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  Listing of all games posted on this board  (Read 8217 times)
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Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Posted 2004-02-22 14:11:10 »

What it says in the title.

http://grexengine.com/sections/externalgames/

I'll keep updating this as new games appear on these boards, and remove any games that become dead links.

It's not complete, and I'd appreciate it if anyone whose game(s) is missing would send me the info, (and anyone whose info is incomplete!) and then I can copy/paste it into the page. Otherwise, they are just going to get added slowly as I get the free time to follow the links and find out the info myself (hint: I'll probably miss a few by accident).

Screenshots are 320 pixels wide; I would *greatly* appreciate it if you could make a 320 pixel screenshot for me (at the moment I'm just scaling whatever screenshots each game has on it's own site - if your game is missing a screenshot, or you don't like it, make me a new screenshot!).

malloc will be first against the wall when the revolution comes...
Offline eric_o_z

Senior Newbie




Java games rock!


« Reply #1 - Posted 2004-02-23 01:50:27 »

thanks Grin Shocked

I love game program.
Offline princec

JGO Kernel


Medals: 379
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2004-02-23 06:54:20 »

Cheers Smiley

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline DrBizzar0

Junior Member




Raj raj!


« Reply #3 - Posted 2004-02-23 08:05:11 »

Great idea! I began to go through the weblinks of people that have an URL in their profiledescription and found these games. I've only reached page 13 of 82 yet so there's more games to come if I don't loose intrest Smiley

















































































































PicRelease statusNameGame URLPlay Direct/DownloadAuthorJava versionPriceWebsite
GoldNuclear War 3http://www.umeweb.com/rcsoftware/asp/countdown.asp?file=NuclearWar3.0.0.zip&url=http://hem.passagen.se/backmask/nuclearwar/files/DownloadBackmask1.3$0http://www.umeweb.com/rcsoftware/nuclearwar/
GoldDungeon Taleshttp://pages.infinit.net/dantre/DungeonTalesEnglish.htmlPlay DirectDantre1.4.1$0http://pages.infinit.net/dantre
AplhaZarplatt the Mentally Handicapped Alienhttp://www.happypedestrian.com/java/alien/Play DirectExocet?$0http://www.happypedestrian.com/games/
GoldPushit Goldhttp://www.arghhh.net/game.php?id=8〈=enPlay DirectFraggle?$0http://www.arghhh.net/
GoldEnOrmous Solitarehttp://www.enormousgames.com/subsites/solitaire/solitaire_en.jnlpPlay DirectDrBizzar01.4$0http://www.enormousgames.com/games.php
GoldZogs Rocking Troublehttp://enormousgames.com/subsites/zogsrockingtrouble/zogsrockingtrouble.jnlpPlay DirectDrBizzar01.4$0http://www.enormousgames.com/games.php
GoldGundamhttp://www.alienfactory.co.uk/gundam/download.htmlDownloadSlimer1.4$0http://www.alienfactory.co.uk/main.html
AlphaWarriors of Zwartzhttp://www.fightcompany.com/redskinrampage/zwartz_no_src.jarDownloadSpuTTer1.4$0http://www.fightcompany.com/
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #4 - Posted 2004-02-23 08:52:15 »

Excellent, thanks.

Could you email me any more you do (or any that anyone else does) directly at ceo @ grexengine.com ?

Updating site now...

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #5 - Posted 2004-02-23 15:06:34 »

Quote

Currently working on something along these lines for Java.Com


Not sure what to do now. I'd appreciate it if someone from the GTG would get in touch and let me know whether this is wasted effort before I or anyone else injects any more time into it.

malloc will be first against the wall when the revolution comes...
Offline Mojomonkey

Senior Member




ooh ooh eee eeee


« Reply #6 - Posted 2004-02-23 15:16:40 »

Zarplatt the Mentally Handicapped Alien.

Now THAT'S a game I could enjoy.  Grin

Don't send a man to do a monkey's work.
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #7 - Posted 2004-02-23 15:20:06 »

Excellent!  Cheesy

This is really nice idea!

I've bookmarked the page.

