Couldn't figure out how to get out of a room once I'd gone in...?
Cas

Aren't you just delighted that we don't have an instructiorns screen yet, nor a webpage ?

.
Rules for rooms are:
- when you enter, the doors slowly close (get yourself into position!)
- once they're closed, bmonsters spawn
- when the last monster dies, doors slowly open
- when doors are fully open, you can walk through them (well, technically, "underneath" them at the moment

).
Below are the HTML isntructions I'd written but we haven't put up anywhere yet...
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<h2>Overview</h2>
<p>
You're stuck in a maze. Or a prison. Or maybe you were too drunk to look
where you were going and fell down a hole. Whatever...what matters is that
you're in some underground complex full of rooms filled with lots and lots
and LOTS of nasty things, all itching to get a piece of you.
</p>
<p>
Fortunately for you, you have a gun. Unfortunately for the
weird critters trying to kill you (who knows why? Who cares!), they don't.
In fact, they don't even know what a gun is - so there are lots of exciting,
shiny, and above all <b>dangerous</b> weapons just lying around this place,
pretty much ignored by the denizens. It brings a gleam to your eye just
thinking about it. A mean, nasty, "Come get some!" kind of gleam.
</p>
<h2>Inspiration</h2>
<p>
If you've played Smash TV, you'll know what you're in for: literally thousands
of mindless deadly critters who know only two things: they outnumber you
10,000 to 1, and even with the biggest guns in the known universe, against those
numbers you ain't gonna last long...
</p>
<h2>Controls</h2>
<P>
A bit unusual, but "classic" in their own way. Trust us - you will NOT have a
chance without these controls; it's the only way you'll be able to simultaneously
dodge the hordes and deal death in all directions.
</P>
<p>
One set of keys controls your character, running around the screen. You can go
up, down, left, and right.
</p>
<p>
The other set of keys controls the direction you're firing in. You can shoot
up, down, left, or right.
</p>
<p>
Yes, you can run in one direction and shoot in another. In fact, you'll have to.
</p>
<h2>Levels</h2>
<p>
Each level is composed of multiple rooms. When you enter a room, the doors close
and the monsters emerge.
</p>
<p>
When you kill the last monster from this room, the doors will open again and you
can move to another room.
</p>
<p>
Each level has a "final room" which it's up to you to find. When you defeat the
enemies in that room, you've completed the level.
</p>
<h2>Tactics</h2>
<p>
Time to <b>seriously</b> exercise those brain cells. You know, the female ones
for multi-tasking, and the male ones for predictive tracking of dozens of
moving objects. Only... you'll be using all of them at once.
</p>
<p>
Most of the time, you'll either be in the middle of a rapidly shrinking circle
of enemies, or else dieing. Since you can only fire in one direction at once,
you aren't going to be able to kill the front line fast enough to keep that circle
comfortably spacious, so you should always be on the look out for where it's
thinnest, and concentrate your fire power.
</p>
<p>
This is the best way of staying alive: keep making a break in the circle, and
rushing through into the space beyond (which will normally be relatively empty).
Since you're so popular with these critters (they only want to play...), they'll
be concentrating on crowding around you, so once you burst out you'll have a few
seconds of respite - before they all change direction and come rushing back again.
</p>
<h2>Completing the level</h2>
<p>
Completing levels earns you credits, which you can use to unlock other levels.
There's no specific order in which you have to complete levels, but particularly
hard levels will tend to earn you more credits. It's up to you what order you
want to attempt the levels in.
</p>
<p>
If you spend all your credits on a level you simply don't have a chance of completing,
there is an option to "reset the game" which will take you back to the start - you'll
have to complete all the levels again, but this time you can make better decisions
about which ones to unlock and which to avoid.
</p>