oNyx
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Reply #30 - Posted
2004-08-17 19:18:26 » |
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Why is it signed? Why is it an Applet? :-/
Can't say anything about the game itself. It crashed my browser.
/me disabled applets again
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MasterOfDisaster
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Reply #31 - Posted
2004-08-18 07:46:02 » |
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OK I found the problem.
Author: you are using a certificate that is INVALID, it expired in May 22 2004!
I suspect that if you have a legal cert it would just run fine for me.
Also, what's the point in making everyone else click an extra time to OK an invalid cert? just get rid of it, no?
the reason for signing the applet is that i needed it for the two player network game mode (but this didn't work well) and currently for the cache feature. the game stores downoaded images and sounds on the harddisk if possible. this is only possible with a signed applet.
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MasterOfDisaster
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Reply #32 - Posted
2004-08-18 07:49:41 » |
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Why is it signed? Why is it an Applet? :-/
Can't say anything about the game itself. It crashed my browser.
/me disabled applets again you're the first one with such a problem. what browser are you using?
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Games published by our own members! Check 'em out!
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blahblahblahh
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Reply #33 - Posted
2004-08-18 09:12:10 » |
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you're the first one with such a problem. what browser are you using?
I've had numerous problems with the current latest Mozilla version crashing on applets too, so I too have applets disabled. Shouldn't be a problem - it's only when a site does something stupid (like using an invalid cert *wink*  ) that appletviewer chokes. To be honest, I just don't see the point of having an invalid cert. OK, so it works for some people but technically speaking it shouldn't - an invalid cert is ... INvalid.
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malloc will be first against the wall when the revolution comes...
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oNyx
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Reply #34 - Posted
2004-08-18 11:43:23 » |
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>you're the first one with such a problem. LOL. Guess again why the vast majority of people here prefers webstart  Firefox 0.9.3 and JRE 1.4.2_05 Downloading images... well you can do that with webstart without requiring a cert (through the download service).
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MasterOfDisaster
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Reply #35 - Posted
2004-08-18 20:15:22 » |
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I've had numerous problems with the current latest Mozilla version crashing on applets too, so I too have applets disabled. Shouldn't be a problem - it's only when a site does something stupid (like using an invalid cert *wink*  ) that appletviewer chokes. To be honest, I just don't see the point of having an invalid cert. OK, so it works for some people but technically speaking it shouldn't - an invalid cert is ... INvalid. of yourse, your're completely right. i have signed the applet with a cert which is valid for one year from now. could you please test again? thx.
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MasterOfDisaster
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Reply #36 - Posted
2004-08-18 20:18:49 » |
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>you're the first one with such a problem. LOL. Guess again why the vast majority of people here prefers webstart  Firefox 0.9.3 and JRE 1.4.2_05 Downloading images... well you can do that with webstart without requiring a cert (through the download service). as i already mentioned, i will read more about the webstart thing. currently i have absolutely no knowlege about it. i think i'll add another switch on the start page which controls if the filsystem cache shall be used or not. if not, an unsigned applet can be used.
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MasterOfDisaster
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Reply #37 - Posted
2004-08-18 20:20:41 » |
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by the way, a new track ("Swirl") is online now. i'm looking forward to seeing your new lap/race records on that one ...
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MasterOfDisaster
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Reply #38 - Posted
2004-08-22 11:28:43 » |
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i've added a pause function, for those of you who were missing it.
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DrBizzar0
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Reply #39 - Posted
2004-08-23 13:05:10 » |
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I just noticed an irretating thing  . in the root of my c: harddrive I found this directory "_NanoMachinez_Cache". You should at least put any data like this in the users home directory, which you find with System.getProperty("user.home").
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Games published by our own members! Check 'em out!
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MasterOfDisaster
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Reply #40 - Posted
2004-08-23 19:34:09 » |
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I just noticed an irretating thing  . in the root of my c: harddrive I found this directory "_NanoMachinez_Cache". You should at least put any data like this in the users home directory, which you find with System.getProperty("user.home"). well... you're right. seems like i didn't spent too much thinking on that. sorry for that. i will change it in the next days if i can find some time.
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MasterOfDisaster
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Reply #41 - Posted
2004-08-26 08:39:17 » |
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the cached files are now put into the user's home dir. btw. a new track is online! 
