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  UridiumGL  (Read 13935 times)
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Offline TheBohemian

Junior Devvie




Java will rule them all!


« Reply #30 - Posted 2004-04-21 13:03:57 »

1  
 Well sure, except there is no 64 bit version of any of the native libraries (LWJGL, JOGL, etc.) as far as I know.

I hope that they are prepared for this ...

cya

TheBohemian

---------------------------------------
my favorite OS: http://jnode.sf.net
Java 1.5 -> 1.4 converter: http://retroweaver.sf.net
Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #31 - Posted 2004-04-21 13:18:09 »

Hi
 I hope we get someone with the kinda dosh and time that means we can get someone to build and test for us on the different arch and os's, either that, or pay me to do it and buy me the hardware Grin

Endolf

Offline darkprophet

Senior Devvie




Go Go Gadget Arms


« Reply #32 - Posted 2004-04-22 18:45:53 »

1) if I made a game, you wouldn't know its java that was running.

2) it wouldn't be distributed via webstart because not a single professional game would use webstart, whos gonna download 300Mb through webstart?!

3) Java 1.5 isn't out yet, release anyway, thus, im not trying it because i know how "good" beta's are.

4) Webstart version of the game is currupt. Going over to NORMAL installation

5) Webstart isn't available to FreeBSD, thus, im eliminating an entire audience of people away. and im a big fan of FreeBSD. Yes, it can emulate Linux, but there are. BeOS, NetBSD, OpenBSD. Alot of OS dont like webstart, but still run java.

I have to admit, webstart is nice for little games like this, demos....etc. Not for full games. Full games refering to Call Of Duty, MOHAA...etc. Which will be doable in java. Actually, they *are* doable in java.

Edit: Normal mode doesn't exist anymore!  Sad

Friends don't let friends make MMORPGs.

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Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #33 - Posted 2004-04-22 19:50:05 »

Quote

However, you have a really clever game. It throws an Exception:


Any progress on removing your hard-coded "I don't like linux" call?

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #34 - Posted 2004-04-22 19:55:27 »

Quote

2) it wouldn't be distributed via webstart because not a single professional game would use webstart, whos gonna download 300Mb through webstart?!


Well, seeing as a large number of people are foolish enough to do just that with MSIE (slows down the download, unless MS have finally fixed their HTTP-streaming bugs, which I don't think they have?), and thousands use the download-managers (even knowing that they are full of spyware, viruses, and ads), I don't see why they wouldn't use JWS.

Quote

4) Webstart version of the game is currupt. Going over to NORMAL installation


This game didn't have a proper JWS installation initially; that was nothing to do with JWS AFAICS?

Quote

5) Webstart isn't available to FreeBSD,


That's a major concern. Of course, if you've got JWS setup on your server, then people can just manually download the JAR's anyway. So, it's not a "lock-out" barrier, it's just a "BSD users can't share the convenience" barrier.

Who provides the BSD JVM that has no JNLP handler? Actually, IIRC, the BSD JVM is a bit screwed anyway - what's the latest release, and how reliable is it?

malloc will be first against the wall when the revolution comes...
Offline CodexArcanum

Senior Newbie




Games == Life


« Reply #35 - Posted 2004-04-23 01:37:58 »

As a major consumer of games of all types, I give my vote to JWS.  3 megs or 300 megs, you have to download it somehow.  Better to use JWS and let it handle updates and such as well, instead of offering only the .jar.  I actually like the idea of a game manager too, that keeps all my games on one shortcut, allows for easy deletion, etc.
Offline Cruithne3753

Senior Newbie




Java games rock!


« Reply #36 - Posted 2004-04-25 22:56:40 »

I found I could switch off VSync via Control Panel (nested off of various "Advanced options" buttons in there though) and I realise what people meant by it being too fast.  Maybe it's worth checking you've got it switched on.  For v0.21 I've added the option to toggle VSync, and adjust the frame rate if it's not available to get the smoothest (ie. least "rough") animation, and also moved the graphic and sound resources into seperate JARs - no more further need to download almost 7Mb for updates to 115k of code (quicker for me to upload too!)
Offline Cruithne3753

Senior Newbie




Java games rock!


« Reply #37 - Posted 2004-04-25 23:24:28 »

Quote
Nice to see a fellow Bristolian producing such quality


So you'll know what the "GL" actually stands for!
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #38 - Posted 2004-04-26 05:47:17 »

The "linux not supported" exception has gone but it's still broken, with an error about "unsatisfied link error" trying to find "liblwjgl" or similar.

Why don't you just copy the JNLP from one of the LWJGL demos that already works (I think JCD's demos do? Or Elias (or was it someone else?) had an LWJGL + software renderer in this forum that worked OK too...), just to save you the hassle of debugging it?

malloc will be first against the wall when the revolution comes...
Offline princec

« JGO Spiffy Duke »


Medals: 1037
Projects: 3
Exp: 20 years


Eh? Who? What? ... Me?


« Reply #39 - Posted 2004-04-26 12:07:09 »

Pinch Alien Flux's webstart http://www.puppygames.net/downloads/alienflux-full.jnlp and tweak it.

That works on your box doesn't it blah^3?

Webstart rocks. Even the crappier 1.4 implementation is a league apart from using a Windows installer.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Giddy

Senior Newbie




Java games rock!


