elias
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Reply #30 - Posted
2003-11-27 12:41:48 » |
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I'm not really sure. Are there any JOGL JWS demos around somewhere?
- elias
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Preston
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Reply #31 - Posted
2003-11-27 12:45:05 » |
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I'm not really sure. Are there any JOGL JWS demos around somewhere?
- elias Sure: https://jogl-demos.dev.java.net/However 50% of them run with Nvidia cards only. :-( (Not a good way to demonstrate the platform neutral Java with Jogl, isn't it)
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swpalmer
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Reply #32 - Posted
2003-11-27 12:54:14 » |
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I Your right. java -version gives me: build 1.4.2-001-31
Is that the same? Yes that's the one. if so is there anything else I n eed to do? Like download JOGL and install it seperately? I DO have JOGL installed in ~/Library/Java/Extensions/ The November build that G.Z. from Apple has linked on his personal site. Lastly Im on a tiPB G4, ATI 7800 chip. Whats your hardware? 15" tiBook 1GHz, which uses ATI Radeon 9000 I think. I d really like to make this work  Me too. My system gets farther than yours.. but it still isn't right.
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Games published by our own members! Check 'em out!
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Orangy Tang
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Reply #33 - Posted
2003-11-27 15:13:16 » |
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Elias: I've been pointing people to xith.org's webstart demos to test if Jogl works, from the looks of their jnlp they've got Mac and Linux files included.
For everyone else that it doesn't work for, i'm working now trying to get a version with config flags to disable various bits that might be failing to try and nail it down. Currently theres about 4 different things that i'm pointing the finger at...
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Orangy Tang
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Reply #34 - Posted
2003-11-27 19:13:33 » |
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Ok, I've added a bunch of options to toggle the bits that are probably causing the problems. If you couldn't get the proper version to work then please try the versions below and see how they go. Compatability ModeAbsolutly minimal framebuffer, no scissor testing, no hardware lighting used. Light intensity will be irratic due to no shadows and light culling. Should work with anything though, if this breaks i'm pointing the finger straight at Jogl. Editor RenderingThe renderer used for the actual editor, very basic - only immediate mode used. Should also work on anything going, but might actually look playable in this one. No Scissor TestDisables the use of the scissor test that might be causing glitches on some cards. Should look identical to the proper game, but may be somewhat slower on low end cards. No Hardware LightingShould look identical to normal, but disables the use of hardware lights to get coloured lighting. Should still give shadows though, just all light sources become white/grey. Jeff: I've updated the zip i linked to before with the new code. If you try it from the command line then you can open the various jnlp files to see how the command line args control the various options. Hopefully some of the options above will work for people who couldn't get it working before...
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swpalmer
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Reply #35 - Posted
2003-11-28 01:43:49 » |
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I just tried the original link on SuSE 9.0.. I'm not sure if I have the nVida drivers installed properly yet, but anyway I got this error:
An error occurred while launching/running the application.
Title: S-Type Vendor: Orangy Tang Studios Category: Unexpected Error
no jogl in java.library.path
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Preston
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Reply #36 - Posted
2003-11-28 01:49:51 » |
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Sometimes you have to click on the GL canvas for it to grab the key focus before it'll accept key input. I'm still not sure if its a bug on my part or normal key focus behaviour.
For my app I to do the following with Jogl's GLCanvas (laying inside an AWT frame) : 1 2
| theGlKanvas.setFocusable(true); theGlKanvas.requestFocus(); |
This does the trick AFAIK. These shadows look really impressive: very good work. Where could I learn more about how to use them? In particular using them with Xith3d... :-) (Yes, I read the Java3d tutorial chapter on shadows, but it's short.)
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elias
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Reply #37 - Posted
2003-11-28 03:42:58 » |
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I'm getting the same error as swpalmer. I tried the infinite shadow volumes demo from the jogl site, and it worked flawlessly.
- elias
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Java Cool Dude
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Reply #38 - Posted
2003-11-28 05:27:29 » |
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Hey man how come I can only get to see the wireframes ? Radeon 9600 Pro here
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Kevdog
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Reply #39 - Posted
2003-11-28 18:03:35 » |
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Dell Optiplex SX260 P4 2Ghz 512MB memory Intel 82845 graphics WinXp JDK build 1.4.2-b28
Xith3d works.
