Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (748)
Games in Android Showcase (226)
games submitted by our members
Games in WIP (834)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Possible GeometryInfo or Xj3D problem  (Read 1213 times)
0 Members and 1 Guest are viewing this topic.
Offline William

Junior Devvie

No Exit

« Posted 2003-04-28 10:36:28 »

Has anyone else had any problems creating indexed geometry arrays with GeometryInfo?

When I load a VRML model using Xj3D and turn its geometry into indexed geometry using GeometryInfo with the compact setting or the useCoordIndexOnly setting I get ArrayIndexOutOfBoundsExceptions in the internals of Java3D's processing/render classes when I try to render the geometry or use it to initialize another GeometryInfo instance. I have not had the same problem with the .obj loader so this may have to do with Xj3D. I am using version M7 of Xj3d.
Offline Vrml_Java_Animator

Senior Newbie

Web Animation with VRML,  Java3d & pure Java

« Reply #1 - Posted 2003-05-06 13:22:45 »

I believe in "using what works best",
if the 'new' Loaders from
work best for your VRML Great, use them,

if the 'new' loaders fail then

try the older Sun VRML Loaders.

If the Sun VRML Loaders have the funcitionality
you need, great: enjoy.

The Sun VRML Loaders sometimes succeed
where the newer loaders fail.

and the old loaders can animated lots  of
textured VRML objects with animation as
you can see here:

VRML Loaders Working: Sun's VRML Loaders

I'll try your VRML with my programs if
you want a quick test to see if it works
with your VRML, you can send it to me
at the e-mail address on my website above.

To answer your question directly,
no, I haven't had that problem,
I haven't used the 'new' loaders much,
I've used mostly the 'old' loaders and
have worked with the functionality
they offer and have been able to animate
human avatars web browsers with nothing
more than a proper installation of Java 1.3
and the Java3d package.

-- Paul

Imaging the Imagined: Modeling with VRML, Java & Math
Pages: [1]
  ignore  |  Print  

xxMrPHDxx (317 views)
2017-12-31 17:17:51

xxMrPHDxx (99 views)
2017-12-31 17:15:51

xxMrPHDxx (149 views)
2017-12-28 18:11:33

Ecumene (329 views)
2017-09-30 02:57:34

theagentd (495 views)
2017-09-26 18:23:31

cybrmynd (532 views)
2017-08-02 12:28:51

cybrmynd (473 views)
2017-08-02 12:19:43

cybrmynd (450 views)
2017-08-02 12:18:09

Sralse (409 views)
2017-07-25 17:13:48

Archive (1316 views)
2017-04-27 17:45:51
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!