EgonOlsen
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Reply #30 - Posted
2004-02-19 08:12:24 » |
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EgonOlsen: The game can not open/load a file in one of the jars. It might be a webstart issue, or I'm trying to load it in a way that is not working on your system. You could try deleting it from the webstart cache. Yes, that worked! It runs @ around 500-700 fps now (framecounter is hard to read at that rate). That's on a P4HT@3.2Ghz, Radeon9700pro, WinXP. Collision detection seems to produce wrong results sometimes. I fall off the level twice.
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tom
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Reply #31 - Posted
2004-02-24 00:08:37 » |
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Another update. Here is a screenshot:  - Added collision detection against bezier patches. It's now possible to walk over the bridge without falling threw

- Vertex colors is used on objects that do not have lightmap.
- Fixed a bug with regards to the fog.
Have not looked at the vertex array issues. And it is still possible to fall threw the map.
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tom
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Reply #32 - Posted
2004-03-26 21:46:15 » |
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Time for another update and to bump this thread back to the first page. Some of the things added this time:
1) Created a global matchmaker server. It's now theoreticaly possible to find someone to play with.
2) Remade the gui. It has got all the component types I'll need. It's also very easy to change and is perfect for prototyping. Still have to create a new look and feel for the final game.
3) Lots of sounds.
4) Doors
5) Ingame chat
...and of course lots of other minor changes.
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Games published by our own members! Check 'em out!
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blahblahblahh
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Reply #33 - Posted
2004-03-26 23:10:46 » |
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Time for another update and to bump this thread back to the first page. Some of the things added this time:
Could you come up with a short description (approx 100 words) for me to put on the java games pages?
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malloc will be first against the wall when the revolution comes...
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pokkelipoo
Guest
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Reply #34 - Posted
2004-03-29 00:29:34 » |
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Very nice game. Reminds me a lot of Quake 3. Is there anyway to run in fullscreen? I'd also suggest adding an invert mouse option.
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tom
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Reply #35 - Posted
2004-04-27 02:02:52 » |
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New version is up. I've added invert mouse option, fullscreen and md3 characters. Spent most of my time rewriting the renderer. It's now 2-3 times as fast 
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nonnus29
Senior Member   
Giving Java a second chance after ludumdare fiasco
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Reply #36 - Posted
2004-04-27 02:59:29 » |
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I'm curious how you're doing visibility determination; bsp tree or something else?
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tom
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Reply #37 - Posted
2004-04-27 11:12:26 » |
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I'm using the Quake 3 bsp level format. It's a leafy bsp with a possible visible set. For each leaf there is a list of wich other leafs that are visible.
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coolepe
Junior Newbie
Java games rock!
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Reply #38 - Posted
2004-04-27 21:18:37 » |
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I really like this projects. This proves that java is really ready for gaming. I wanted to test your last version via webstart, but I got following error: An error occurred while launching/running the application. Title: Squareheads Test Vendor: Tom-Robert Bryntesen Category: Launch File Error Could not find main-class sh.SquareHeads in http://home.halden.net/tombr/squareheads/sh_code.zip
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tom
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Reply #39 - Posted
2004-04-28 00:22:20 » |
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I did some refactoring and renamed SqaureHeads to Squareheads. But the jnlp file gets cached somewhere and webstart don't see that the main-class has changed. I've changed it back again, and I hope it will work now. If anyone has problem starting the game: Delete it from the webstart cache and try again. That usually does the trick 
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Games published by our own members! Check 'em out!
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Abuse
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Reply #40 - Posted
2004-04-28 01:59:25 » |
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Not working for me  1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
| javaws-1.5.0-beta Using JRE version 1.5.0-beta Java HotSpot(TM) Client VM User home directory = C:\Documents and Settings\Robin Chaddock ---------------------------------------------------- c: clear console window f: finalize objects on finalization queue g: garbage collect h: display this help message m: print memory usage o: trigger logging p: reload proxy configuration q: hide console r: reload policy configuration s: dump system and deployment properties t: dump thread list 0-5: set trace level to <n> ---------------------------------------------------- GuiGlobal init FileLoader NVIDIA Corporation GeForce2 GTS/AGP/3DNOW! 1.4.0 GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE=2048 GL_MAX_TEXTURE_UNITS=2 GL_MAX_ELEMENTS_VERTICES=4096 GL_MAX_ELEMENTS_INDICES=4096 UdpReader socket bound at /192.168.0.1:5002 Failed to add focus traversal component name mainCreate Failed to add focus traversal component name mainJoin Failed to add focus traversal component name setupVbo |
There is 1 more 'Failed to add ......' but the java console disappears before I get a chance to click copy. Strange i've had it working before now.... I wonder if its a 1.5 thing (but I thought webstart dealt with all the version control stuff...) :edit: btw this was off a fresh download - webstart cache was totally empty.