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #8 - Posted 2004-02-23 15:27:26 »

Quote
Pushit Gold

That really needs a hyphen in there somewhere. Much like Pen Island (www.penisland.com? Shocked )

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #9 - Posted 2004-02-23 15:32:29 »

Chris,

there should be a link or some sort of section on the home page of the community.java.net/games web site that provides space for this. You might say that there is java.com and its games section but I like the idea of putting the list of known games/demos (I mean not just complete games) that provides big screen shots and info on the game. That's a quick and cool page!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #10 - Posted 2004-02-23 16:08:23 »

And it really needs to be sorted by some kind of rating... unless we are going to be really selective about what get's listed.  (There is a lot of stuff that is out there that isn't really worth playing... you don't want that to be people's first impression.)

Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #11 - Posted 2004-02-23 16:45:49 »

Quote
(There is a lot of stuff that is out there that isn't really worth playing... you don't want that to be people's first impression.)


What is worth playing is a delicate and subjective question.
This might offend some people.

Online kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #12 - Posted 2004-02-23 16:48:10 »

Only just noticed this, blah, well done! This is great!

Organisation should probably just be categoried and ordered by last update, less likely to offend folks.

Kev

Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Reply #13 - Posted 2004-02-23 17:02:46 »

Quote


Not sure what to do now. I'd appreciate it if someone from the GTG would get in touch and let me know whether this is wasted effort before I or anyone else injects any more time into it.


You may be familiar with the following page on java.com:

http://www.java.com/en/explore/desktop/games.jsp

We are also working to get a "Beta Games" page for works-in-progress that are substantially along, but not yet commercially released.

It should be noted that currently all the games on java.com point to external sites. This is tied to Sun's policy of not "hosting" other people's content.

It should also be noted that very few of the games are webstart-enabled.  It might be good to create a java.net project for finished (or at least playable) webstart-enabled games submitted by the community. We can create a list of games with categories and icons on the project page and then submit the list to the Java.com folks for inclusion with the others. As with other games on java.com, links from the java.com site would point to the java.net project page.  I know it seems like there's an extra, unecessary, hop in there, but that's the way java.com is currently set up.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #14 - Posted 2004-02-23 17:17:52 »

Quote


You may be familiar with the following page on java.com:

http://www.java.com/en/explore/desktop/games.jsp


Yup, although I confess I very go there only very infrequently (see below) Smiley

Quote

We are also working to get a "Beta Games" page for works-in-progress that are substantially along, but not yet commercially released.
...
It should also be noted that very few of the games are webstart-enabled.  It might be good to create a java.net project for finished (or at least playable) webstart-enabled games submitted by the community.


OK. Would there be any value in me maintaining this external list as well?

The main reason I can think of is if e.g. I maintain a longer list that is rapidly updated etc, whilst java.net could contain a short list of the top projects or something.

The main concern I have is that if it's not pretty streamlined both to add/update projects AND to find them then it will either get out of date or be updated too slowly for many people to continue to visit (e.g. I don't bother looking at the java.com site because it's so sparse and so slow (relatively speaking) to update).

Also there is a significant amount of work to do w.r.t quality control as well, which could theoretically further slow down the java.net process. At the moment I can easily review each game as it comes in (check it works, encourage them to all go webstart, etc) without delaying the update process at all, whereas I imagine anything on java.net would take longer to get reviewed / accepted?

Maybe it would even help you to break free of java.net (this has been mentioned before by Chris, that for corporate reasons you have to be a part of java.net and play by the rules, but that you'd prefer more freedom), by existing an example of what cannot be achieved so well by java.net, which was really designed to solve different problems / provide different features?

If it is worth me continuing with this list, then I suggest pruning this thread to just include the link + instructions on how to submit a game for inclusion, and making it sticky.

At the very least I think swpalmer is right, and that JGO needs to link to it, preferably from the JGO front page. Then it's easy for people to submit stuff AND easy to find it.

I'm completely happy to change the style and/or add any disclaimers if it helps or is necessary. The most important thing to me is to have the page in existence and to guarantee it stays fresh - and that everyone in this community can submit their games.

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #15 - Posted 2004-02-23 17:33:36 »

re: organization...

I want to maintain a balance between:

  • Making a page that immediately makes people think "hey, there's some cool looking games!" (this has been influential in the sorting process so far Wink. Sorry to be so image-ist!)
  • Inclusive, everyone should be able to be involved. This is going to become particularly hard as soon as I get submissions of 50 identical tetris clones Sad
  • Showcasing promising games. I really want to give extra exposure to struggling java games developers. This will get hard if e.g. a large corporation muscles in with a load of slick innovative games that threaten to obscure great efforts from small groups and individual bedroom-developers.
  • Provide incentives for people to improve their games, and to finish them (too many games never get completed!)
  • Make it very easy and quick for *players* to find and play games. This is the primary reason for encouraging developers (ultimately possibly even forcing them) to make their games webstartable.