Original didn't work.... goes to a blank gray screen and nothing more.
The first two alternate modes you listed didn't work either. But on those I got random blocks of graphics.
Nothing poking out in the log either.
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There are only 10 types of people, those who understand binary and those who don't!
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Games published by our own members! Check 'em out!
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Jeff
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Reply #40 - Posted
2003-11-29 03:40:38 » |
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COmpatability mode crashed Java.
This is the report genrated:
Date/Time: 2003-11-28 22:39:19 -0800 OS Version: 10.3.1 (Build 7C107)
Command: java (/System/Library/Frameworks/JavaVM.framework/Versions/1.4.2/Home/bin/java) PID: 762 Thread: Unknown
Link (dyld) error:
dyld: /System/Library/Frameworks/JavaVM.framework/Versions/1.4.2/Home/bin/java can't open library: /System/Library/Frameworks/JavaVM.framework/Versions/1.4.1/Libraries/libjawt.dylib (No such file or directory, errno = 2)
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Jeff
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Reply #41 - Posted
2003-11-29 04:10:47 » |
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Okay. Something was causing it to try to find its libraries in the 1.4.1 directory. I made a sym link from 1.4.1 (which didnt exist) to 1.4.2. Now it runs 
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swpalmer
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Reply #42 - Posted
2003-11-29 18:20:07 » |
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Jeff, I had that symlink in place already to deal with some other things. You should report this problem on the Apple java-seed list.. it may have to do with their code. At least file a bug report with Apple. And be careful what you post about the Apple DP outside of the java-seed list. They are picky about that stuff.
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kevglass
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Reply #43 - Posted
2003-12-05 14:08:40 » |
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Not sure if you know about this, but the collision detection with the walls doesn't seem to be quite right.
Just to the right of the starting point I managed to push my way through the ceiling.
Kev
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Orangy Tang
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Reply #44 - Posted
2003-12-05 14:16:26 » |
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Aye, getting the collision is a total pain. Whats there at the moment is pretty good for the most part, but a determined person can still break it Some more careful level design usually fixes problems, but that level wasn't tested too much for things like that. I'd like to go back and fix the algorithm, but i just don't have the time since what i've got at the moment works 'good enough'. Deadlines. Bah. 
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Orangy Tang
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Reply #45 - Posted
2004-03-03 14:53:59 » |
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zparticle: Hmm.. oddity. Error 1, according to the GL spec says "count was a negative value.". Which is impossible because its only ever set to 0 or incremented. I wonder if this is (yet another) bug in DebugGL. As usual, what graphics card and whats the log file look like? Error 2, I've only just uploaded the V-Script files, and it hangs for me as well  Works fine locally so I'll take a look at my webstart script.
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zparticle
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Reply #46 - Posted
2004-03-03 16:18:28 » |
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Card - Intel 82845G/GL
This post edited to save space.
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zparticle
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Reply #47 - Posted
2004-03-03 16:18:45 » |
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This post edited to save space.
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Orangy Tang
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Reply #48 - Posted
2004-03-03 18:17:28 » |
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Actually I meant the log file generated, not the console output (first post has the info about it). But I think I managed to find the bug anyway, could you give it another go please?
