitializer.initialize(NvidiaInitializer.java:59) at quix.QuixGame.main(QuixGame.java:98) ... 11 more |
WiESi
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Orangy Tang
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Reply #46 - Posted
2004-10-10 13:29:10 » |
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There was a build of LWJGL recently that had the "java.lang.UnsatisfiedLinkError: wglAllocateMemoryNV" problem, but the one on webstart doesn't have that problem.
I'd suggest that you've probably got a LWJGL dll hanging around in the system or jre path and thats getting in the way.
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Malohkan
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Reply #47 - Posted
2004-10-16 00:16:35 » |
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The game is still unplayably slow for me, probably because there are so many particles flying I can't see anything around me.
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Numbermind
Junior Newbie
I start rumors on the internets
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Reply #48 - Posted
2004-11-05 15:09:42 » |
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Am I supposed to be a blue box? Running WinXP, by the way.
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If anyone knows what "23 Skiddoo" means, FOR THE LOVE OF GOD TELL ME!
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Orangy Tang
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Reply #49 - Posted
2004-11-05 15:42:36 » |
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Er, yeah, for the time being you only control a generic box. Thats mainly because I havn't figured out what on earth you're actually supposed to be controlling yet, and also because I need a serious run up before even attempting to draw something half-good on a computer.
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Numbermind
Junior Newbie
I start rumors on the internets
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Reply #50 - Posted
2004-11-06 00:21:32 » |
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The main character should be Jesus.
Or a bouncing shoe.
Game works just fine here, I'm on a 1.4GHz Athlon. Somewhere around 15-20 FPS on low settings. I'd have a few things to add to the gameplay:
-Maybe there should be things to avoid. Maybe the sheep hurt you if you haven't collected enough crystals. Path-following enemies would be just as good. How about birds flying overhead that try to drop eggs on you?
-The point system is kind of vague, since it seems you can't beat the level without collecting all the gems anyway. That may not be the case, but for some reason I thought that.
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If anyone knows what "23 Skiddoo" means, FOR THE LOVE OF GOD TELL ME!
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Orangy Tang
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Reply #51 - Posted
2004-11-06 09:47:19 » |
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Game works just fine here, I'm on a 1.4GHz Athlon. Somewhere around 15-20 FPS on low settings.
What graphics card is that? I'd hope with that system you'd get a smoother game.  -Maybe there should be things to avoid. Maybe the sheep hurt you if you haven't collected enough crystals. Path-following enemies would be just as good. How about birds flying overhead that try to drop eggs on you? Noted, many thanks.  -The point system is kind of vague, since it seems you can't beat the level without collecting all the gems anyway. That may not be the case, but for some reason I thought that. Well you can always ignore all the gems, but at the moment I'm using them as 'lures' to get the player moving around the levels in the right direction. Later levels won't have that, and since you (should) get a fat bonus for completing a level quickly you might have to compromise on one to get the other.
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Kosmon_X
Senior Newbie 
Java games rock!
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Reply #52 - Posted
2004-11-07 08:18:35 » |
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game runs great here. FPS is great with multisampling but slows to a crawl when mipmapping is used (on highest glow setting)
WinXP, SAPPHIRE ATI Radeon 9800 PRO 256 MB Java 1.4.2
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Abuse
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Reply #53 - Posted
2004-11-07 09:37:58 » |
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Runs flawlessly here too, max glow both modes.
Athlon 64 3000+, Geforce 6800GT WinXP (not 64 =( ) Java 5.0
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nwlinkvxd
Senior Newbie 
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Reply #54 - Posted
2005-06-24 18:12:19 » |
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The game played great! Pretty enjoyable, and MASSIVELY reminiscent of Jazz Jackrabbit. P4 3.2ghz (overclocked from 3.0) ATI Radeon 9800 pro Windows XP Pro sp2 Java 5
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Orangy Tang
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Reply #55 - Posted
2005-10-09 13:41:04 » |
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My hosting died quite a while ago, and I finally got around to sorting it all out. OrangyTang.net is now back up as before, and so Quix is now playable again. 
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kappa
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Reply #56 - Posted
2005-10-09 18:26:49 » |
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any chance of adding the linux binaries?
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Jeff
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Reply #57 - Posted
2005-10-09 20:24:58 » |
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WIndowed faield to launch.
SUSE9.3, NVidia video
Exception: Java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at com.sun.javaws.Launcher.executeApplication(Launcher.java:1097) at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1043) at com.sun.javaws.Launcher.doLaunchApp(Launcher.java:912) at com.sun.javaws.Launcher.run(Launcher.java:103) at java.lang.Thread.run(Thread.java:608) Caused by: java.lang.UnsatisfiedLinkError: getNativeLibraryVersion at org.lwjgl.DefaultSysImplementation.getNativeLibraryVersion(Native Method) at org.lwjgl.Sys.<clinit>(Sys.java:62) at org.lwjgl.opengl.Display.<clinit>(Display.java:96) at quix.QuixGame.createFullscreenDisplay(QuixGame.java:123) at quix.QuixGame.main(QuixGame.java:80) ... 9 more
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Orangy Tang
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Reply #58 - Posted
2005-10-09 20:46:44 » |
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Damn you linux people.  I'll have a go at adding the linux native libs as soon as I get a chance.
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CaptainJester
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Reply #59 - Posted
2005-10-10 04:21:16 » |
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Fullscreen version runs way to fast. It is extremely hard to control. Windowed mode works fine.
Windows XP AMD 1.0GHz 512MB ASUS Radeon 9600 PRO
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