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Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #30 - Posted 2003-05-14 07:47:41 »


perhaps you are using GridBaggy the wrong way? dunno what the correct way is but i usually use GB for the main big layout and add panels here and there.

Perhaps I should give it another chance. Your approach is good, and I have tried that before, but found I still ended up with hard-to-maintain code. If you know it well enough to use it quickly and easily, then I can see it kind of solves your problems; it certainly has enough flexibility to ... but you still have to do a lot of work that should be unnecessary in a modern GUI API.


i haven't tried a GUI tool in Java yet.. it's on my 20 km long todo-list though.

Good ones are excellent, and I've found they can make up for the deficiences in e.g GBL, by making the process of creation and editing simple and easy.

But the only free one I'm aware of that works is the Forte/"One"/netbeans one - and running that behemoth is more than my patience and sanity can tolerate these days.

If someone knows of a free one somewhere else, that can work on live code, automatically ONLY altering the GUI parts of the source class? I'd be very interested to see it...

malloc will be first against the wall when the revolution comes...
Offline Orangy Tang

JGO Kernel

Medals: 57
Projects: 11

Monkey for a head

« Reply #31 - Posted 2003-05-14 08:00:01 »

yeah i remembered when they included fullscreen and bufferstrategy. i just had to try those new cool features out in my own games.

heh, i had an almost complete game engine in J2d done many months ago, along with a pretty feature heavy level editor and a whole bunch of the logic done - then just as i was starting to add the 'proper' gameplay code, lwjgl came out... I havn't touched it since Embarrassed

Edit: And i havn't managed to make any progress on the prism project for quite a while ( )  :-/

[ - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
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