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zparticle
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Reply #49 - Posted
2004-03-03 19:18:30 » |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
| Running in release mode Level: FINEST Class: com.vscript.util.logging.LogSubsystem Method: startup When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.util.logging.LogSubsystem Starting V-Script - version: 0.5 build: 23 Level: INFO Class: com.vscript.core.VScript Method: When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: 0.5 23 Importing preferences from C:\Documents and Settings\ME/.vscript/config.xml Level: CONFIG Class: com.vscript.core.VScript Method: importPreferences When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: C:\Documents and Settings\ME .vscript config.xml Setting Kunststoff look and feel. Level: CONFIG Class: com.vscript.core.VScript Method: When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Starting with command line: scene=Data/Scenes/sType_TestWorld03.scene -renderEditorMode -useSimpleFramebuffer +useScissorTest +useHardwareColouredLighting -showWireframe Level: INFO Class: com.vscript.core.VScript Method: main When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: scene=Data/Scenes/sType_TestWorld03.scene -renderEditorMode -useSimpleFramebuffer +useScissorTest +useHardwareColouredLighting -showWireframe Startup filename: Data/Scenes/sType_TestWorld03.scene Level: FINE Class: com.vscript.core.VScript Method: main When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: Data/Scenes/sType_TestWorld03.scene Creating OpenGL canvas Level: FINE Class: com.vscript.core.VScript Method: createDisplay When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Using DebugGL. Level: INFO Class: com.vscript.core.VScript Method: createDisplay When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Creating mouse input handler. Level: FINE Class: com.vscript.core.VScript Method: createDisplay When: Wed Mar 03 15:13:16 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript OpenGL Vender: Intel Level: CONFIG Class: com.vscript.core.VScript Method: init When: Wed Mar 03 15:13:17 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: Intel OpenGL Renderer: Intel Brookdale-G Level: CONFIG Class: com.vscript.core.VScript Method: init When: Wed Mar 03 15:13:17 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: Intel Brookdale-G OpenGL Version: 1.3.0 - Build 4.13.01.3069 Level: CONFIG Class: com.vscript.core.VScript Method: init When: Wed Mar 03 15:13:17 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: 1.3.0 - Build 4.13.01.3069 Avalible Extensions: (Expand) Level: CONFIG Class: com.vscript.core.VScript Method: init When: Wed Mar 03 15:13:17 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint Framebuffer created: R8 G8 B8 A8 S8 Level: FINE Class: com.vscript.core.VScript Method: init When: Wed Mar 03 15:13:17 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: 8 8 8 8 8 Framebuffer has an accurate alpha component. Graphics should render correctly. Level: FINE Class: com.vscript.core.VScript Method: init When: Wed Mar 03 15:13:17 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Depth buffer created with 24bits of precision. Level: FINE Class: com.vscript.core.VScript Method: init When: Wed Mar 03 15:13:17 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Parameters: 24 Generating font texture for font java.awt.Font[family=Serif,name=Serif,style=plain,size=50] Level: INFO Class: com.vscript.util.TextGenerator Method: When: Wed Mar 03 15:13:19 MST 2004 Thread ID: 10 Logger: com.vscript.util.TextGenerator Parameters: java.awt.Font[family=Serif,name=Serif,style=plain,size=50] Drawing font glyphs... Level: FINE Class: com.vscript.util.TextGenerator Method: When: Wed Mar 03 15:13:19 MST 2004 Thread ID: 10 Logger: com.vscript.util.TextGenerator Processing font image... Level: FINE Class: com.vscript.util.TextGenerator Method: When: Wed Mar 03 15:13:19 MST 2004 Thread ID: 10 Logger: com.vscript.util.TextGenerator Creating font texture... Level: FINE Class: com.vscript.util.TextGenerator |
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zparticle
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«
Reply #50 - Posted
2004-03-03 19:18:49 » |
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
| Method: When: Wed Mar 03 15:13:19 MST 2004 Thread ID: 10 Logger: com.vscript.util.TextGenerator Loading scene file. (Data/Scenes/sType_TestWorld03.scene) Level: FINE Class: com.vscript.core.VScript Method: loadQueuedScene When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Parameters: Data/Scenes/sType_TestWorld03.scene File version: 0.1 Level: INFO Class: com.vscript.core.VScript Method: readFileHeader When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Parameters: 0.1 Next GUID: 3781 Level: INFO Class: com.vscript.core.VScript Method: readFileHeader When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Parameters: 3781 Could not find link target Level: WARNING Class: com.vscript.core.scripting.TriggerLink Method: postLoad When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.editor.GlobalControls Parameters: AttachPointName:null ParentId:null Could not find link target Level: WARNING Class: com.vscript.core.scripting.TriggerLink Method: postLoad When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.editor.GlobalControls Parameters: AttachPointName:null ParentId:null Load completed. (Data/Scenes/sType_TestWorld03.scene) Level: FINE Class: com.vscript.core.VScript Method: loadQueuedScene When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Parameters: Data/Scenes/sType_TestWorld03.scene Updating game logic. Level: INFO Class: com.vscript.core.VScript Method: update When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Game logic update finished. Level: FINE Class: com.vscript.core.VScript Method: update When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Display method finished. Level: INFO Class: com.vscript.core.VScript Method: display When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Creating animator... Level: FINE Class: com.vscript.core.VScript Method: run When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Game loop started. Level: FINE Class: com.vscript.core.VScript Method: run When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 10 Logger: com.vscript.core.VScript Performing rendering for first time. Mode: GameRendering Level: INFO Class: com.vscript.core.VScript Method: display When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 12 Logger: com.vscript.core.VScript Parameters: GameRendering Loading penumbra texture from Data/Textures/Core/Penumbra.png Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: render When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Parameters: Data/Textures/Core/Penumbra.png Loading light falloff texture from Data/Textures/Core/ExponentialFalloff.png Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: render When: Wed Mar 03 15:13:20 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Parameters: Data/Textures/Core/ExponentialFalloff.png Setting OpenGL rendering state Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: render When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Setting camera matricies Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: render When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Filling Z-Buffer Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: render When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Starting light rendering loop. 4 visible lights. Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: render When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Parameters: 4 Using hardware coloured lighting. Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: drawGeometryPass When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Finished light rendering loop. Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: render When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Scene rendering finished. No overlay present - skipping. Level: FINE Class: com.vscript.core.renderer.GameRenderer Method: render When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.renderer.GameRenderer Rendering finished first frame. Level: INFO Class: com.vscript.core.VScript Method: display When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.VScript First game loop processed sucessfully, continuing... Level: FINE Class: com.vscript.core.VScript Method: display When: Wed Mar 03 15:13:21 MST 2004 Thread ID: 12 Logger: com.vscript.core.VScript Shutting down engine. Level: INFO Class: com.vscript.core.VScript Method: shutdown When: Wed Mar 03 15:16:42 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Exporting preferences to file C:\Documents and Settings\ME/.vscript/config.xml Level: CONFIG Class: com.vscript.core.VScript Method: exportPreferences When: Wed Mar 03 15:16:42 MST 2004 Thread ID: 11 Logger: com.vscript.core.VScript Parameters: C:\Documents and Settings\ME .vscript config.xml Log file closed at 3/3/04 3:16 PM. Level: FINE Class: com.vscript.util.logging.LogSubsystem Method: shutdown When: Wed Mar 03 15:16:42 MST 2004 Thread ID: 11 Logger: com.vscript.util.logging.LogSubsystem Parameters: Wed Mar 03 15:16:42 MST 2004 |
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Orangy Tang
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Reply #51 - Posted
2004-03-03 19:32:11 » |
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Everything looks normal in there, so does it work now?
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zparticle
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Reply #52 - Posted
2004-03-03 19:55:21 » |
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Opps accidentally deleted the part that sadi it still doesn't work. I get a dark background with a white rectangle in the middle. The rectanlge is filled with a lighter color which extends beyond the rectangle to the right side of the window.
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Orangy Tang
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Reply #53 - Posted
2004-03-03 20:55:57 » |
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Well thats weird. According to the log it should be all up and running, yet it clearly isn't actually displaying anything. Do other Jogl apps work? How about updating your graphics card drivers? Also, could you try the compatability mode? http://co-project.lboro.ac.uk/users/cojc5/Webstart/SType_CompatabilityRenderer.jnlpEdit: and I think i've fixed the V-Script hangups now, seems JTree.rebuildUI() causes the whole thing to hang if run via webstart (fine stand-alone though).
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blahblahblahh
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Reply #54 - Posted
2004-03-03 21:43:23 » |
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Edit: and I think i've fixed the V-Script hangups now, seems JTree.rebuildUI() causes the whole thing to hang if run via webstart (fine stand-alone though).