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2late4u
Senior Newbie 
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Reply #42 - Posted
2004-04-28 11:44:39 » |
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I have had this error: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
| java.lang.UnsatisfiedLinkError: nglDrawRangeElements at org.lwjgl.opengl.GL12.nglDrawRangeElements(Native Method) at org.lwjgl.opengl.GL12.glDrawRangeElements(Unknown Source) at trb.md3.MD3Surface.render(MD3Surface.java:182) at trb.q3.MD3Loader.render(MD3Loader.java:214) at trb.md3.MD3Character$Model.render(MD3Character.java:392) at sh.Character$Controller.render(Character.java:167) at trb.gui.xp.XPViewport.run(XPViewport.java:111) at trb.gui.xp.XPViewport.renderComponent(XPViewport.java:68) at trb.gui.Component.render(Component.java:131) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.xp.XPBorder.render(XPBorder.java:77) at trb.gui.xp.XPFrame.render(XPFrame.java:56) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.lwjgl.LWJGLScreen.render(LWJGLScreen.java:160) at sh.Menu.runMenu(Menu.java:278) at sh.SquareHeads.runMenu(SquareHeads.java:187) at sh.SquareHeads.main(SquareHeads.java:879) |
LWJGL compatibility???
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EgonOlsen
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Reply #43 - Posted
2004-04-28 15:56:06 » |
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Doesn't work very well...i can play for some seconds and then it bombs out with this (Win XP, Radeon 9700pro, Cat4.4): 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
| org.lwjgl.opengl.OpenGLException: Invalid operation (1282) at org.lwjgl.opengl.Util.checkGLError(Unknown Source) at org.lwjgl.opengl.Window.update(Unknown Source) at sh.SquareHeads.runGame(SquareHeads.java:481) at sh.Menu.runMenu(Menu.java:333) at sh.SquareHeads.runMenu(SquareHeads.java:293) at sh.SquareHeads.main(SquareHeads.java:1271) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:324) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.continueLaunch(Unknown Source) at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source) at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Thread.java:534) |
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princec
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Reply #44 - Posted
2004-04-28 17:27:48 » |
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You can only use glDrawRangeElements if you've first checked for OpenGL12. Otherwise you must check for EXT_draw_range_elements and use glDrawRangeElementsEXT. And it's broken on ATI 128 powered laptops  Cas 
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oNyx
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Reply #45 - Posted
2004-04-28 18:17:39 » |
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1.4.2_04/win98se/gf2mx/38.82 deto/128mb/k7 500 It works and it's surprisingly fast 40-100fps  The fov is btw a bit low... around 70 or so instead of the default 90 (or more common 100-120).
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karatemarkel
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Reply #46 - Posted
2004-04-28 19:45:44 » |
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Nice work tom, runs really well on my comp (winXPpro Geforce4400Ti), the only problem is that it has a tendency to turn the gamma value up very high, making my desktop a bit too bright, and there was no one to shoot  , adding bots would be a good idea, and fun to code I imagine  Good stuff though, if you are loading in the BSP or map format for your environments I'd love to make a map for the game. I've probably got a dozen or so half finished maps on a HD somewhere, and I'd love to finish them. Ahh, q3 maps 
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tom
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Reply #47 - Posted
2004-04-28 20:54:49 » |
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Lots of response this time  There is 1 more 'Failed to add ......' but the java console disappears before I get a chance to click copy. Don't know what went wrong here. Looks like your drivers is up to date. Maybe a native crash. Maybe I got a System.exit() hidden somewhere. I'll investigate. java.lang.UnsatisfiedLinkError: nglDrawRangeElements As cas mentioned, your card don't support opengl 1.2. Next time I will check opengl version needed, and possible rewrite parts to use extensions instead. org.lwjgl.opengl.OpenGLException: Invalid operation (1282) at org.lwjgl.opengl.Util.checkGLError(Unknown Source) at org.lwjgl.opengl.Window.update(Unknown Source) Another difficult one. Something caused an opengl error before the update call. The fov is btw a bit low... around 70 or so instead of the default 90 (or more common 100-120). Good observation. I set the fovy to 90 wich at a 4:3 aspect ratio would give a fovx of 67.5. In the next update I'll use fovx 90 deg. the only problem is that it has a tendency to turn the gamma value up very high, making my desktop a bit too bright Yes the gamma is probably set too high. I've got plans to make it possible to change the gamma, brightness and contrast from the menu. and there was no one to shoot , adding bots would be a good idea, and fun to code I imagine
And bloody difficult  I did some experimental pathfinding, but the ai's got stuck all the time, so I gave up. Hopefully the game will be popular enough when it's finished, that it will be possible to find someone to play with online. Good stuff though, if you are loading in the BSP or map format for your environments I'd love to make a map for the game. I've probably got a dozen or so half finished maps on a HD somewhere, and I'd love to finish them. That's terrific. I really need content so any contribution is welcome. Do you create your own textures or do you use the one from q3? In the finished game I can not use any content from q3. I've got a friend who is going to make a level with original textures. You could possible use his textures when he is finished.
