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  The Simplicity Project  (Read 2126 times)
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Offline aldacron

Senior Member


Medals: 9
Exp: 16 years


Java games rock!


« Posted 2004-01-07 21:51:58 »

My little project called Simplicity was recently approved as a games community project. Now that all of the holiday stuff has wound down, I've gotten a rambling description of the project posted. I don't expect to commit any code for another couple of weeks yet, but I just wanted to let everyone know about it. You can read the nitty gritty here.

Oh, and if it seems like something you're interested in feel free to join as an observer. I'm not looking for any additional developers yet, but I will be 3 or 4 months down the road.
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-01-08 05:34:48 »

The Simplicity of the current cvs structure is amazing..... Smiley

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline aldacron

Senior Member


Medals: 9
Exp: 16 years


Java games rock!


« Reply #2 - Posted 2004-01-08 08:23:10 »

You see? I'm already meeting one of the project goals!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #3 - Posted 2004-01-08 16:50:25 »

From the web page:
Quote
The idea of code reuse has existed for quite some time, yet development shops in the game industry lagged behind their counterparts from other fields in adopting it.


I actually think this is partly untrue.   At least I noticed it FIRST in games back in the early 80's.   Infocom used the Z-machine virtual machine or "engine" to run their popular text adventures.  Sierra also had a few game engines to power stuff like Kings Quest.

It's not exactly the same thing, but the concept of a game engine was in wide use 20 years ago, at least for adventure style games.  I don't know about fast-action side scrollers or other unique games though.

Anyway the project sounds all right. good luck with it.

Offline erikd

JGO Ninja


Medals: 15
Projects: 4
Exp: 14 years


Maximumisness


« Reply #4 - Posted 2004-01-08 18:29:24 »

I agree. I noticed in konami games in the 80's (at least on MSX systems) that they reused very large parts of code. I first noticed it when I found out I could write a simple program to hack various things in almost every konami game like getting infinite lives, slowing down gameplay, speeding up the main character and such just by searching for pieces of code. Later they even released a cardridge that did that.
</offtopic>

Indeed the idea sounds good, good luck from me too  Smiley

Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #5 - Posted 2004-01-09 01:52:27 »

Quote
I agree. I noticed in konami games in the 80's (at least on MSX systems) that they reused very large parts of code. I first noticed it when I found out I could write a simple program to hack various things in almost every konami game like getting infinite lives, slowing down gameplay, speeding up the main character and such just by searching for pieces of code. Later they even released a cardridge that did that.
</offtopic>

Indeed the idea sounds good, good luck from me too  Smiley


As yes.  But, could they reuse code to create a new game for a different machine?  That's the difference Smiley

-ChrisM

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