On the very far horizon is the prospect of possibly generating some revenue from these games that would then be divided up amongst the games developers, with each developer gettting a percentage proportional to how much their game was played/downloaded.

For people trying to make commercial java games, life is very tough. Anything that would make this easier would be a good thing IMHO. I've been inspired by some brilliantly clever systems elsewhere in teh games industry that have actually *worked* (NB: if anyone from the GTG wants to talk about how this could be done, and not only provide cash to java games developers but even provide cash to the GTG, then get in contact with me and I'll show you some inspirational examples).

But for now it's all about giving "fair" exposure to everyone, at very low effort. I think the brilliant games we see on this category in the forums deserve better promotion, and as a player I get fed up navigating the forum just to play some games Sad.

So. At the moment, my ordering scheme is this:

  • Commercial, completed games get priority. They need all the help they can get, and they look really nice too.
  • All other completed games, ordered by how excting / fun / innovative / etc they are. I'm not trying to promote tetris-clones. I am trying to promote people with funky game ideas who have the guts and skill or plain determination to carry them off.
  • All works-in-progress, sorted by most promising/interesting/fun etc first. Same as above, but the incentive is to complete your game and get it higher on the page.


If you can come up with better ideas on how to arrange the page, especially including rankings of some sort (e.g. each game gets a higher score for the number of times people click on it), which continues to balance the things I mentioend at the top, then let's hear them! Smiley

Here's an idea: howabout a "top-5" that are hand picked and reselected every week or every month, with everything else ranked down the page according to number of hits (or something like that)? This would allow me to always have some eye candy at the top of the page wihtout unfairly prejudicing, and also give extra exposure to projects that need / deserve it, whilst having a page structure that is mainly composed of rankings that cause boring games to slide down the page...

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #16 - Posted 2004-02-23 17:39:01 »

Quote
And it really needs to be sorted by some kind of rating... unless we are going to be really selective about what get's listed.  (There is a lot of stuff that is out there that isn't really worth playing... you don't want that to be people's first impression.)


I'm not going to be "really selective" about what gets included unless I start getting shedloads of rubbish Smiley. I'm prepared to be selective, but I'd like to maintain that "inclusivity" part I mentioned as much as possible. PS I don't count "in progress" games as rubbish if the are going to be a good game, I only count games that will always be rubbish as rubbish. Just FYI Smiley.

I guess there needs to be a clear delineation between games that are "ready to play" and games that are "far from complete but look promising". The former are actually expected to be fun, whilst the latter might just be looking for feedback, comments etc. E.g. early versions of Wurm could be said to be stultifyingly dull, and yet they're fun to look at - definitely worth seeing, but not something you want someone to present to you as a game, which would have raised your expectations that it will have lots of gameplay.

malloc will be first against the wall when the revolution comes...
Online kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #17 - Posted 2004-02-23 17:47:42 »

All you need now is a cool domain name to be throwing out to people....

Kev

Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #18 - Posted 2004-02-23 18:04:14 »

Quote


You may be familiar with the following page on java.com:

http://www.java.com/en/explore/desktop/games.jsp

Yes it is a good start.. though it can be better.

e.g. Why is Alien Flux listed under "Adventure Games" and not "Action"

Also for many of the games listed there they are of questionable quality.  They aren't the sort of thing that I would pay for.  In a sense it gives a bad image to Java gaming.  That it is only good for simple applets and not professional games.

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #19 - Posted 2004-02-23 18:39:03 »

Quote
All you need now is a cool domain name to be throwing out to people....


Well, it's java games, and it's not for profit, so howabout "java-gaming.org"?

Oh, damn! Wink Someone else got it first... Roll Eyes

malloc will be first against the wall when the revolution comes...
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #20 - Posted 2004-02-23 18:53:43 »

How about a categorization into 3 main pages, each with subsections like this

  • New games (original ideas, original gameplay, etc)
  • Sub-sections:

    • Gold (completed games)
    • Playtesting (games that are mostly complete, games that are still being actively developed)
    • Prototypes (early in development; basic gameplay only; most features missing)

  • Classic games (e.g. remakes of tetris, pacman, asteroids, pong etc)
  • Sub-sections:

    • Favourites (only one of each type; periodically re-selected)
    • Others (all others)

  • Broken games (all the ones where the download link has stopped working or never worked in the first place - if things don't get fixed in e.g. 1 month they are delisted)

malloc will be first against the wall when the revolution comes...
Offline jbanes

JGO Coder


Projects: 1


"Java Games? Incredible! Mr. Incredible, that is!"