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oNyx
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Reply #48 - Posted
2004-04-28 21:09:36 » |
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There are a bunch of texturesets made for q3. The evil lair sets are kinda popular and are generally high quality 
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Luke
Senior Newbie 
I love YaBB 1G - SP1!
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Reply #49 - Posted
2004-04-28 23:07:50 » |
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I just tried it. I'm running 1.4.2_04 on XP. Works great in windowed mode but I get the following when I try to go into fullscreen. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
| java.lang.IllegalStateException: Mouse must be created before you can read events at org.lwjgl.input.Mouse.next(Unknown Source) at trb.gui.lwjgl.LWJGLScreen.handleMouse(LWJGLScreen.java:116) at trb.gui.lwjgl.LWJGLScreen.processInput(LWJGLScreen.java:70) at sh.Menu.runMenu(Menu.java:315) at sh.SquareHeads.runMenu(SquareHeads.java:293) at sh.SquareHeads.main(SquareHeads.java:1271) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.continueLaunch(Unknown Source) at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source) at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) |
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2late4u
Senior Newbie 
.....
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Reply #50 - Posted
2004-04-29 08:28:54 » |
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Another little problem!! During my game session, without a reason, the game return to the menù screen. So I have to reJoin! ... what's the matter?!?!
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erikd
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Reply #51 - Posted
2004-04-29 08:58:29 » |
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Works fantastic on my laptop. I also get the same mouse error (java.lang.IllegalStateException: Mouse must be created before you can read events), but I get this error also when I just change the resolution.
I'm really amazed by the speed and smoothness of it all. I'm getting ~60-130 fps with a crap video card.
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karatemarkel
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Reply #52 - Posted
2004-04-29 12:29:11 » |
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That's terrific. I really need content so any contribution is welcome. Do you create your own textures or do you use the one from q3? In the finished game I can not use any content from q3. I've got a friend who is going to make a level with original textures. You could possible use his textures when he is finished.
Sure, if you want me to use your own textures that's not a problem, I'm rubbish at creating my own textures anyway and would have probably used some of the evil lair textures, as oNyx mentioned, they are pretty cool. Just send me a message with a link to the textures when they're ready and any other relevant information, I doubt I'll have time to make a huge map but I should be able to knock something up. Been a long time since I last made a map and it'll be a nice distraction from trundling through the red book 
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swpalmer
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Reply #53 - Posted
2004-04-29 21:31:06 » |
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Trying this on the Mac:
java.lang.IllegalArgumentException: InputStream cannot be null at javax.xml.parsers.DocumentBuilder.parse(DocumentBuilder.java:72) at trb.util.XMLDocument.<init>(XMLDocument.java:28) at sh.Menu.createMenuGui(Menu.java:126) at sh.Menu.init(Menu.java:84) at sh.SquareHeads.runMenu(SquareHeads.java:291) at sh.SquareHeads.main(SquareHeads.java:1271) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:324) at com.sun.javaws.Launcher.executeApplication(Launcher.java:844) at com.sun.javaws.Launcher.executeMainClass(Launcher.java:804) at com.sun.javaws.Launcher.continueLaunch(Launcher.java:682) at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:397) at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:199) at com.sun.javaws.Launcher.run(Launcher.java:167) at java.lang.Thread.run(Thread.java:552)
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princec
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Reply #54 - Posted
2004-04-30 08:52:09 » |
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It shouldn't work on the Mac. Cas 
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swpalmer
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Reply #55 - Posted
2004-05-01 02:23:39 » |
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Everything SHOULD work on the Mac 
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20thCenturyBoy
Junior Member   Medals: 1
So much to learn, so little time.
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Reply #56 - Posted
2004-05-01 11:45:56 » |
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I get as far as the opening screen then it bombs (WinXP Pro, GEforce Ti4200 with 45.23 drivers, 512MB RAM) :
An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_ACCESS_VIOLATION (0xc0000005) occurred at PC=0x697451E2 Function=[Unknown.] Library=J:\WINDOWS\System32\nvoglnt.dll
NOTE: We are unable to locate the function name symbol for the error just occurred. Please refer to release documentation for possible reason and solutions.