Shortly before you posted that, I happend to try it on XP (1.4.2) and it looked great displayed OK but ignored all keyboard and mouse input. Just tried again from linux 1.4.2, and I got: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
| et.java.games.jogl.GLException: Error making context current at net.java.games.jogl.impl.x11.X11GLContext.makeCurrent(X11GLContext.java:141) at net.java.games.jogl.impl.x11.X11OnscreenGLContext.makeCurrent(X11OnscreenGLContext.java:111) at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:162) at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182) at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82) at com.vscript.core.VScript.updateProgressBar(VScript.java:633) at com.vscript.core.VScript.initialise(VScript.java:333) at com.vscript.core.VScript.main(VScript.java:408) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:324) at com.sun.javaws.Launcher.executeApplication(Launcher.java:837) at com.sun.javaws.Launcher.executeMainClass(Launcher.java:797) at com.sun.javaws.Launcher.continueLaunch(Launcher.java:675) at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:390) at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:199) at com.sun.javaws.Launcher.run(Launcher.java:167) at java.lang.Thread.run(Thread.java:534) |
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malloc will be first against the wall when the revolution comes...
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blahblahblahh
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Reply #55 - Posted
2004-03-03 21:45:31 » |
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PS Strangely my JWS seems to have permanently inherited the Ocean (or whatever it's called) LaF from 1.5.x, which I ran once on my machine - although I've checked and it's definitely using the 1.4.2 JVM. I doubt it makes any difference, but it does make JWS look a lot nicer  .
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malloc will be first against the wall when the revolution comes...
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Orangy Tang
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Reply #56 - Posted
2004-03-03 22:35:44 » |
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I need to get a FAQ for this, I seem to keep answering the same questions.. The linux crash is almost certainly the no-framebuffer-alpha-on-linux problem that blights all Jogl apps. Again, theres a fix posted a little while back in the Jogl forum but I lack a linux box to compile it myself. And after *much* nagging no one on the Jogl team *ever* gets around to adding it to a formal build. Current workaround is to use the compatability renderer for linux (looks weird but works).
For the inert windows one, try clicking on the display so it can grab keyboard focus. I think i need a .requestFocus in there somewhere so this isn't needed.
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blahblahblahh
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Reply #57 - Posted
2004-03-04 07:59:14 » |
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For the inert windows one, try clicking on the display so it can grab keyboard focus. I think i need a .requestFocus in there somewhere so this isn't needed.
Sorry, I should have been more specific - in windows, clicking on the window had no effect whatsoever. In fact, clicking on it didn't even bring it to foreground (only alt-tab and clicking on the taskbar icon for the app would do that). there was also a 5-15 second pause for redrawing any obscrued part of the window (i.e. with the standard java default of rendering the clip region grey until the redraw came through).
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malloc will be first against the wall when the revolution comes...
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Orangy Tang
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Reply #58 - Posted
2004-03-04 09:53:45 » |
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Damn, thats somewhat more fatal. Ususal question, can I have a look at the log file generated? [size=1]why is it i keep having to ask that... I spend the effort adding a log to try and narrow problems down and I just keep being told 'it doesn't work'.[/size]
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blahblahblahh
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Reply #59 - Posted
2004-03-04 10:34:41 » |
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why is it i keep having to ask that... I spend the effort adding a log to try and narrow problems down and I just keep being told 'it doesn't work'. You want a list? 
- How the heck is a user supposed to know there *is* a logfile, unless they carefully read everyone else's problems in this thread
- Where the heck is it, especially with webstart?
- webstart actually has it's own logfile, but you have to turn it on *globally* so you keep it off all the time until you need it, then turn it on for one run
- ...and, on the specific occasion above, I was only at the machine for 15 minutes, and didn't have a net connection until I'd left the machine

NB: item no.1 is no criticism (except of the users, who tend to be lazy and not look). But the expectation of users is that a given game doesn't have a logfile (because most don't), so they don't even think of it. Or, like with me, it goes in one ear and out the other without me noticing. The sad reality is that if you want *everyone* to send you the logfile, *especially* with a JWS game, you have to popup a message which says "if it breaks, send file: .... to me along with a description of the problem".
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malloc will be first against the wall when the revolution comes...
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