« Reply #21 - Posted 2004-02-23 19:48:21 »

Quote

  • All other completed games, ordered by how excting / fun / innovative / etc they are. I'm not trying to promote tetris-clones. I am trying to promote people with funky game ideas who have the guts and skill or plain determination to carry them off.
  • All works-in-progress, sorted by most promising/interesting/fun etc first. Same as above, but the incentive is to complete your game and get it higher on the page.



Well, here's my 4K entry from last year. It's a complete game of Missile Command, and would fit nicely in the "retro-games" area. Oh, and did I mention that it's only 4K? ;-)

Java Game Console Project
Last Journal Entry: 12/17/04
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #22 - Posted 2004-02-23 20:06:03 »

Hmm...an extra section, then:


  • Competition entries
  • sub-sections:

    • 4k games (entire game must be less than a 4kb download)
    • ...other game compo classes
    • Competitions (just a list of links to different java / game programming competitions)



EDIT: obviously, webstart-ability will be waived for small compo games, although its still greatly encouraged for any large (eg 64k) compo games (and the small ones if you want to show off and can fit it in Smiley)...you can make a webstart version even if it goes over your 64k, and have the original 64k version on your site which people can download if they want to check you really did it Smiley

malloc will be first against the wall when the revolution comes...
Offline ChrisM

JGO Coder


Medals: 3
Projects: 1
Exp: 14 years


Luke...END OF LINE


« Reply #23 - Posted 2004-02-24 01:04:24 »

All,

We have started to caputure all of the URLs that have been posted within the forums and validating the projects, making sure the links still work, etc.  As Athomas said, we are working on a beta page for Java.Com and will link to this from the front of Java.Net/games

More update in the post i will be doing about GDC Smiley

-ChrisM

Offline Athomas Goldberg

Junior Member




Grrrrrr...


« Reply #24 - Posted 2004-02-24 04:24:44 »

Having not been directly involved in the "Beta" page, I'm not sure how closely it reflects some of the suggestions that have been made here, or how far along we are in the design. That said, I like the direction this discussion has been going in, and would like to encourage further exploration.

It may be worth creating a project or site as Blah suggests, aggregating the links there and then referencing them from the beta page. That way, Blah or whoever wants to run the project can handle managing new entries and deleting dead links etc, after the "beta" page goes live. It would still be up to Chris & the Java.Com folks to decide what makes it to that java.com site, but at least it wouldn't require Chris to return to the "Your Games Here" thread in six months and spend another week or so sifting through it for decent, functional games.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline zparticle

Senior Member




Thick As A Brick


« Reply #25 - Posted 2004-02-24 14:22:35 »

Don't know if anyone here did it but this should go on that page:

http://www.geocities.com/datyper/default.htm

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #26 - Posted 2004-02-24 16:03:52 »

Quote
Don't know if anyone here did it but this should go on that page:

http://www.geocities.com/datyper/default.htm


I would if it worked. I'm getting:

I/O exception while reading: Server returned HTTP response code: 508 for URL: http://www.geocities.com/datyper/default.htm

IIRC 508 isn't even an official code, so it's presumably geocities mucking about.

Until it works, it's not going up Sad.

Also there's a couple I'm not putting up because they're applets but they don't work - they use code to invoked windows-only CAB's, ActiveX, or similar to try and auto force/check you to download a JRE. Stupid. If they convert their pages to use the real applet tags, I'll add them too Smiley

malloc will be first against the wall when the revolution comes...
Offline zparticle

Senior Member




Thick As A Brick


« Reply #27 - Posted 2004-02-24 16:06:34 »

try this URL instead:

http://s94696157.onlinehome.us/DATypeR/

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #28 - Posted 2004-02-24 16:13:06 »

(added a link in the WiKi, at least)

malloc will be first against the wall when the revolution comes...
Offline wiederke

Junior Member




Thx to James Gosling.


« Reply #29 - Posted 2004-02-25 08:35:45 »

Hi,

great work!!!!
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