Current Java thread: at org.lwjgl.opengl.GL12.nglDrawRangeElements(Native Method) at org.lwjgl.opengl.GL12.glDrawRangeElements(Unknown Source) at trb.md3.MD3Surface.render(MD3Surface.java:182) at trb.q3.MD3Loader.render(MD3Loader.java:214) at trb.md3.MD3Character$Model.render(MD3Character.java:392) at sh.Character$Controller.render(Character.java:167) at trb.gui.xp.XPViewport.run(XPViewport.java:111) at trb.gui.xp.XPViewport.renderComponent(XPViewport.java:68) at trb.gui.Component.render(Component.java:131) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.xp.XPBorder.render(XPBorder.java:77) at trb.gui.xp.XPFrame.render(XPFrame.java:56) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.lwjgl.LWJGLScreen.render(LWJGLScreen.java:160) at sh.Menu.runMenu(Menu.java:316) at sh.SquareHeads.runMenu(SquareHeads.java:293) at sh.SquareHeads.main(SquareHeads.java:1271) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.continueLaunch(Unknown Source) at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source) at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
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"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
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erikd
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Reply #57 - Posted
2004-05-01 22:49:09 » |
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It works on my Ti4200 on WinXP Pro (and it works pretty great too, getting up to >500fps) Maybe it's a driver issue. You could update your driver, but whatever you do, *DON'T* use the latest; they (56.72) totally screwed my PC. NVidia and their damn drivers... (I rolled back to 53.03 which seems stable, if not trouble free).
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tom
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Reply #58 - Posted
2004-05-02 01:50:41 » |
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A new version is up with a fix for the DrawRangeElements bug, and the window resizing bug.
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20thCenturyBoy
Junior Member   Medals: 1
So much to learn, so little time.
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Reply #59 - Posted
2004-05-02 02:22:35 » |
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Erikd - I'll try Tom's new version before updating my drivers.
Tom - just tried the latest version, unfortunately still not working for me. In my webstart log I get:
GuiGlobal init FileLoader Unable to add zip D:\compaq\spill\Quake 3 Arena\baseq3\pak0.pk3 java.util.zip.ZipException: The system cannot find the path specified at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.<init>(Unknown Source) at java.util.zip.ZipFile.<init>(Unknown Source) at trb.io.FileLoader.addZipFile(FileLoader.java:48) at sh.Global.init(Global.java:26) at sh.SquareHeads.initLwjgl(SquareHeads.java:169) at sh.SquareHeads.main(SquareHeads.java:1294) Unable to add zip C:\java\sh\src\quartzdm1.jar java.util.zip.ZipException: The system cannot find the path specified at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.<init>(Unknown Source) at java.util.zip.ZipFile.<init>(Unknown Source) at trb.io.FileLoader.addZipFile(FileLoader.java:48) at sh.Global.init(Global.java:27) at sh.SquareHeads.initLwjgl(SquareHeads.java:169) at sh.SquareHeads.main(SquareHeads.java:1294)
Is this a problem with one of the jars?
Also, I still get the NVidia error:
An unexpected exception has been detected in native code outside the VM. Unexpected Signal : EXCEPTION_GUARD_PAGE (0x80000001) occurred at PC=0x697451E2 Function=[Unknown.] Library=J:\WINDOWS\System32\nvoglnt.dll
NOTE: We are unable to locate the function name symbol for the error just occurred. Please refer to release documentation for possible reason and solutions.
Current Java thread: at org.lwjgl.opengl.EXTDrawRangeElements.nglDrawRangeElementsEXT(Native Method) at org.lwjgl.opengl.EXTDrawRangeElements.glDrawRangeElementsEXT(Unknown Source) at trb.md3.MD3Surface.render(MD3Surface.java:183) at trb.q3.MD3Loader.render(MD3Loader.java:213) at trb.md3.MD3Character$Model.render(MD3Character.java:391) at sh.Character$Controller.render(Character.java:166) at trb.gui.xp.XPViewport.run(XPViewport.java:110) at trb.gui.xp.XPViewport.renderComponent(XPViewport.java:67) at trb.gui.Component.render(Component.java:131) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.xp.XPBorder.render(XPBorder.java:77) at trb.gui.xp.XPFrame.render(XPFrame.java:56) at trb.gui.Component.renderChildren(Component.java:141) at trb.gui.Component.render(Component.java:132) at trb.gui.lwjgl.LWJGLScreen.render(LWJGLScreen.java:159) at sh.Menu.runMenu(Menu.java:321) at sh.SquareHeads.runMenu(SquareHeads.java:321) at sh.SquareHeads.main(SquareHeads.java:1295)
But, it still manages to whack my gamma up to ultra-bright :-/
I'll try newer drivers now and report back...,
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"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
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