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  Zohar Engine  (Read 3268 times)
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Offline Guoshima

Junior Devvie

Java games rock! Do they .. ?

« Posted 2004-07-27 11:05:53 »

Well .. here I go .. a link to a small page I made for my Quake 3 Port: The Zohar Engine -

Please note that it runs rather slow, because I haven't done any optimizations yet. Will perhaps do so in the near future. Has still a few issues, but for the moment I don't really have the time to fix them ..

The source code is also there, so I if you are interested you can take a look ..;

Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Reply #1 - Posted 2004-07-27 11:29:49 »

The Zohar Engine uses the JOGL API for rendering the scenes. ... LWJGL is used for audio written in OpenAL.
Why would you use JOGL for OpenGL and LWJGL for OpenAL - I just don't get it!
Typically one would use LWJGL for OpenGL, OpenAL and Input. Not just for OpenAL.

Why Not use LWJGL for OpenGL? And why not use JOAL for OpenAL?

Typically people use JOGL for OpenGL, JOAL for OpenAL and JInput for input or LWJGL for all of the above in one neat package (gotta love its simplicity Cool)

Offline Guoshima

Junior Devvie

Java games rock! Do they .. ?

« Reply #2 - Posted 2004-07-27 11:44:18 »

because I just started out with JOGL and was going to change everything later on .. but JOGL doesn't have any audio so I already started with the audio from LWJGL .. make more sense this way ?
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Offline swpalmer

JGO Coder

Exp: 12 years

Where's the Kaboom?

« Reply #3 - Posted 2004-07-27 13:18:45 »

No it doesn't make more sense:) - you are saying you started out with JOGL for OpenGL and LWJGL for OpenAL... a strange combination for starting out.

If you first started with JOGL and had no audio, why not use JOAL for the audio?

If you first started out with LWJGL using OpenAL audio... why not use it for the OpenGL?

Or are you saying that you started with JOGL, then decided that you wanted to use LWJGL.  Then started the switch by implementing the audio for your game with LWJGL, later you will switch over the OpenGL....
ok I get it now Smiley

Offline erikd

JGO Ninja

Medals: 16
Projects: 4
Exp: 14 years


« Reply #4 - Posted 2004-07-27 14:19:36 »

The screenshots look good from what I can make out of it (they're rather small) Smiley.
I suggest to remove the installation procedure and replace it with a simple web start link. Copying LWJGL to the lib/ext directory is usually not the way to do it, just add it to the classpath/library path in your start script/jnlp file. The same goes for JOGL I suppose...

Offline Guoshima

Junior Devvie

Java games rock! Do they .. ?

« Reply #5 - Posted 2004-07-29 08:36:48 »

I know .. but I already had a thread here a month orso ago, when I tried to make a webstart app. from it, but nobody could help me. He couldn't find the resources (images, ..) for some reason. Might look at it once more later today or tomorrow. Will be easier to start then Smiley
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