« Reply #40 - Posted 2004-04-26 20:15:45 »

I have seen several people point to the Alien Flux JNLP file as a reference.

But shouldn't the resources section for Mac be <resources os="Mac OS"> or even just <resources os="Mac">.

The Alien Flux JNLP specifies os="MacOS" which does not match "Mac OS X".

Alien Flux and UridiumGL both give me an UnsatisfiedLinkError for lwjgl in java.library.path on my iBook with Java 1.4.2_04

/Giddy
Offline Orangy Tang

JGO Kernel


Medals: 57
Projects: 11


Monkey for a head


« Reply #41 - Posted 2004-04-26 21:32:41 »

"Mac OS" is what I use for S-Type and that works for me. Although due to the way the tags are matched you could probably just use "Mac" and get the same results.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline ribot

Junior Devvie




Ribot - mobile UI specialist


« Reply #42 - Posted 2004-05-21 23:29:01 »

An error occurred while launching/running the application.

Title: UridiumGL v0.22
Vendor: Cruithne3753
Category: Unexpected Error

no openal in java.library.path

System: OS X (10.3.3), Java1.4.2

http://ribot.co.uk - design agency focused on mobile
http://www.retrospecs.co.uk - online vintage eyewear store
Offline Cruithne3753

Senior Newbie




Java games rock!


« Reply #43 - Posted 2004-05-23 21:47:19 »

Quote
An error occurred while launching/running the application.

Title: UridiumGL v0.22
Vendor: Cruithne3753
Category: Unexpected Error

no openal in java.library.path

System: OS X (10.3.3), Java1.4.2


I've suddenly realised, I love bug reports! Makes me nostalgic for the days when I had a decent job.  Cry

Already had some feedback from a Mac user, inching forward on this one...
Offline Cruithne3753

Senior Newbie




Java games rock!


« Reply #44 - Posted 2004-05-24 19:28:48 »

Well it seems some of my library loading code wasn't neccessary and might have been throwing up the errors on Linux and Mac.  v0.3 is now up...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #45 - Posted 2004-05-24 21:50:51 »

Wow! It almost works now Smiley.

Seriously, the menu screen looks *really* nice ...no idea about the game, though Sad.

Major problems:
1. No mouse cursor. Moving and clicking randomly changes the menus, but its f*ing hard to guess WTF is going on
2. ...or is it that there are supposed to be *letters* or *numbers* next to the menu options? All that appears in linux is a blank green space to the left of each menu item. Tried pressing 1 (the old standard for "start one player game") but nothing happened. Just a random guess Smiley

Minor suggestions:
1. you have a VERY long load time, counting from when the screen goes black (approx 30 seconds on a 1ghz PC) - at the very least put up a white text "loading, please wait".
2. The 1p and 2p scores were being displayed (on the menu screen!) in the bottom left quarter of the screen, at the top. Does this mean that if I had been able to start the game it would have only appeared in the bottom left?

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #46 - Posted 2004-05-24 21:51:46 »

(in case it's not obvious from the number of times I keep coming back trying to play this game Wink I'm really looking forward to playing it. Especially now I've seen the pretty menu screen)

malloc will be first against the wall when the revolution comes...
Offline Cruithne3753

Senior Newbie




Java games rock!


« Reply #47 - Posted 2004-05-24 23:14:58 »

Quote
Wow! It almost works now Smiley.
Major problems:
1. No mouse cursor. Moving and clicking randomly changes the menus, but its f*ing hard to guess WTF is going on
2. ...or is it that there are supposed to be *letters* or *numbers* next to the menu options? All that appears in linux is a blank green space to the left of each menu item. Tried pressing 1 (the old standard for "start one player game") but nothing happened. Just a random guess Smiley

It's the up/down cursor keys with either fire (left Ctrl) or Return to select.  It might have been easy to miss this on the "briefing" page.

Quote
Minor suggestions:
1. you have a VERY long load time, counting from when the screen goes black (approx 30 seconds on a 1ghz PC) - at the very least put up a white text "loading, please wait".

Could see about this one...

Quote
2. The 1p and 2p scores were being displayed (on the menu screen!) in the bottom left quarter of the screen, at the top. Does this mean that if I had been able to start the game it would have only appeared in the bottom left?

Did the menu appear small too?  I'm wondering what might be happening here... whether the display is actually switching to 640*480.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #48 - Posted 2004-05-24 23:45:45 »

Quote

It's the up/down cursor keys with either fire (left Ctrl) or Return to select.  It might have been easy to miss this on the "briefing" page.


There's no selection highlight or anything to tell you which option is "currently selected".

PS like most people I don't tend to read the instructions until I've played the game at least once - now that I have broadband, I'd rather play than read Wink (i.e. when I had dialup, reading instructions was something to do whilst you waited for the download...)

Quote

Did the menu appear small too?  I'm wondering what might be happening here... whether the display is actually switching to 640*480.


Menu was about 1/6th of the screen width/height, maybe smaller.

The background was taking up the full screen, and looked pixellated/blurry enough to be low-res. I'm guessing it  *is* changing?

malloc will be first against the wall when the revolution comes...
Offline Loop

Innocent Bystander




Java games rock!


« Reply #49 - Posted 2004-06-01 04:18:48 »

It's way to fast and hard to be actually playable, but it runs surprisingly nice even on my ancient machine (Pentium II 450 with Geforce 3). Smooth scrolling and loads decently fast. Good job!
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