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MasterOfDisaster
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Reply #42 - Posted
2004-09-02 10:04:20 » |
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you can now view the lap and race records on a new highscores page. thx to all who played NanoMachinez and made the highscore list become longer and longer.
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gue
Junior Newbie
Java games rock!
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Reply #43 - Posted
2004-09-03 05:27:59 » |
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You might have all the other records, but I just made a new one, at least! 19.017 ah-yeah this! (track: Chicanery, vehicle: hovercraft) 
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gue
Junior Newbie
Java games rock!
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Reply #44 - Posted
2004-09-03 05:32:33 » |
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....but, it displayes your name on top, even though your record is older than mine. Better watch that bro! :-/
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MasterOfDisaster
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Reply #45 - Posted
2004-09-03 06:21:33 » |
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sorry, but i'm not able to reproduce that error. ... and btw. i've beaten your record. 
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abies
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Reply #46 - Posted
2004-09-04 17:26:07 » |
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I cannot run this game under JDK 1.5 RC1 (and I'm not able to use earlier JDK for applets in mozilla - plugin panel seems to detect only 1.5 installed  ). In console, I can see the following error: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
| instantiated DrivingVehicle object ... initializing vehicle ... initializing collision detection ... Exception in thread "AWT-EventQueue-2" java.lang.IllegalArgumentException: Unsupported control type: Sample Rate at com.sun.media.sound.AbstractLine.getControl(Unknown Source) at Vehicle.initialize(Vehicle.java:249) at NanoMachines.loadDataUntilItHurts(NanoMachines.java:840) at NanoMachines.update(NanoMachines.java:269) at sun.awt.RepaintArea.updateComponent(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) |
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Artur Biesiadowski
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MasterOfDisaster
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Reply #47 - Posted
2004-09-05 09:58:24 » |
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hmm ... strange error. it works fine with my mozilla firefox 0.9 and jdk 1.4.2_05.
btw. a new vehicle is online. it is the first vehicle not created by a NanoMachinez team member.
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abies
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Reply #48 - Posted
2004-09-05 12:12:15 » |
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I suppose that JDK 1.5 has changes some internals of com.sun.media.sound.AbstractLine - and it seems that NonoMachinez use that class. Bad, bad...
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Artur Biesiadowski
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MasterOfDisaster
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Reply #49 - Posted
2004-09-05 13:22:53 » |
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do you have any suggestions for a workaraound? ... something that works with 1.4.2_x and 1.5?
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princec
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Reply #50 - Posted
2004-09-05 13:39:35 » |
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Use LWJGL for your sound  Cas 
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MasterOfDisaster
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Reply #51 - Posted
2004-09-06 16:02:50 » |
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ahh, one more thing where i have absolutely no knowledge about. and the collision detection and handling is still not working properly .... so much to do, so less time ... 
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MasterOfDisaster
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Reply #52 - Posted
2004-09-15 12:33:44 » |
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i've added track and vehicle ratings. and since so many guys told me that they closed the browser window because only "loading data..." is displayed and "nothing happended", i've added a loading progress bar too....
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MasterOfDisaster
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Reply #53 - Posted
2004-09-16 14:24:27 » |
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a new space track is online! http://www.cocktailz.org/nano.htmlthe graphics are really awesome. thx to gue who did a great job! i'm planning to add gravity forces to the two planets which will affect the spaceship's movements. *harr*
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luisoft
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Reply #54 - Posted
2004-10-05 15:39:47 » |
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why don´t u release the source code?
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luisoft
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Reply #55 - Posted
2004-10-05 15:40:25 » |
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I think that u should share your knowledge!
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MasterOfDisaster
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Reply #56 - Posted
2004-10-10 07:51:09 » |
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i'm not completely happy with the way the code is written. it was one of these projects where i just started coding not knowing how many features i want to put into the game. the result is that the code is now really ugly. so the reason why i don't release the sources is just because it's embarassing for me. 
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luisoft
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Reply #57 - Posted
2004-10-11 10:51:54 » |
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ok,I just wanna know how did u build the game because it is very nice I like it very much, it remembers me MicroMachines and I would like to make a similar game
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MasterOfDisaster
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Reply #58 - Posted
2004-10-14 14:12:26 » |
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i'm glad to help you with specific problems. but i don't think it's a good idea if you design your code the way i did. i'm sure you can do better. at least you should ... 
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luisoft
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Reply #59 - Posted
2004-10-15 15:01:31 » |
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I just wanna get your source code as a starting point.
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